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BETA 4.5 - Fan Spam! ;)


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#81 snoopyzero

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Posted 23 September 2007 - 01:38 PM

one lil idea:

could you make some new skins for the upgraded morgulorcs?
its really hard in an hard match to see whats upgraded and whats not.
so perhaps you could give them more signalling armour?
it would be very nice, because also in a balanced and realistic mod you should be able to see on the first view whats upgraded and whats not.

and i would like to thank you for this fantastic modfication, it s awesame.

im looking forward playing 4.5.
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#82 Mercyy

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Posted 23 September 2007 - 01:57 PM

if you're talking about golden armour thein I say: no, please not...
I don't think that it is o important... Who minds, if you have to look twice at a unit to see whether it has heavy Armor or not, when the skin is nice^^

(offtopic: the german auenland mod doesn't exist any more :thumbsupsmiley:)


- When set on Aggressive Stance, hordes now swarm much farther apart when in melee combat, making the battlefield more realistically chaotic. Also less units will stand around in the back ranks doing nothing.

Wow, I never thought any modder would make that :p
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#83 Sûlherokhh

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Posted 23 September 2007 - 02:16 PM

Hah, who would have thought! Prove that someone actually read the listing! :thumbsupsmiley:

That is the result of relentless coding experiments. One that actually took the least of all changes with some of the most effect, hehe. But first you have to know how to do it. :p

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#84 snoopyzero

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Posted 23 September 2007 - 02:18 PM

i know that it doesn't exist :p
but i made the campaign with an other mapper called gnominator, thx.
TEA is also dead , elvenstar too, the comunity is dying my friend...

it is very important too see it on the first view, but i do not meant golden armour just a armourskin which signalisizes that it is upgraded
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#85 Lord of Mordor

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Posted 23 September 2007 - 02:38 PM

Very promising list, some nice stuff in there :p

Have the new fortress textures already been previewed somewhere? I'm really curious how they look ^^

Edited by Lord of Mordor, 23 September 2007 - 02:56 PM.

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#86 Sûlherokhh

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Posted 23 September 2007 - 03:34 PM

It has not yet been settled if we are going to actually use the textures for the fortresses. But they are high quality. If you want a look at them, check out EM2. Elladan made them originally for Elvenstar, one of the very first things he did when we started converting/restarting the mod to BfME2.

@snoopy: I don't think the community is dying. Rather the other way around. After the first hype we have experienced the low. I am under the impression that modding BfMe has gotten back some of it's former momentum. :p

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#87 Nazgûl

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Posted 23 September 2007 - 05:16 PM

First: THIS THREAD IS NOT FOR OPEN SUGGESTIONS. ONLY VIEWING THE LIST OF WHAT GOES INTO 4.5 AND LEAVING COMMENTS ON THINGS LISTED. :p

Although I know this ain't the place for this, but I gotta ask, is there like a contact list for this beta where I could get some online games with people? I would get owned, but It be fun to me, I love losing! lol.

> Yes, off course. We have a Hamachi server running SEE. Just check the link on the first page of See sub Forums... :thumbsupsmiley:


I only remember him being called Gandalf Stormcrow, oh well... I know about the other names, for all five wizards. I just thought that if you intend to have you're mod appeal to the widest possible amount of people these things should be condidered, right?

> I don't really see why a name in a tool tip would make children not wanna play this mod. Besides, isn't there an age limit on BFME-games anyways? I mean, ppl are killing eachother in this game and I wouldn't give it to any kid under the age of 10 at least. Edit: here we go - it has an age limit of 12+ and at that age you can read pretty good I hope, and if you're interested in LotRs you would find it interesting to know his "real" name. But thanks for the praise as well! :xcahik_:


one lil idea:
could you make some new skins for the upgraded morgulorcs?
its really hard in an hard match to see whats upgraded and whats not.
so perhaps you could give them more signalling armour?
it would be very nice, because also in a balanced and realistic mod you should be able to see on the first view whats upgraded and whats not.
and i would like to thank you for this fantastic modfication, it s awesame.
im looking forward playing 4.5.

