The Advanced AI project
#1
Posted 28 August 2007 - 08:34 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#2
Posted 28 August 2007 - 08:38 PM
Dawn of War Advanced AI Headquarters
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#3
Posted 28 August 2007 - 08:41 PM
Now get to work and show some results! I want your AI knowledge for Galaxy at War later on
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#4
Posted 28 August 2007 - 08:44 PM
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#5
Posted 28 August 2007 - 08:49 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#6
Posted 28 August 2007 - 08:59 PM
Save the environment, use green text
Some Bullshit Somewhere
#9
Posted 28 August 2007 - 11:07 PM
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#11
Posted 28 August 2007 - 11:33 PM
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#12
Posted 01 September 2007 - 10:52 AM
#13
Posted 01 September 2007 - 11:03 AM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#14
Posted 04 September 2007 - 05:03 PM
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#15
Posted 06 September 2007 - 08:08 PM
Peace out ~Godsun
#16
Posted 06 September 2007 - 08:58 PM
And i would never have thought about a Advanced AI project
"In the game of Chess never let you oppenent see your pieces" - Zapp Brannigan
#17
Posted 07 September 2007 - 01:15 PM
You mean to create more advanced AI? Not likely or else EA would have attempted it by now. Hell.. we're @ 1.08 now of the revisions and the only AI tweak was to move superweapons to the homebase. I've done one better in my CNC3 Ai - I actually move them TO THE BACK of a base which is more strategically sensible for a building that is INCREDIBLE important to winning the game.Dont you think patches from EA will do this???
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#18
Posted 08 September 2007 - 10:45 PM
#19
Posted 08 September 2007 - 11:08 PM
You mean to create more advanced AI? Not likely or else EA would have attempted it by now. Hell.. we're @ 1.08 now of the revisions and the only AI tweak was to move superweapons to the homebase. I've done one better in my CNC3 Ai - I actually move them TO THE BACK of a base which is more strategically sensible for a building that is INCREDIBLE important to winning the game.Dont you think patches from EA will do this???
Where were the Tags for that? And I want to be able to make Defense Fire Bases With the AI's
#20
Posted 08 September 2007 - 11:17 PM
That is in the buildings' own XML file and NOT related to any location for AI. Not sure why EA decided to put AI code in the actual building code: that was real stupid. Keep AI data AWAY from core attrib data is always the best bet! It keeps code clean and, even better, modular!Where were the Tags for that? And I want to be able to make Defense Fire Bases With the AI's
As mentioned, I find it hard to force-build base defenses - the CNC3 AI simply doesn't want to. Regular tech and factory buildings no problems but defensives ones no way. It has a separate threat script for that I am looking into. I would like to have Nod AI with Obelisks in the main base with 2-3 BeamTanks hooking to an Obelisk. That is a dream.
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
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