yes it is....
now i didn't have much time but i get a 2 hours test and i found several questions :P
first problem is with the helicarrier (thanks to guest uto who tell me one of my mistakes... but now i have another O_o) the helicopters attack all the water units... but not the ground units... and it only attacks the ground units when they are flying in the water O_o
code:
;Hell iCarrier XP ;IMA ( hace mucho tiempo sonaba gracioso o.o )
[HELC]
UIName=Name:HELC
Name=Helicarrier
Prerequisite=NAYARD,TECH
Primary=HarpyLauncher
CanPassiveAquire=no
Spawns=APACHE
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=75
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes ;GS
Armor=heavy
TechLevel=7
Sight=8
Speed=6
CrateGoodie=no
Owner=Russians,Confederation,Arabs,Africans
RequiredHouses=Confederation
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=55
ROT=6
Crusher=no
Weight=4
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
Size=50
NoSpawnAlt=yes
; HeliCarrier's rangefinder virtual weapon
[HarpyLauncher]
Damage=1
ROF=150
Range=25
Spawner=yes
Projectile=Invisible
Speed=15
Warhead=Special
OmniFire=yes
; Helicarrier fighter
[APACHE]
UIName=Name:APACHE
Name=Harpy
Primary=Parapache
Secondary=HornetCollision
Fighter=no
Strength=400
Category=AirPower
Armor=light
TechLevel=-1
Spawned=yes
Landable=yes
MoveToShroud=yes
Sight=7
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
SpeedType=Winged
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ThreatPosed=10
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
SizeLimit=1
GuardRange=25
HoverAttack=yes
AllowedToStartInMultiplayer=no
MoveSound=SeigeChopperMoveLoop
ElitePrimary=ParapacheE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
PipScale=Ammo
Ammo=15
PipWrap=5
;IMA MovementRestrictedTo=Water
ImmuneToPsionics=yes
Parasiteable=no
CrateGoodie=no
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
[Parapache]
Damage=35
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH
OmniFire=yes
;This was changed to be different from RA2. - DB
[ParapacheE]
Damage=40
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes
so how can i fix this?
another questions...
2) is it possible to make an infinite mind controlling psychic tower with overload?...
3) is it there any program who let you save replays of the games?... then convert em.... then editing it and convert it to smk?... i have an idea of a main screen generals like with a battle in the background :)
4) is it possible to make a unit who can only fire when is deployed?
code:
[FLAKTVET]
UIName=Name:FLAKTVET
Name=Flak Trooper VET
Category=Soldier
Primary=FlakGuyAAGun
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Strength=200
Armor=flak
TechLevel=7
Pip=white
Sight=12
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,China
RequiredHouses=Confederation
Cost=350
Soylent=150
Points=5
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Deployer=yes ;no
DeployFire=yes ;no
DeploySound=GIDeploy
UndeploySound=GIUndeploy
DeployFireWeapon=0
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=FlakGuyAAGunE
IFVMode=3
thanks for your support... here is another screenie... i finally recolored the overlord tank :)