1) Don't post suggestions here about Mordor. Post in Mordor Thread :xcahik_:
2) Most units have rather small differences in armor between LA and HA (low & high armor), and I find it sufficient =p

Edited by Nazgûl, 23 September 2007 - 05:17 PM.

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#88 Nazgûl

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Posted 25 September 2007 - 03:12 AM

*list updated - 1st post* :D

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#89 Guest_Guest_Someone_*_*

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Posted 26 September 2007 - 10:34 PM

W0000T! :) I always hated the spider riders, I personally think Smaug should replace Balrog, and the Balrog will be the Ring hero. WEEEEEEEEEEEEEEEEEEEEE!! ;)


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#90 Nazgûl

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Posted 27 September 2007 - 01:06 AM

Again... ;)

*list updated - 1st post* :)


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#91 Sûlherokhh

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Posted 27 September 2007 - 01:13 PM

Awesome! Balrog duplicate entry. Also the WK still has circle mount until we fix the scaling issue. This really looks like Beta 6.0, not StaffTest4.5b. :)

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#92 Nazgûl

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Posted 27 September 2007 - 01:48 PM

*fixed* :)

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#93 zachdaddy_3000

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Posted 27 September 2007 - 05:05 PM

I must say the new gollum idea is ingenious. I want to thank whoever came up with that. Since he doesn't have the ring after "ringbearer" is killed the "ringstealer" isn't invisible, right? Because he wouldn't be invisible anymore at that point.

Edited by zachdaddy_3000, 28 September 2007 - 04:17 PM.

Do not come between a Zach and his........Zach?

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#94 Lord of Mordor

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Posted 27 September 2007 - 06:55 PM

Yeah, this is a really nice addition... I always found Gollum rather boring, just running around, waiting for being killed :)

Now hes really like was in the books and movies - obsessed and mad enough to approach a fortress to get his precious, yet still a pathetic coward at heart. (damaging him to take control of him is awesome :D )

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#95 Sûlherokhh

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Posted 27 September 2007 - 09:36 PM

I must say the new gollum idea is ingenious. I want to thank whoever came up with that. Since he doesn't have the ring after "ringbearer" is killed the "ringstealer" isn't invisible, right? Because he would be invisible anymore at that point.


We all know small creatures can be sneaky even without a master ring, right?

And thank EALA for the basic setup, me for making it actually work ingame. :)
Originally they intended Gollum to enter the fortress much like units can enter to deliver the ring. But i guess they stopped working on the details so i had to find another way around it since the delivery system is hardcoded into a single behavior. And a second SlaughterContain-module just doesn't work.
For that selfsame reason EA abandonded the ability for troops to man the fortress, i believe. :D

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#96 Nazgûl

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Posted 28 September 2007 - 01:59 AM

*trying to steal some of the Credit/praise* :huh:
http://forums.revora...&...st&p=463919

;) But, without Sûl, nothing even remotely as cool as this could have been coded :D

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#97 elbenmensch

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Posted 28 September 2007 - 12:57 PM

Very cool changes!!
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#98 zachdaddy_3000

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Posted 28 September 2007 - 04:19 PM

So you're saying that yes he still will be invisible until he (ringstealer) gets right next to your fortress?

Edited by zachdaddy_3000, 28 September 2007 - 04:19 PM.

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#99 Nazgûl

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Posted 28 September 2007 - 06:54 PM

I better let Sûl answer that at this point... :D

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#100 Sûlherokhh

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Posted 28 September 2007 - 07:24 PM

He has 'Camouflage', like Thranduil, or like Rangers under trees. You have gotta be really close to see them, or they have to attack. Or you use crebain, palantir, EoS, bats, IvoryTower or Dûnedain to see them at a somewhat bigger distance.

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