Righty, well we've managed to get it ingame with its texture, however, when we tried to export it with the Normalmap shader + normal map textures, it turned out very odd, looks like smoothing problems, but it isnt since you cant have smoothing at the same time as normals (or so ive been told by Torn, blame him for my ignorance)...
Ideas?
Heres a pic of the buggage..
Heres a pic with the default or basic shader..
40k Rhino APC
Started by Boomerang Python, Aug 28 2007 05:38 PM
2 replies to this topic
#1
Posted 28 August 2007 - 05:38 PM
My DeviantArt - Check it out.
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My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#2
Posted 28 August 2007 - 06:29 PM
Select the object, apply a mesh smooth, and choose auto. Also, how did you create the normal map? You should create a heightfield and use the NVidia normal map filter in Photoshop.
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#3
Posted 28 August 2007 - 08:31 PM
Ok, looks like the problem lies with the model. I've tried setting the model to all one smoothing group, and low and behold, it looks exactly like what happened when I exported with a normal map (in the first screenshot). Loads of smoothing groups don't work with normal maps so it appears like either during exporting or in the engine, the model is rendered with a single smoothing group when a normal map is applied... hence the result above.
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