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Captain Beremir's Ideas


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#1 Captain Beremir

Captain Beremir
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  • Projects:Beta Tester for Wars of the East, Ideas for The Hobbit Mod

Posted 13 September 2007 - 10:59 PM

i've decided to make a topic displaying my ideas just like MB and Elendil. there probably won't be as many ideas, just mainly hero changes. but i'll try and use every hero and make them better. :)

MEN OF THE WEST
Aragorn
Theoden
Faramir
Merry
Pippin
Gamling
Ghan-Buri-Ghan
Gandalf
Erkenbrand
Prince Imrahil
Eomer
Eowyn
Boromir
Denethor

ELVES
Thranduil
Mirkwood Hunters
Frodo
Sam
Lembas Bread
Celeborn
Treebeard
Gildor
Galadriel
Haldir
Arwen
Cirdan
Legolas

DWARVES
Bilbo
Dwalin
Radagast
Gloin
Gimli
King Dain Ironfoot
King Brand
Prince Bard II
Thorin III Stonehelm

DORWINION
Taglor
Fokashin

MORDOR
Ufthak
Witch-King
Gothmog
Shelob
Boldog

ISENGARD
Greymane
Wulf
Saruman

EVIL MEN
Mahud
Pallando
Master of Lake-Town

ANGMAR
Great Goblin
Lorgan
Witch-King

HERO RE-DESIGNS
Arwen
Boromir
Faramir
Frodo
Legolas
Lurtz
Radagast
Shelob
Wormtongue

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Aragorn
Cost: 3000
Weapon: Anduril
Abilities:
Level 1- King of the West- +50% damage, +50% armor, and +200% combat experience to nearby units
Level 2- Power of Anduril- gains +100% damage and +50% armor
Level 3- Mount- mounts Brego the horse
Level 5- Shadow's Bane- a POWERFUL attack to a single enemy, bonus damage to Lurtz, Gothmog, and Mouth of Sauron
Level 10- Oathbreakers- summons the Army of the Dead(timer) and the King of the Dead(timer)
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Theoden
Cost: 2000
Weapon: Sword
Abilities:
Level 1- Mount- mounts Snowmane the horse
Level 1- King of Rohan- +75% armor to all Rohan units
Level 4- King's Favor
Level 6- Muster the Rohirrim- summons 2 Rohirrim(no upgrades) to the battlefield
Level 8- Forth Eorlingas- all nearby cavalry and mounted heroes gain +50% speed and take only 10% damage
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Faramir
Cost: 1000
Weapon: Sword/Bow
Abilities:
Level 1- Toggle Weapon- switches between sword and bow
Level 2- Wounding Arrow- a powerful arrow attack
Level 3- Mount- mounts a horse
Level 4- Captain's Quality- gives selected units experience OR Captain of Gondor- +25% damage and armor to nearby Gondor units
Level 7- Last Defense- summons 1 batt of Ranger, 1 batt of Knights, and 1 batt of Soldiers (7=no upgrades, 10=FU)
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Merry
Cost: 800
Weapon: Sword/Rocks
Abilities:
Level 1- Sword/Rock Toggle
Level 1- Elven Cloak
Level 5- Royal Armor- Merry gains his Rohirrim armor and +50% armor
Level 6- Blade of Westernesse- a powerful crippling attack with bonus damage against Nazguls
Level 8- Horn of Rohan- nearby units (and summoned hobbits) gain +50% damage and armor
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Pippin
Cost: 800
Weapon: Sword/Rocks
Abilities:
Level 1- Sword/Rock Toggle
Level 1- Elven Cloak
Level 5- Royal Armor- Pippin gains his Gondor armor and +50% armor
Level 6- Fine Shot- a powerful rock throw attack
Level 8- Troll's Bane- instantly kills any selected troll or half-troll
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Gamling
Cost: 800
Usage: Structure Hero
Weapon: Sword
Abilities:
Level 5- King's Guard- gives Theoden, Aragorn, or Eomer +25% damage and armor if they are near Gamling
Level 8- Veteran- Gamling gains 100% armor and 50% damage
Level 10- Forth Helmingas- nearby infantry (SoG, Peasants, Westfold Warriors) gain 50% damage and take only 20% of damage
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Ghan-Buri-Ghan
Cost: 500
Usage: Commander Unit
Weapon: Crossbow
Abilities:
Level 3- Ways of the Woods- Ghan-Buri-Ghan and nearby infantry units become stealthed and gain 50% damage when in trees
Level 5- Poison Dart- a powerful dart attack that poisons the enemy
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Gandalf
Cost: 5000
Weapon: Sword and Staff
Abilities:
Level 1- Wizard's Strike- wizard blast but renames, also affects heroes now
Level 3- Mount- mounts Shadowfax the horse
Level 4- Lightning Sword- a powerful flaming attack
Level 7- Flame of Anor- a more powerful version of Istari Light
Level 10- You Cannot Pass!- Gandalf sends out a giant shockwave that kills surrounding enemies

