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AYUAM revival?


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#1 Jeeves

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Posted 30 August 2007 - 11:49 AM

A few people will already know what AYUAM is, but for those who don't, its still a secret project.
However, with Mr.Graffitti leaving RA2 modding, I am a 3D god short of a production team for it. I know I always say not to aim for anything you cannot do yourself, but with Graf AYUAM was reasonably possible. Now, along with Landship, it isn't.

AYUAM is a completely unique mod for YR that focuses on radically different sides and gameplay. As part of this complete gameplay overhaul, there is a heavy focus on infantry - which I cannot myself make. Another major shortage is terrain, which would be essential for the feel of the mod.

AYUAM is a project I would very much like to finish, and in return to any assistance I can get I would be willing to help out in whatever way I can, such as some voxels or sitework for other mods.
Serious applicants please contact me for further details.

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#2 Mig Eater

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Posted 30 August 2007 - 07:14 PM

TBH I think it’s too ambitious, even with help it could still take a few years to put it together. IMO I think you should just forget about it & finish off Landship instead.


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#3 Jeeves

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Posted 31 August 2007 - 03:24 AM

Landship needs twice the shp's, and hundreds more voxels. I've toyed with ideas of doing it in little chunks, such as just 1914 or the Russian revolution, but I'm still stuck with the problem of the shp's, so I hardly see how its more ambitious.
AYUAM needs about a dozen units per side. LS needing a dozen ships, planes, vehicles, infantry, a couple of cavalry for each year for twice the sides...
One of the reasons I prefeer the AYUAM concept is its so much simpler.

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#4 Mig Eater

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Posted 31 August 2007 - 04:25 AM

AFAIK Landship is just a normal TC with a few dozen units (you’ve never really explained it’s layout TBH :/ ). Well anyway I think you should set some realistic goals & work towards that, expand on it later on when you have something to work with.


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#5 Medusa

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Posted 01 September 2007 - 02:42 PM

First of all you should let people know what it's about, for since it is a secret project, not many people can help you. :wacko:
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#6 Vincent93

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Posted 01 September 2007 - 05:43 PM

First of all you should let people know what it's about, for since it is a secret project, not many people can help you. :grin:


The whole point of a secret project is to;
1) Get help from the best people, who can actually do great work
2) Then amaze the modding community with its beauty and perfection when released.
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#7 Romanul

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Posted 01 September 2007 - 05:49 PM

that means to remake MO

#8 MCV

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Posted 01 September 2007 - 06:20 PM

that means to remake MO

Your fanboy-ism makes MO, a quite likable mod, sound like some sort of DotA/Zero Hour/C&C3 mix, which is detestable. Stop it.
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#9 Jeeves

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Posted 02 September 2007 - 01:44 AM

Vince hit it on the head. Select 1337 modders already know about it, but I want to keep it secret from the public until I have something to show off. Something good.
As such, information is on a need-to-know basis - those who know needed to know so they could help me iron out conceptual creases before work could begin. Before I tell anyone else anything, I want to know that they're capable of helping. And I'm not suggesting that they're not, I just want proof they are.
Until later notice, all I can say now is:
  • There are three sides. Each side is different, being in character, tactics, resource gathering, economic and base building requirements, and types of units availible.
  • Each side needs to observe its strengths and weaknesses - failure to do so could result in being pwnt.
  • Gameplay revolves around mobility and strategic locations. Some of these locations will grant a permantant bonus, some a passing one.
  • Infantry will be the mainstay of all sides, although some have very powerful units.
  • Units will serve as the primary defences, but turtling is possible. Units as mobile defences means it can be possible to set up a semi-garrison on the battlefield.
  • Each side will have a commander. This is not so much an uber-unit, as although somewhat powerful in its own right, their main use is in commanding. Each commander may periodically use their ability to provide some bonus to their units.
  • Gamemodes allow for different build orders (as in; not just conyard -> power -> barracks, etc.), which may be dynamic (as in; you did this first, that leads to...)
  • Scouting is essential, although each side has different means to do so.
  • There may be a nuke-shooting camel-riding monkey-cowboy if someone makes me one.

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#10 Romanul

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Posted 02 September 2007 - 08:12 AM

hey MCV r u still working on BTIC?

#11 some_wierdGuy_inactiveaccount

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Posted 02 September 2007 - 10:31 AM

There may be a nuke-shooting camel-riding monkey-cowboy if someone makes me one.


see, now why dont more mods have essentials like this? <3 :p

#12 Jeeves

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Posted 02 September 2007 - 01:34 PM

lack of the artwork <3

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#13 GodSun666

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Posted 02 September 2007 - 05:17 PM

Agreed.. lack of artwork <3
для матери Россия! Советский Союз победит! Америка может облизывать мои яйца
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#14 Mig Eater

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Posted 03 September 2007 - 12:17 AM

I could resolve that problem :thumbsupdrool:


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#15 MCV

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Posted 03 September 2007 - 05:43 AM

hey MCV r u still working on BTIC?

No.
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#16 Romanul

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Posted 03 September 2007 - 05:55 AM

can i take ur mod?
ofcourse a diferent story

#17 MCV

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Posted 03 September 2007 - 05:10 PM

can i take ur mod?
ofcourse a diferent story

[OFFTOPIC]There's a problem you see. It's only some basic editing of a few buildigs. Besides, the file's somewhere under a mountain of folders. On a different hard drive. And the file's not really worth crap. So no point really. I kinda got stuck on the buildgs as there was something buggy about AlternatePrerequisite.
I won't give you the name either. Speeder allready stole it. Besides, I migh want it later.[/OFFTOPIC]
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#18 Romanul

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Posted 03 September 2007 - 05:16 PM

find the section named 'Bret's hack section', and add the tag CanMakeStuffUp=true. This will let it all work.

#19 MCV

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Posted 03 September 2007 - 06:38 PM

find the section named 'Bret's hack section', and add the tag CanMakeStuffUp=true. This will let it all work.

DO I LOOK LIKE A NOOB TO YOU?
Seriously. That joke should be used on people with little or no modding skills. I know how to hack gattling logic into a Prism Tesla, I've experimented with NewUpgrades and emulating dropships. I'm a Theoretical Moddifier, I used info about Rock Patch to create more than 4 starting MCVs long before BobingAbout made a tutorial (And gave it to MiG, although he allready knew) Do not pull that same joke on other people either, it's disrespectful.

And why did you have to hijack a thread just to ask me a question? Go AYUAM!
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#20 Jeeves

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Posted 04 September 2007 - 12:14 AM

I could resolve that problem

woot :p Please do so :p

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