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CNC3.net progress update


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#1 Phil

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Posted 04 September 2007 - 08:48 PM

With the recent release of the C&C3 Mod SDK we were finally able to start modding CNC3. That also means we started writing tutorials to shape CNC3.net according to our visions: the #1 place to learn CNC3 modding.
It is mainly because of the very good documentation EALA provided us with that we can make such good progress and skip the usual hard time at the beginning. As a direct result the first tutorials have been written and uploaded to the site. Check out the "User Content" category on the site to read the tutorials, which includes:

Getting a model ingame by Daz,
Overriding INI Files by Mastermind,
Adding new Upgrades by me
and
Using DX9 Shaders by Daz

Those are only few of many which are still to come, so stay tuned and check the site regularly for updates about new tutorials and helpful downloads in the next couple of weeks.

Dark Lord of the Sith,
for the rest of the CNC3.net team

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#2 Banshee

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Posted 05 September 2007 - 04:20 PM

You guys are being awesome ^_^. Keep up the good work. Once my OMC activities are over, I'll assist you guys.
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#3 Mathijs

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Posted 05 September 2007 - 04:23 PM

It's so great to see this place develop with great new tutorials, like T3A once did. Awesome work guys, you're the best. ^_^

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#4 Clement

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Posted 05 September 2007 - 07:02 PM

Yeah indeed, I wish the best to this modding place! And it will begin the first place to learn C&C3 Modding, it is already hosting the best mods ^_^
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#5 Henford

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Posted 18 October 2007 - 12:56 AM

This place > most.

#6 Phil

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Posted 18 October 2007 - 08:41 AM

Heh, thanks for the praise, we're still very small though at the moment. Once we really have a decent amount of tutorials, I'm sure we can build up a true CNC3 modding community here.

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Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.





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