Note: Gandalf becomes the White at Level 5
Note: Gandalf passively has his bubble shield
Note: I made "You Cannot Pass" to make a more Tolkien-ish WOP
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Erkenbrand
Cost: 1500
Weapon: Sword & RED Shield
Abilities:
Level 2- Horn of Dawn- stuns nearby enemies and does slight damage to them
Level 4- Valour of Helm- Erkenbrand gains 75% damage and armor
Level 7- Charge- nearby infantry gain 50% speed and 50% damage

Note: Erkenbrand could either be an early game hero, or make him a structure hero like Gamling; I REALLY would love to see him in game. :wub:
Note: Also, his Horn of Dawn isnt as large a radius as Boro's
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Prince Imrahil
Cost: 2000
Weapon: Sword
Abilities:
Level 1- Mount- mounts a horse
Level 4- Swan Banner- nearby GONDOR cavalry gain 50% damage and armor (mounted only)
Level 7- Inspiration- nearby HEROES and INFANTRY gain exp. 2x as fast (foot only)
Level 10- Amroth for Gondor- summons 3 batts. of Knights of Dol Amroth
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Eomer
Cost: 1800
Weapon: Sword
Abilities:
Level 1- Mount- mounts a horse
Level 2- Outlaw Leadership- nearby units gain 50% damage and gain resources for kills
Level 4- Spear Throw
Level 6- Horse Lord- summons 2 batts of Rohirrim to the battlefield (no upgrades)
Level 7- Wrath of Rohan- Eomer gains 100% damage and 50% armor
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Eowyn
Cost: 1200
Weapon: Sword
Abilities:
Level 1- Smite
Level 3- Mount- mounts a horse
Level 5- Daughter of Kings- gains 50% damage and armor*
Level 6- I Am No Man!- a powerful attack to a selected enemy (bonus damage vs. WK)

*is quite weak until now ;)
___________________________________________________________
Boromir
Cost: 2000
Weapon: Sword
Abilities:
Level 2- Gondor's Finest- Boromir gains 200% damage
Level 3- Horn of Gondor
Level 5- Leadership- +50% damage and armor to nearby infantry
Level 6- Last Stand- Boromir continues to fight on after his health reaches 0
Level 8- For Gondor!- nearby units and heroes gain 100% damage and armor
___________________________________________________________
Denethor
Cost: 1000
Weapon: Sword
Abilities:
Level 2- View From the Tower- gains a permanent increase to vision
Level 5- Guards of the Citadel- summons 2 Tower Guard to the battlefield (no upgrades)
Level 8- Pyre- sets a selected portion of the ground on fire
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King Thranduil
Cost: 2500
Weapon: Sword and Staff
Abilities:
Level 1- King of the Forest Realm- +200% combat experience to nearby Mirkwood units
Level 1- Mount- mounts a horse
Level 3- Elvish Songs- causes enemies to cower in fear
Level 6- King's Hunters- summons 3 Mirkwood Hunters
Level 8- Power of the Woods- summons a great forest growth onto the battlefield**
**trees shoot up from the ground and send enemies flying to their doom
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Mirkwood Hunters
Weapon: Sword
Trained From: Either a Stables or a Mirkwood Building, whichever is in the game
Upgrades: Heavy Armor, Forged Blades, Banner Carrier
Light Cavalry with HIGH vision

