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Infantry and stock Zero Hour animations ->W3X


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#1 spyVspy

spyVspy
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Posted 13 September 2007 - 07:32 PM

I did a test:

Opened my old Max file, where I had rigged the Demo Marine to a ZH skeleton, using a Westwood Space Warp.
I exported the skeleton as a new W3X skeleton.
I exported the Demo Marine as a new W3X Skin, referencing the new W3X skeleton.
I imported a W3D animated skeleton of the Demo Marine firing, and then exported it as a pure W3X animation, referencing the new W3X skeleton.

success: here is a movie from the W3X viewer:

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This means I don't have to animate infantry from scratch for C&C3. But, if I had skeleton files in Max for the GDI and Nod infantry, then I could use the C&C3 stock animations.
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