HELP
#1
Posted 05 September 2007 - 01:39 AM
Bfme 2
1 how do you make a hero a faster speed you know when they
walk
2 how to increase a unit range in vision and there attack range 'say for a ranger'
3 how to strenghthen a hero
please help
#2
Posted 05 September 2007 - 01:32 PM
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
.:.('.').:.
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#3
Posted 05 September 2007 - 11:15 PM
#4
Posted 06 September 2007 - 01:30 AM
1. To make a hero faster, I believe you have to edit the locomoter.ini file in the INI.big.could some one please help me and give me instructions to mod the following for
Bfme 2
1 how do you make a hero a faster speed you know when they
walk
2 how to increase a unit range in vision and there attack range 'say for a ranger'
3 how to strenghthen a hero
please help
2. To increase a units range, just edit them in the gamedata.ini
3. To strengthen a hero, edit them in the gamedata.ini
Pretty much everything a beggining modder like yourself will edit would be in the data\ini\gamedata.ini. Hope this helped.
#5
Posted 06 September 2007 - 01:59 AM
The first thing you need to do is open up the FinalBig editor. Then go to file>open. Now go to Program Files>Electronic Arts>Battle for Middle Earth II . Once in there open up a file called ini. This has mostly all the data of the game. The files you will need for editing what you want are Aragorn.ini and Gamedata.ini. Now on the left hand side of FinalBig find data\ini\gamedata.ini. Click on it. The go to edit>extract. Just extract it to your desktop. Also you must find data\ini\object\goodfaction\units\men\aragorn.ini. Extract it to your desktop as well.
Now let's change the speed of Aragorn. Open up the Aragorn file and type Ctrl-F. Type in LocomotorSet. Look for this:
LocomotorSet Locomotor = HeroHumanLocomotor Condition = SET_NORMAL Speed = NORMAL_GOOD_HERO_SPEED End
If you look at speed, he is going only the average hero speed. Let's change that. Now change speed to this:
LocomotorSet Locomotor = HeroHumanLocomotor Condition = SET_NORMAL Speed = NORMAL_ELVEN_FAST_MEMBER_SPEED; this is changed End
Now that you have it edited Aragorn run's as fast as Legolas. Now save your changes. Now that you know how to change their speed experiment with other units and see what you can come up with. It's now time to edit the gamedata.ini file. Open the gamedata on your desktop. Type Ctrl-F and put in RANGER. You will see this code:
;------------------------RANGER-------------#define GONDOR_RANGER_BUILDCOST 500#define GONDOR_RANGER_BUILDTIME 30#define GONDOR_RANGER_HEALTH 400 ;120#define GONDOR_RANGER_HEALTH_DAMAGED 200 ;120#define GONDOR_RANGER_HEALTH_RECOVERY_TIME 10000#define GONDOR_RANGER_VISION_RANGE 480; Let's change this to 650#define GONDOR_RANGER_HORDE_VISION_RANGE 470; And this to 640. Make sure the horde vision is 10 less than the unit's vision.#define GONDOR_RANGER_HORDE_SHROUD_RANGE 500#define GONDOR_RANGER_RANGE 400; Let's change his attack range to 600#define GONDOR_RANGER_BOMBARD_MINRANGE 150#define GONDOR_RANGER_BOMBARD_MAXRANGE 400#define GONDOR_RANGER_DAMAGE 75#define GONDOR_RANGER_SWORD_DAMAGE 20#define GONDOR_RANGER_SWORD_DAMAGE_UPGRADE 40#define GONDOR_RANGER_FIRE_UPGRADE_DAMAGE 100 ;10 #define GONDOR_RANGER_FIRE_UPGRADE_DAMAGE_FLAME 50 ;20#define GONDOR_RANGER_BOW_PREATTACKDELAY 1000#define GONDOR_RANGER_BOW_RELOADTIME_MIN 1500#define GONDOR_RANGER_BOW_RELOADTIME_MAX 2000#define GONDOR_RANGER_BOUNTY_VALUE 12#define GONDOR_RANGER_LONGSHOT_RANGE 9999#define GONDOR_RANGER_LONGSHOT_CURSOR_RADIUS 80#define GONDOR_RANGER_LONGSHOT_DAMAGE 200#define GONDOR_RANGER_LONGSHOT_RELOAD_TIME 240000#define DUNEDAIN_ALLIES_LIFETIME 120000
