NPatch Autumn Edition
Posted 12 September 2007 - 11:49 AM
World Domination Status: ▾2.7%
Posted 12 September 2007 - 02:09 PM
I don't know.
I got a question^
What will happen if you do a ForceDeploy but unit have a passangers inside? Will Passangers : disappear? go out to allow unit deploy? will they stay if next unit aslo have a place for passangers?
This will work how engine implement this.
I will just get coordinates of old object, then delete old object, then create a new object at the same coordinates.
Posted 13 September 2007 - 08:19 PM
*Currently inspired by the book Getting Real.
Posted 14 September 2007 - 05:46 AM
Yeah, no kidding. You could have, like, a chrono tank that can switch between different modes...in one mode it can use weapons, and in the other mode it can chrono, but can't use weapons. Of course, it would be kind of weird if you have a unit that, when it changes modes in the way just described, mysteriously has its health restored.
Deploy logic sounds intriguing, it opens loads of possibilities.
Posted 14 September 2007 - 04:31 PM
Posted 14 September 2007 - 05:23 PM
Hello VK, I was just wondering if you are going to add 32 sides support in NPAE?
2)I never know that will be in final release - some stuffs can simplely don't work or have 30-IEs pre second
Edited by VK, 14 September 2007 - 05:24 PM.
Posted 14 September 2007 - 08:03 PM
Anyway its not needed at all. Look at C&C Reloaded. It uses 5 sides: Allied, Soviet, Yuri, GDI, Nod without NPatch support. And is there any bugs? No....well yes, GDI use sidec01.mix and Nod use sidec02.
VK can fix this if he wants to, some code like
Sidec=sidec04 ; The mix files that it should use
What you think about idea? It is mutch less work that add a support for 32 sides.
Posted 15 September 2007 - 12:12 AM
Posted 15 September 2007 - 10:40 AM
Posted 15 September 2007 - 11:04 AM
Posted 15 September 2007 - 07:20 PM
The only real limitation upon countries at the moment is EVA, Sidebar, paradrop and Building Release (Unless Crew=bool works with buildings too.) Everything else about a side can be emulated though the Countires= tag, as discovered by me, BobingAbout, MigEater, and quite possibly some other people at seperate occations. By being a bit backwards compatible (identical basic infantry, sidebar and EVA like in Tiberian Dawn), no real limitations exist, except for 250 unit limit, Whiteboy bug and 32 limit.
Heck, if Crew=bool works with buildings, you can easily give the 32 "sides" different basic infantry just by removing the Tech Airport. Then you only have to think about GUI and EVA. If you can live with similar Sidebars and EVAs, you can have 32 individual sides with no other problems. Ideal for Modern Warefare mods.
Posted 16 September 2007 - 03:09 PM
Posted 22 September 2007 - 07:56 PM
FourthSurvivorDivisor=, FourthBaseDefenseCounts=, FourthCrew=,
FourthDisguise=, FourthBaseDefenses=, FthParaDropNum= and FthParaDropInf
Are you gonna do other changes for 4th side or just remove them.
Can you explain to me?
Posted 17 November 2007 - 05:31 PM
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