Show off your (almost) own Mental Omega?
#1
Posted 03 September 2007 - 01:11 PM
So I started to wonder, if there are actually any modifications to Mental Omega which are treated at least seriously as the mod was during those three years? If there are any potential modifications.. well, you would see.
#2
Posted 03 September 2007 - 01:27 PM
then we're going to make some new ones and tell you
#4
Posted 03 September 2007 - 06:58 PM
But here are the variants:
1. Infantry tactics (Realism mod based upon 2.0a that acts like RA1, with new AIs from TS and bug fixes.) Status: Completed
2. Restoration project (Based upon 2.0b with fully integrated original RA2 and YR campaigns with original graphics and values.) Status: In progress
Both have new graphics and sounds, so they are quite large. The restoration project contains "retro" units like the original Tank Destroyer and Tesla Tanks, only that they are props in MO campaigns.
Edited by Medusa, 03 September 2007 - 07:57 PM.
#7
Posted 03 September 2007 - 07:55 PM
What have you done to the infantry Medusa?
Infantries can easily be killed by most weapons, including tanks and other infantries, but they are cheaper and can all garrison structures.
Vehicles are expensive, slow, but killing machines.
Aircrafts does not need to land at airports unless need reloading, in which now the AI will swarm a player with them, even from off the screen.
Old stuff like the residue flames are restored, and buildings and infantries are suspectible to them. And a lot more...
#9
Posted 07 September 2007 - 11:37 PM
Attached Files
#11
Posted 08 September 2007 - 12:46 AM
Is it the squid attacking that dreadnought?Finally a screenshot... Noticed anything?
Edited by Soul, 08 September 2007 - 12:46 AM.
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#12
Posted 08 September 2007 - 04:35 AM
#13
Posted 14 September 2007 - 12:45 AM
Changes in Restoration project (Will post screenshots later):
1. Deviator can now fire at robot units or heroes with explosive rockets rather then sitting there getting killed.
2. Chaos drone is smaller
3. Each aircraft has a unique bank angle
4. Garrison structure major overhaul
5. Defender shotgun weapon now has new shotgun image
6. Boomer is now a stolen tech unit...
7. Black Eagle uses new laser targeting effect
8. Apocalypse uses new laser targeting effect
9. Old units (Dreadnought, Tesla Tank, Tank Destroyer, Sea Scorpion, Coast Guard Boat) appears in the campaign as props, although some can still be used.
10. Siege Chopper has new firing anim (Fires from both machineguns instead of nothing)
11. Each warheads have a cellspread (So snipers can take out two infantries if they're stacked together, etc..)
12. Most infantries are equipped with sensors (Range of 1)
13. Infiltrator back to Size=1 for reduced usefullness
14. The Chinese now have a Centurion Siege Crawler in the Devoted mission
15. Osprey now have working rotors
16. Night Hawk Transport can now use attackmove.
17. Pilots for aircrafts, although still buggy (Pilot can't enter transports)
18. Hero units rebalanced
19. Rocketeer can land and walk
20. Alligator can swim
And more...
Edited by Medusa, 14 September 2007 - 12:49 AM.
#15
Posted 16 September 2007 - 09:39 PM
Attached Files
#16
Posted 30 September 2007 - 06:53 PM
(Might as well post modded mod status here)
Changes in Restoration project (Will post screenshots later):
1. Deviator can now fire at robot units or heroes with explosive rockets rather then sitting there getting killed.
2. Chaos drone is smaller
4. Garrison structure major overhaul
3. Each aircraft has a unique bank angle
5. Defender shotgun weapon now has new shotgun image
6. Boomer is now a stolen tech unit...
7. Black Eagle uses new laser targeting effect
8. Apocalypse uses new laser targeting effect
9. Old units (Dreadnought, Tesla Tank, Tank Destroyer, Sea Scorpion, Coast Guard Boat) appears in the campaign as props, although some can still be used.
10. Siege Chopper has new firing anim (Fires from both machineguns instead of nothing)
11. Each warheads have a cellspread (So snipers can take out two infantries if they're stacked together, etc..)
12. Most infantries are equipped with sensors (Range of 1)
13. Infiltrator back to Size=1 for reduced usefullness
14. The Chinese now have a Centurion Siege Crawler in the Devoted mission
15. Osprey now have working rotors
16. Night Hawk Transport can now use attackmove.
17. Pilots for aircrafts, although still buggy (Pilot can't enter transports)
18. Hero units rebalanced
19. Rocketeer can land and walk
20. Alligator can swim
And more...
Sniper taking out 2 infantries with one hsot doesent realy make sence....other changes u made seem interesting tho,Aligator can swim haha thats awesome.
~Fear My Kirovs!~
#17
Posted 02 November 2007 - 03:16 AM
I doubt that this will even be released because of the mod's large size and I'm too lazy to ask for permission, case closed.
#19
Posted 23 November 2007 - 03:33 AM
Pretty dead if you ask meany updates WrathOfLust and medusa
It has been made obsolete by the release of 2.0C
Edited by Medusa, 23 November 2007 - 03:38 AM.
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