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Yuri's gate


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#1 partyzanPaulZy

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Posted 01 September 2007 - 12:50 PM

Probably the last thing, I'm releasing before my mod. :dry:
This pack includes crappy cameos. :wacko:
Here's only one condition to use, credit me!
gate.gif gateb.gif
Attached File  Yuri_gate.zip   167.71KB   360 downloads

Edited by partyzanPaulZy, 02 September 2007 - 01:34 PM.

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"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#2 Black Temple Gaurdian

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Posted 01 September 2007 - 07:00 PM

Why dose the darkness on the pillars change when its damaged and opens?

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#3 partyzanPaulZy

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Posted 02 September 2007 - 01:35 PM

Why dose the darkness on the pillars change when its damaged and opens?

Thanks, now it's fixed, updated.
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"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#4 Gosho

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Posted 03 September 2007 - 07:01 AM

Laser Yuri gates? Neat.

#5 some_wierdGuy_inactiveaccount

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Posted 03 September 2007 - 08:28 AM

lazers and yuri can go together, looks good,

wait, are the lazers always that colour, shouldnt they be purple, or maby team colour dependent, dont change them to just cause i said, do what you feel like, just suggesting/asking :thumbsupdrool:

#6 partyzanPaulZy

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Posted 03 September 2007 - 08:34 AM

Those lasers are remap. :thumbsupdrool:
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"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#7 some_weirdGuy

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Posted 04 September 2007 - 06:47 AM

nice :p

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#8 BobingAbout

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Posted 04 September 2007 - 07:50 AM

yes, nice. they apear to fit pretty well with my allied and soviet gates.
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#9 partyzanPaulZy

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Posted 04 September 2007 - 01:54 PM

yes, nice. they apear to fit pretty well with my allied and soviet gates.

Maybe it's because I used them in the Corruption of Power, too. :p
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#10 Allied General

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Posted 04 September 2007 - 03:23 PM

remap walls don't work properly as they are overlays and not buildings
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#11 partyzanPaulZy

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Posted 05 September 2007 - 05:53 PM

remap walls don't work properly as they are overlays and not buildings

^_^
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Isn't this ingame picture enough?

Edited by partyzanPaulZy, 05 September 2007 - 05:54 PM.

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"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#12 Gosho

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Posted 05 September 2007 - 07:39 PM

Gates are not walls mate ^_^

#13 SMxReaver

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Posted 05 September 2007 - 10:41 PM

I do believe he was talking to Caspa. :p

#14 AprilWar

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Posted 06 September 2007 - 01:26 AM

Great Job.. but it has too much allied look in the gate anim.. i dont think those laser sensors are necessary... because Yuri's tech isnt based too much in laser.. only the Flying disk uses it. Maybe it needs a more Citadel look.

Edited by AprilWar, 06 September 2007 - 01:29 AM.

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#15 BobingAbout

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Posted 06 September 2007 - 07:46 AM

either way, I've still seen remap work on walls


R:ROTC's CDA has a remap wall. works fine for the human player, but when the AI places walls, they use the human players colour.
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#16 Rattuskid

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Posted 06 September 2007 - 04:57 PM

either way, I've still seen remap work on walls


Originally Yuri and Allied wallswere to be remappable. You can even find the Yuri ones in the game mixes. Problem is that like Bobing pointed out, they only partially work. I think if it's a multiplayer they get even more messed, because walls aren't really 'owned' by anyone.
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#17 some_weirdGuy

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Posted 07 September 2007 - 08:53 AM

hey going back to the actual gate, do the ends join onto normal Yuri walls or do they stay separate?

oh and yes, walls use to be remap
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(also flack was what allies used, but you probably already know this)

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#18 partyzanPaulZy

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Posted 07 September 2007 - 12:28 PM

Gate stays separated from a wall, like the other buildings. ;)

Edited by partyzanPaulZy, 07 September 2007 - 12:28 PM.

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#19 some_weirdGuy

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Posted 08 September 2007 - 05:34 AM

damn if onyl there was a way to make it join up :mellow:

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#20 BobingAbout

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Posted 10 September 2007 - 07:54 AM

Gate stays separated from a wall, like the other buildings. :p

yer... problem with coding. the tags to make them join for yuri do not exist...
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