AYUAM revival?
#1
Posted 30 August 2007 - 11:49 AM
However, with Mr.Graffitti leaving RA2 modding, I am a 3D god short of a production team for it. I know I always say not to aim for anything you cannot do yourself, but with Graf AYUAM was reasonably possible. Now, along with Landship, it isn't.
AYUAM is a completely unique mod for YR that focuses on radically different sides and gameplay. As part of this complete gameplay overhaul, there is a heavy focus on infantry - which I cannot myself make. Another major shortage is terrain, which would be essential for the feel of the mod.
AYUAM is a project I would very much like to finish, and in return to any assistance I can get I would be willing to help out in whatever way I can, such as some voxels or sitework for other mods.
Serious applicants please contact me for further details.
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#3
Posted 31 August 2007 - 03:24 AM
AYUAM needs about a dozen units per side. LS needing a dozen ships, planes, vehicles, infantry, a couple of cavalry for each year for twice the sides...
One of the reasons I prefeer the AYUAM concept is its so much simpler.
World Domination Status: ▾2.7%
#5
Posted 01 September 2007 - 02:42 PM
#6
Posted 01 September 2007 - 05:43 PM
First of all you should let people know what it's about, for since it is a secret project, not many people can help you.
The whole point of a secret project is to;
1) Get help from the best people, who can actually do great work
2) Then amaze the modding community with its beauty and perfection when released.
#7
Posted 01 September 2007 - 05:49 PM
#8
Posted 01 September 2007 - 06:20 PM
Your fanboy-ism makes MO, a quite likable mod, sound like some sort of DotA/Zero Hour/C&C3 mix, which is detestable. Stop it.that means to remake MO
#9
Posted 02 September 2007 - 01:44 AM
As such, information is on a need-to-know basis - those who know needed to know so they could help me iron out conceptual creases before work could begin. Before I tell anyone else anything, I want to know that they're capable of helping. And I'm not suggesting that they're not, I just want proof they are.
Until later notice, all I can say now is:
- There are three sides. Each side is different, being in character, tactics, resource gathering, economic and base building requirements, and types of units availible.
- Each side needs to observe its strengths and weaknesses - failure to do so could result in being pwnt.
- Gameplay revolves around mobility and strategic locations. Some of these locations will grant a permantant bonus, some a passing one.
- Infantry will be the mainstay of all sides, although some have very powerful units.
- Units will serve as the primary defences, but turtling is possible. Units as mobile defences means it can be possible to set up a semi-garrison on the battlefield.
- Each side will have a commander. This is not so much an uber-unit, as although somewhat powerful in its own right, their main use is in commanding. Each commander may periodically use their ability to provide some bonus to their units.
- Gamemodes allow for different build orders (as in; not just conyard -> power -> barracks, etc.), which may be dynamic (as in; you did this first, that leads to...)
- Scouting is essential, although each side has different means to do so.
- There may be a nuke-shooting camel-riding monkey-cowboy if someone makes me one.
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#10
Posted 02 September 2007 - 08:12 AM
#11
Posted 02 September 2007 - 10:31 AM
There may be a nuke-shooting camel-riding monkey-cowboy if someone makes me one.
see, now why dont more mods have essentials like this?
#12
Posted 02 September 2007 - 01:34 PM
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#15
Posted 03 September 2007 - 05:43 AM
No.hey MCV r u still working on BTIC?
#16
Posted 03 September 2007 - 05:55 AM
ofcourse a diferent story
#17
Posted 03 September 2007 - 05:10 PM
[OFFTOPIC]There's a problem you see. It's only some basic editing of a few buildigs. Besides, the file's somewhere under a mountain of folders. On a different hard drive. And the file's not really worth crap. So no point really. I kinda got stuck on the buildgs as there was something buggy about AlternatePrerequisite.can i take ur mod?
ofcourse a diferent story
I won't give you the name either. Speeder allready stole it. Besides, I migh want it later.[/OFFTOPIC]
#18
Posted 03 September 2007 - 05:16 PM
#19
Posted 03 September 2007 - 06:38 PM
DO I LOOK LIKE A NOOB TO YOU?find the section named 'Bret's hack section', and add the tag CanMakeStuffUp=true. This will let it all work.
Seriously. That joke should be used on people with little or no modding skills. I know how to hack gattling logic into a Prism Tesla, I've experimented with NewUpgrades and emulating dropships. I'm a Theoretical Moddifier, I used info about Rock Patch to create more than 4 starting MCVs long before BobingAbout made a tutorial (And gave it to MiG, although he allready knew) Do not pull that same joke on other people either, it's disrespectful.
And why did you have to hijack a thread just to ask me a question? Go AYUAM!
#20
Posted 04 September 2007 - 12:14 AM
woot Please do soI could resolve that problem
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