That concludes how to edit their range/vision. Now let's move on to strengthening our old friend Aragorn. Keep the gamedata.ini file open. On find put this in ARAGORN. Keep looking until you see this:
;-----------------------Aragorn------------------#define ARAGORN_BUILDCOST 2000#define ARAGORN_BUILDTIME 30#define ARAGORN_HEALTH 2400;Let's change his initial health to 3000#define ARAGORN_LVL1_EXP_AWARD 35#define ARAGORN_LVL2_EXP_AWARD 40#define ARAGORN_LVL3_EXP_AWARD 45#define ARAGORN_LVL4_EXP_AWARD 50#define ARAGORN_LVL5_EXP_AWARD 60#define ARAGORN_LVL6_EXP_AWARD 75#define ARAGORN_LVL7_EXP_AWARD 90#define ARAGORN_LVL8_EXP_AWARD 105#define ARAGORN_LVL9_EXP_AWARD 125#define ARAGORN_LVL10_EXP_AWARD 150#define ARAGORN_LVL2_EXP_NEEDED 100 ;200 50#define ARAGORN_LVL3_EXP_NEEDED 200 ;400 100#define ARAGORN_LVL4_EXP_NEEDED 300 ;600 200#define ARAGORN_LVL5_EXP_NEEDED 500 ;800 300#define ARAGORN_LVL6_EXP_NEEDED 700 ;1000 500#define ARAGORN_LVL7_EXP_NEEDED 900 ;1200 700#define ARAGORN_LVL8_EXP_NEEDED 1100 ;1400 900#define ARAGORN_LVL9_EXP_NEEDED 1500 ;1600 1100#define ARAGORN_LVL10_EXP_NEEDED 2000 ;2000 1500#define ARAGORN_PREATTACKDELAY 600#define ARAGORN_DELAYBETWEENSHOTS 600#define ARAGORN_FIRINGDURATION 1000 ;600#define ARAGORN_DAMAGE 400; Let's also change his damage base to 600.
Now save all the changes to the gamedata.ini file.
Now let's learn how to add these changes in-game. You will use something called -mod command. Most all mods do this, such as Special Extended Edition. It basically is a .big file in the BFME II files and has all the chages/additions to the game. First of all open a brand new FinalBig file in the editor. Now drag your Aragorn file from your desktop to the left-hand side of the program. It will say if you want to enter edit mode. Click yes. Now it will show a box called file-name and will show the path of your file. Change this to
data\ini\object\goodfaction\units\men\aragorn.ini. Now click ok. It has been added. Now do the same thing with your gamedata file and name it to data\ini\gamedata.ini. No period at the end of ini. Now you have added your changes. Click save as now and save it in your My Battle for Middle Eart II Files as change.big. Now it's time to play your changes. Copy and paste a BFME II shortcut on to your desktop. Rename it to My Mod. Right click on it hit properties. Under target you will see something like this:
"C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II\lotrbfme2.exe"
At the end add this:
"C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II\lotrbfme2.exe" -mod changes.big
You may now click on the shortcut to play with your changes.
Good Luck with all your modding!
WAR OF THE GIANTS
A mod for BFME2
Get ready for a monster of a mod
90% of teens today would die if Myspace had a system failure and was completely destroyed. If you are one of the 10% that would be laughing, copy and paste this into your signature.
#6
Posted 06 September 2007 - 10:25 AM
#7
Posted 07 September 2007 - 10:31 AM
#8
Posted 07 September 2007 - 10:33 AM
We need the error
#9
Posted 08 September 2007 - 03:59 PM
WAR OF THE GIANTS
A mod for BFME2
Get ready for a monster of a mod
90% of teens today would die if Myspace had a system failure and was completely destroyed. If you are one of the 10% that would be laughing, copy and paste this into your signature.
#10 Guest_Guest_*
Posted 19 October 2007 - 04:12 AM
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