Yeah, scrin growth dudes help alleviate the endgame problem, but unless you are scrin or have a scrin buddy...
Maybe we could make a Scrin if it has an ally build growth Acc next to its allies base. Interesting
Posted 01 October 2007 - 09:09 AM
Yeah, scrin growth dudes help alleviate the endgame problem, but unless you are scrin or have a scrin buddy...
Posted 09 October 2007 - 02:00 AM
Posted 09 October 2007 - 02:01 AM
Posted 17 October 2007 - 01:38 AM
Posted 17 October 2007 - 01:51 AM
Posted 17 October 2007 - 06:29 PM
Posted 17 October 2007 - 07:33 PM
Posted 20 October 2007 - 02:41 AM
Posted 20 October 2007 - 03:58 AM
Posted 24 October 2007 - 12:12 AM
Old Comp = Built brand new June'03 consists of P4 2.8 OC'ed to 3.08Ghz, 1gb PC-3500 DL Ram, MSI Neo Mobo, ATi X800XT, 2xHDD U-160 SCSI + 1 Sata drive. The ATI card is really the newest part of that comp when an X800XT was big sh*t back in Nov'04. My latest comp completely and utterly steamrolls over the old one + its massively OC'ed by 1Ghz!!! :O
Don't feel discouraged -- I'd like, however, some people who were working on the C&C3 AI to step-up a little more and do the "tactics" side of the scripting (ie. get GDI rocket troops to garrison into the APC).
Posted 24 October 2007 - 12:28 AM
Posted 24 October 2007 - 01:10 AM
Posted 24 October 2007 - 10:15 AM
Thats fine.. I am conversing with HOSTILE from these forums also about C&C3 Advanced AI.
I still can't understand why you can't get simple stuff for the AI working like making a change for the AI's placement of buildings. Works perfectly here.
Posted 25 October 2007 - 01:52 PM
Posted 02 November 2007 - 05:58 AM
We are living in a post-common sense society.
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