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300: The Mod


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#221 Taralom

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Posted 11 October 2007 - 05:09 PM

you are jumping to conclusions.
unless they say it's dead, it won't be dead.

who knows? they might just put it on hold
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#222 Eonwe

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Posted 11 October 2007 - 09:32 PM

Its not dead just slow progress. Also one question will all LOTR maps be deleted? This is a total conversion after all.

Edited by Eonwe, 11 October 2007 - 09:35 PM.


#223 Eldarion25

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Posted 11 October 2007 - 09:50 PM

Yes, but there may be 1 or 2 that look enough like Greece :p
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#224 Eonwe

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Posted 11 October 2007 - 10:06 PM

ok just concern. I don't want to play on the shire on this.

#225 m@tt

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Posted 11 October 2007 - 10:31 PM

"Slow progress" - other than 2D "art" and techtrees, what is being done?
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#226 Eonwe

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Posted 11 October 2007 - 10:51 PM

Well there are maps, and models should be comming in.

"Yes, even though the Inn will be changed into some kind of meeting-area for soldiers.

I'm getting some buildings (possibly), Feudal's model is being skinned, I found a different Elephant, and if we get those both ingame, we might have Halbarad's model. Thermy Map is almost done (Skirmish-only one, campaign one later), and the models will be showcased there. I've just been really inactive (like many others) due to school." -Eldarion25

Also this is my first day of the week from school, and not having homework. So I got back on.

Are powers going to be similar to real life/movie, or will we be able to summon lighting of Zeus etc....

Edited by Eonwe, 11 October 2007 - 11:04 PM.


#227 King of all cool things

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Posted 11 October 2007 - 11:03 PM

i have something to say about the mod the Spartans in Rome total war they can use a spear and sword so I think they should have a button that switches them from sword to spear or spear to sword. :p :p

Edited by King of all cool things, 11 October 2007 - 11:04 PM.


#228 Eonwe

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Posted 11 October 2007 - 11:06 PM

Maybe a cool feature on the Living world map would be requiring Merceneries to fight for you like Mercenary hoplites, African Merceneries...

Maybe Athens, and Sparta should have a Phalanx button. They have Sheild block so it might work.

#229 King of all cool things

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Posted 11 October 2007 - 11:12 PM

But not one of those that go in a circle. They should go only in the front of them and they can kill both swordmen and horsemen. And in Rome total war Athens only have hoplights for swordmen.

they were using sword and spear.there were milta hoplights, hoplights, and armed hoplights.
:p :thumbsupsmiley: :p

Edited by King of all cool things, 11 October 2007 - 11:14 PM.


#230 Eldarion25

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Posted 12 October 2007 - 01:49 AM

I think they should have a button that switches them from sword to spear


Well, it might just be that we give the Bodyguard that power, or this, which is more likely;
(When it comes to spearmen) When you choose Close Combat Formation (which replaces Agressive Stance), your spearmen drop their spears and draw their swords, with the same bonuses as the Agressive Stance. Default Stance will be fighting with their spears, but not in a Phalanx, look at the next one for the Phalanx explaination

But not one of those that go in a circle. They should go only in the front of them and they can kill both swordmen and horsemen.


Well, there will be the Shield Block power for all units with metal shields, which takes little or no ranged damage from enemies, but prohibits movement, and there will be the Phalanx Formation;

The Phalanx Formation (taking place of Defencive Stance) will group Greek spearmen into a tight formation with their spears pointing forwards and locking their shields in a wall, giving them a defencive boost, increased even more against cavalry. They will have a moderate Speed loss, though.

Maybe a cool feature on the Living world map would be requiring Merceneries to fight for you like Mercenary hoplites, African Merceneries...


I might, but it might be making it a little too much like TRW, or I might just be exaggerating :good:



Also, Living World Map is very hard-coded, looks like EA didn't want us to edit it, so we might just get rid of Living World unless we find out how we can change it...
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#231 lycan

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Posted 12 October 2007 - 03:38 PM

you are jumping to conclusions.
unless they say it's dead, it won't be dead.

who knows? they might just put it on hold


sorry but mh gollum is right all thats been done is 2d art,

i personally dont think this mod will get a release imo truley

i like the mod but you just dont have the raw material needed (skinner and moddler)

i know your trying but arnt u already in loads of mods eldarion?

#232 Eonwe

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Posted 12 October 2007 - 06:58 PM

Actually he is helping ROTE and this mod so two. Two is not much if you ask me.

#233 Grizzlez

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Posted 13 October 2007 - 09:08 AM

well he is the main coder for rote and he is leading this mod so it is a lot, seeing as this mod basically depends mainly on him
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#234 Eonwe

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Posted 15 October 2007 - 08:24 PM

This is what I have been talking about. Maybe you can skin the buildings to be a lighter red/orange. Greek, and roman are not too different?

http://mods.moddb.co...he-gods-of-war/

#235 Eldarion25

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Posted 15 October 2007 - 11:01 PM

Who should I ask for permission?
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#236 Mathijs

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Posted 15 October 2007 - 11:03 PM

Nodoby... learn to do it yourself, please. Originality... it is NOT that hard to do. I managed to figure out 3dsmax well enough to do decent building models in 2 weeks, another 3 for very basic organic models. It is seriously not that hard if you sit down, read some tutorials and practice.

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#237 Eldarion25

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Posted 15 October 2007 - 11:13 PM

Ok, ok, I will :p

We just need some placeholders so we don't have a bunch of Spartans coming out of Gondorian Barracks.

Edited by Eldarion25, 15 October 2007 - 11:17 PM.

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#238 Eonwe

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Posted 16 October 2007 - 07:01 PM

You guys do not have someone forcing you to play it. Its up to you. Maybe if you try being positive showing pictures of greek archtecture things might be different. They will be placeholders like I mention on the top or a page ago. Also what Eldarion25 just said.

#239 Mathijs

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Posted 16 October 2007 - 07:03 PM

I give up. Do whatever you want.

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#240 Guest_Guest_*

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Posted 19 October 2007 - 05:14 PM

I hope this mod works out.




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