Hi.
I'd like to know the process needed for being able to use all the TEA mod stuff in the worldbuilder.
Can you tell me how to make this possible so i can create maps with elves, and new heroes?
Or even better, post link to eventual files to download?
Thank you in advance.
The Elven alliance and worldbuilder
Started by Huan, Aug 29 2007 08:21 PM
1 reply to this topic
#1
Posted 29 August 2007 - 08:21 PM
#2
Posted 29 August 2007 - 08:57 PM
TEA stuff is found in your BFME App Data folder.
BFME stuff is found in the BFME Program Files.
1. Make sure you can view all file extensions (see Folder Options).
2. Go to program files, and rename the extensions of the INI.big and asset.dat files to INI.bfme and asset.bfme
3. Go to your App Data, and copy the elven.big file to the PF's.
4. Renamed it to INI.big
5. Open it, and extract the asset.dat file.
6. Run WB.
Undo these changed to play the game though.
Not perfect, and they'll be all sorts of asset problems though. You may have to create a new asset.dat file (as this one isn't complete, just has new stuff, so original stuff wont show up in WB).
Check out this link for some more info:
http://forums.revora...showtopic=53329
BFME stuff is found in the BFME Program Files.
1. Make sure you can view all file extensions (see Folder Options).
2. Go to program files, and rename the extensions of the INI.big and asset.dat files to INI.bfme and asset.bfme
3. Go to your App Data, and copy the elven.big file to the PF's.
4. Renamed it to INI.big
5. Open it, and extract the asset.dat file.
6. Run WB.
Undo these changed to play the game though.
Not perfect, and they'll be all sorts of asset problems though. You may have to create a new asset.dat file (as this one isn't complete, just has new stuff, so original stuff wont show up in WB).
Check out this link for some more info:
http://forums.revora...showtopic=53329
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