Your modding progress
#1
Posted 26 August 2007 - 07:38 PM
I'll make a start with my modified Juggernaut projectile. It has always bugged me that an artillery unit is firing in a straight line low above the ground (how would that work anyway?). Of course, the unit would need a new shotting animation and probably some more fancy Particle FX, but hey, it's a start:
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#3
Posted 26 August 2007 - 07:45 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#5
Posted 26 August 2007 - 10:37 PM
#6
Posted 26 August 2007 - 10:46 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#7
Posted 27 August 2007 - 05:57 AM
RadarMod_1.0.zip 22.76KB 40 downloads
Just unzip the contents into: My Documents\Command & Conquer 3 Tiberium Wars\mods. Then head to the Command & Conquer 3 Control Center, and select the Game Launcher Button. Navigate to the Mod Launcher Tab, select RadarMod, and hit Launch Game
Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?
#8
Posted 03 September 2007 - 09:56 AM
note I have not included the mod_l.xml system to that so you may need to adjust details higher than low for it to work.
Edited by Apollo, 03 September 2007 - 10:01 AM.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#9
Posted 03 September 2007 - 08:13 PM
I cant even install it :(
#10
Posted 04 September 2007 - 05:43 PM
Mainmneu music changed!
Walls added!
Changed lots of prices!
Changed unit speeds!
Changed building Radius where other buildings can build!
Cranes can build defences(not so hard.. we still have 1.06 Xmls... >_>
Ehhh.... thats it AFAIK.. ill change the radar later on..
Nod Defences are changed to! 6 , and 6! The anti air rockets fire 6 missles!
Scorpion tank fire's 2 shots after each other:P!
Tiberium growth range/cash/speed changed...
and alot more!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users