Jump to content


Photo

9/2/2007 RJ-RotWK Update


  • Please log in to reply
16 replies to this topic

#1 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 03 September 2007 - 07:19 AM

More progress has been made this week for Evil Men, Mordor, and units in general.

1) I've re-created all of the Mordor walls and upgrades including wall segments, wall hubs, catapults, towers, gates, etc. will all the appropriate animations and states. I've also create the morgul sorcery upgrades for each of the segments.

Posted Image

2) Next up are a series of Harad and Rhun buildings. I've modified EA's structures for level upgrades, arrow bones, animations for the windmill, and more. These are the ones finished this week. I've begun working on the damages states and I want to do custom floors/bibs for each building as well.

Posted Image

Posted Image

Posted Image

Posted Image

3) Now it's on to the animations. I've re-done the bulid-up animations for the Harad Farm & Rhun Battle Tower for the new mapping plus improving some of the animation. I've also done the build-up animations for the re-worked buildings - Harad Armory, Harad Stables, & Rhun Windmill. Click the image to view the animation.

Posted Image Posted Image Posted Image Posted Image Posted Image

4) This is a quick item - I fixed the "shiny" wain riders. I love this model by Mullers_11 so I thought I'd show it off again.

Posted Image

5) Last item. Just announcing one more crazy item that I've begun modding - Forged Blades. The first thing I'm doing is going through all the added models and ensuring that the forged blades bugs are all fixed. (Shadow blocks behind buildings, etc.) On top of that, I've begun to go through and re-do the colors/intensity of the forged blades. Go to the following topic to see what changes are happening:

http://forums.revora...mp;#entry507856

Posted Image

Well that's enough for this week. Much more will be in each week.

Thank you for playing!
Robert J.

#2 jimiojoe

jimiojoe

    War Mungerer

  • Project Team
  • 491 posts
  • Projects:X-Mod, The Harry Potter Modification
  •  Advice

Posted 03 September 2007 - 08:03 AM

woahh
thats stuffs real nice

wain riders skins look immense!!

and although other many other mods using the similar models for the harad buildings its nice to see some showing bfme2's great graphics =D
- oh yeh but compared to other mods i prefer your built up versions, with the spikes at level 2 and better walls, and the top hut bit for lvl 3 -

nice work =D
Jimiojoe
A light from the shadow shall spring.

#3 Shikari

Shikari

    Allons-y!

  • Project Team
  • 1,327 posts
  • Location:UK
  • Projects:RJ - RotWK
  •  2D Art

Posted 03 September 2007 - 08:19 AM

great work again :thumbsupdrool: Love the level 3 stables looks amazing. And mordor's walls are sooooooo good

Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image


#4 Allathar

Allathar

    これを翻訳する

  • Project Team
  • 2,752 posts
  • Location:Netherlands
  • Projects:RJ-RotWK
  •  Greedy capitalist and cynical bastard.

Posted 03 September 2007 - 08:55 AM

Oooh, wonderfull what you are able to do with the WB models now the uvw mapping stays intact! Very clever change to the Windmill levels. Mordor walls looks fanastic too, how strong are they compared to other factions walls? Same strength but much more expensive? Or same cost but weaker?

Was wondering, with the new technique, are you able to put horses at the Haradrim Stables? Ex. at lvl 1 there's 1 horse, at lvl 2 two horses. Some farmground at the Harad Farm would look nice too I think.
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#5 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 03 September 2007 - 09:01 AM

It's some fun with hex editing :thumbsupdrool: It's amazing how many things you can do with it.

http://www.the3rdage...tem-219?addview

For the Mordor walls, they are currently the same strength as other walls, just more expensive. (Also they also use the same outer wall system).

As for the horses, etc. Once I get all the buildings ready I'm going to go through and do the idle animations.

#6 mr_g

mr_g
  • Project Team
  • 186 posts

Posted 03 September 2007 - 09:45 AM

boss you rock the game again, you're really the man :thumbsupdrool:
Posted Image
Posted Image

#7 Aadam

Aadam
  • Members
  • 10 posts

Posted 03 September 2007 - 12:05 PM

very good mordor wall system

#8 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 03 September 2007 - 01:27 PM

great! i hope this means mordor can have walls in rj maps. maybe a fortress upgrade or something for like 2k?

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#9 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 03 September 2007 - 01:30 PM

Very nice attention to detail...I agree with jimiojoe 'bout the buildings.
Oh, and is it just me, or is there a piece of a Halo in the 'level 3' screenshot for the Rhun Windmill :p
Cheers,
-mike

#10 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 03 September 2007 - 01:34 PM

lol, what? what part are u looking at?

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#11 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,688 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 03 September 2007 - 02:48 PM

Bloody hell those buildup animations are fantastic!

No fuel left for the pilgrims


#12 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 03 September 2007 - 03:03 PM

woah, just noticed those were links to videos :O i should read what you're writing more :p awesome anims, my fav is windmill

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#13 Vithar-133

Vithar-133

    Violent Gandhi

  • Project Team
  • 1,975 posts
  • Location:The Universe
  • Projects:Existing
  •  It's not your skill, boys. It's your will. Ooh-rah!

Posted 03 September 2007 - 05:44 PM

In my opinion, the forged blades changes are a good idea, also all of the build up anims are great, though I like the windmill and the battle tower best, I like the Level 2 windmill as well, keep up the great work!

Posted ImagePosted Image
Posted ImagePosted Image


#14 Lord_Denethor

Lord_Denethor
  • Members
  • 122 posts
  • Location:In the cold cold north.

Posted 03 September 2007 - 07:11 PM

I agree overall too about the forged blades! Love the Mordor Wall system, and would love to see them surround the fortress in RJ maps. The build up animations look great! Everything looks awesome! And this is all done easily with that new hex editor right? Cuz if it is, thats fricken awesome!!
"Hail Denethor, Son of Ecthelion, Lord and Steward of Gondor!"-Gandalf the White

"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor

#15 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 03 September 2007 - 07:24 PM

lovel'e

Shadow and Flame BETA 0.6 RELEASED - Link


#16 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 03 September 2007 - 11:21 PM

You know that I like your work :p Hehe... you beat me again :p

signature_group1.gif

 

16821.png


#17 Xingdao Fan

Xingdao Fan

    the Mysterious

  • Project Team
  • 573 posts
  • Projects:RJ-RotWK (BETA testing)

Posted 07 September 2007 - 08:37 AM

Oh my god, this is gorgeous. O.O
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users