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Show off your (almost) own Mental Omega?


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#1 Speeder

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Posted 03 September 2007 - 01:11 PM

Well, I've seen some modifications to this modification (hell, yeah) so far. Well, maybe not the modifications themselves but at least seen some screenshots.

So I started to wonder, if there are actually any modifications to Mental Omega which are treated at least seriously as the mod was during those three years? If there are any potential modifications.. well, you would see.

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#2 Romanul

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Posted 03 September 2007 - 01:27 PM

firstly tell us how to crack MO without YR
then we're going to make some new ones and tell you :p

#3 OmegaBolt

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Posted 03 September 2007 - 02:38 PM

Or simply shouldn't be done imo...

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#4 Medusa

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Posted 03 September 2007 - 06:58 PM

It started over a year ago, when I got a power surge and somehow leaked the contents of the mod, and I started from fixing the bugs in the game into turning it into a full pledged private mod... :p I will not release these "modded mods" unless requested to by a staff of MO.
But here are the variants: :p
1. Infantry tactics (Realism mod based upon 2.0a that acts like RA1, with new AIs from TS and bug fixes.) Status: Completed
2. Restoration project (Based upon 2.0b with fully integrated original RA2 and YR campaigns with original graphics and values.) Status: In progress
Both have new graphics and sounds, so they are quite large. The restoration project contains "retro" units like the original Tank Destroyer and Tesla Tanks, only that they are props in MO campaigns.

Edited by Medusa, 03 September 2007 - 07:57 PM.

They shall perish...

#5 Speeder

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Posted 03 September 2007 - 07:06 PM

What have you done to the infantry Medusa?

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#6 Mig Eater

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Posted 03 September 2007 - 07:08 PM

Meh my version of MO is the best, I've got the funky new terrain :p

Speeder: Meh. :p

Edited by Speeder, 03 September 2007 - 08:19 PM.


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#7 Medusa

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Posted 03 September 2007 - 07:55 PM

What have you done to the infantry Medusa?


Infantries can easily be killed by most weapons, including tanks and other infantries, but they are cheaper and can all garrison structures.
Vehicles are expensive, slow, but killing machines.
Aircrafts does not need to land at airports unless need reloading, in which now the AI will swarm a player with them, even from off the screen.

Old stuff like the residue flames are restored, and buildings and infantries are suspectible to them. And a lot more...
They shall perish...

#8 SSTG

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Posted 06 September 2007 - 02:18 PM

IF my custom side in my own mod gets to a point soon where its a force to be reckoned with I may see about using 4th side logic to add to MO just for fun
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#9 Medusa

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Posted 07 September 2007 - 11:37 PM

Finally a screenshot... Noticed anything?

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#10 SSTG

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Posted 07 September 2007 - 11:52 PM

The krakens? aren't they already in that level
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#11 Soul

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Posted 08 September 2007 - 12:46 AM

Finally a screenshot... Noticed anything?

Is it the squid attacking that dreadnought?

Edited by Soul, 08 September 2007 - 12:46 AM.

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#12 Medusa

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Posted 08 September 2007 - 04:35 AM

I'll have to give it to you, the abandoned dreadnought is the old one from the original game instead of the Vladimir Dreadnought. :mellow:
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#13 Medusa

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Posted 14 September 2007 - 12:45 AM

(Might as well post modded mod status here)

Changes in Restoration project (Will post screenshots later):
1. Deviator can now fire at robot units or heroes with explosive rockets rather then sitting there getting killed.
2. Chaos drone is smaller
3. Each aircraft has a unique bank angle
4. Garrison structure major overhaul
5. Defender shotgun weapon now has new shotgun image
6. Boomer is now a stolen tech unit...
7. Black Eagle uses new laser targeting effect
8. Apocalypse uses new laser targeting effect
9. Old units (Dreadnought, Tesla Tank, Tank Destroyer, Sea Scorpion, Coast Guard Boat) appears in the campaign as props, although some can still be used.
10. Siege Chopper has new firing anim (Fires from both machineguns instead of nothing)
11. Each warheads have a cellspread (So snipers can take out two infantries if they're stacked together, etc..)
12. Most infantries are equipped with sensors (Range of 1)
13. Infiltrator back to Size=1 for reduced usefullness
14. The Chinese now have a Centurion Siege Crawler in the Devoted mission
15. Osprey now have working rotors
16. Night Hawk Transport can now use attackmove.
17. Pilots for aircrafts, although still buggy (Pilot can't enter transports)
18. Hero units rebalanced
19. Rocketeer can land and walk
20. Alligator can swim
And more... :thumbsupsmiley:

Edited by Medusa, 14 September 2007 - 12:49 AM.

They shall perish...

#14 bartpp7

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Posted 15 September 2007 - 12:48 PM

sounds cool is it far off? :p
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#15 Medusa

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Posted 16 September 2007 - 09:39 PM

These clouds will disappear in 50 frames but it does help a lot in a Deviator's survival. Harpoon has been edited slightly with a shoulder pad and removed the residual "hand" so it really has a gun for a hand now.

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#16 WrathOfLust

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Posted 30 September 2007 - 06:53 PM

(Might as well post modded mod status here)

Changes in Restoration project (Will post screenshots later):
1. Deviator can now fire at robot units or heroes with explosive rockets rather then sitting there getting killed.
2. Chaos drone is smaller
4. Garrison structure major overhaul
3. Each aircraft has a unique bank angle
5. Defender shotgun weapon now has new shotgun image
6. Boomer is now a stolen tech unit...
7. Black Eagle uses new laser targeting effect
8. Apocalypse uses new laser targeting effect
9. Old units (Dreadnought, Tesla Tank, Tank Destroyer, Sea Scorpion, Coast Guard Boat) appears in the campaign as props, although some can still be used.
10. Siege Chopper has new firing anim (Fires from both machineguns instead of nothing)
11. Each warheads have a cellspread (So snipers can take out two infantries if they're stacked together, etc..)
12. Most infantries are equipped with sensors (Range of 1)
13. Infiltrator back to Size=1 for reduced usefullness
14. The Chinese now have a Centurion Siege Crawler in the Devoted mission
15. Osprey now have working rotors
16. Night Hawk Transport can now use attackmove.
17. Pilots for aircrafts, although still buggy (Pilot can't enter transports)
18. Hero units rebalanced
19. Rocketeer can land and walk
20. Alligator can swim
And more... :xcahik_:



Sniper taking out 2 infantries with one hsot doesent realy make sence....other changes u made seem interesting tho,Aligator can swim haha thats awesome.

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#17 Medusa

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Posted 02 November 2007 - 03:16 AM

New armor system allows for a lot more features: Unique armors for aircrafts, robots, and ships

I doubt that this will even be released because of the mod's large size and I'm too lazy to ask for permission, case closed. :p
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#18 bartpp7

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Posted 22 November 2007 - 11:43 PM

any updates WrathOfLust and medusa :)
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#19 Medusa

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Posted 23 November 2007 - 03:33 AM

any updates WrathOfLust and medusa :)

Pretty dead if you ask me ^_^
It has been made obsolete by the release of 2.0C

Edited by Medusa, 23 November 2007 - 03:38 AM.

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#20 bartpp7

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Posted 23 November 2007 - 11:05 PM

that sucks so not even a little beta or alpha? :p or even just the stuff that finished :p
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