The Mirkwood Hunters are a fast, stealthy cavalry that can move with great speed. Their vision is perhaps the greatest of all elves of Middle-Earth, not counting those with the power of foresight. King Thranduil of the Wood-Elves leads his Hunters on many journeys into his great forest realm, to capture animals, spiders, and lost travellers.
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Frodo
Cost: 800
Weapon: Sting
Abilities:
Level 1- Elven Cloak
Level 2- One Ring- same as now but with no Eye just a 3 minute duration
Level 4- Phial of Galadriel- stuns enemy units
Level 6- Mithril Vest- becomes invincible for a period of time
Level 8- Carry the Fate of Us All- Frodo continues to fight on after death and becomes immune to crippling attacks
____________________________________________________________
Sam
Cost: 800
Weapon: Sword
Abilities:
Level 1- Elven Cloak
Level 2- Apple Throw- a powerful ranged attack
Level 3- Frying Pan- a powerful melee attack
Level 5- Samwise the Brave- Sam's stats triple for a period of time
Level 7- Oy! Gollum!- Instantly locates Gollum on the map
____________________________________________________________
Lembas Bread
Incorperated Into Game: Either as a special healing for Lothlorien Elves OR replacing the Heal spell
Effect: Heals selected units fully
____________________________________________________________
Celeborn
Cost: 800
Usage: Structure Hero
Weapon: Sword
Abilities:
Level 5- Lord of the Woods- nearby Lothlorien units gain 25% damage and armor
Level 7- Gifts of Lorien- nearby units and heroes are healed outside of battle
Level 10- Prepare the Assault- (see post for units)
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Treebeard
Cost: 800
Usage: Structure Hero
Weapon: Himself
Abilities:
Level 3- Stomp- a powerful AOE attack
Level 7- Last March of the Ents- nearby ents gain 25% speed and 50% damage
Level 10- Forest Rage- Treebeard gains 200% damage and 50% armor
____________________________________________________________
Gildor
Cost: 500
Usage: Commander Unit
Weapon: Bow
Abilities:
Level 4- Lore of Rivendell- gives selected units +200% experience
Level 8- Defender of Imladris- gains 100% armor and 50% damage
____________________________________________________________
Galadriel
Cost: 5000
Weapon: Small Blast Attacks
Abilities:
Level 1- Elven Sorceress- nearby enemies lose 50% armor and damage
Level 2- Elven Woods- summons an elven wood that can be used to stealth units
Level 5- Throw It Down- a powerful attack against ALL structures
Level 7- Lady of Light- sends out a small wave of light that stuns nearby enemies
Level 10- Storm Queen- Galadriel sends out multiple tornadoes that are controllable
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Haldir
Cost: 2000
Weapon: Sword/Bow
Abilities:
Level 1- Toggle Weapon- toggles between sword and bow
Level 2- Leadership- +50% damage and armor to nearby Elves
Level 5- Arrow of Light- a stunning arrow attack
Level 7- Guard the Borders- summons an Elven Flet (or sentry tower w/e is in mod) to the battlefield
Level 8- Elven Presence- scares away all nearby enemies (and Nazguls/WKs)
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Arwen
Cost: 2000
Weapon: Sword
Abilities:
Level 1- Mount- mounts Asfaloth the horse
Level 3- Swift Rider- Arwen gains 60% speed (mounted only)
Level 5- Evenstar- Arwen and nearby units become fully healed
Level 7- Come and Claim Him- Arwen gains 50% damage and 100% armor
Level 10- Flood
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Cirdan
Cost: 2500
Weapon: Sword
Abilities:
Level 1- Foresight- reveals a large portion of the map
Level 3- Wisest in Middle-Earth- gives selected units experience
Level 5- Elves of Lindon- summons 2 Mithlond Sentries and 1 Lindon Horse Archer (armor upgrades)
Level 8- Fleet of Mithlond- summons a fleet of ships to attack the enemy (works on land water is created, then later disappears)
Level 10- Whirlpool
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Legolas
Cost: 2500
Weapon: Sword/Knives
Abilities:
Level 1- Toggle Weapon: toggles between bow and knives
Level 3- Train Archers
Level 5- Knife Fighter- gains 150% damage and 25% armor (knives only)
Level 8- Deadly Sniper- Legolas shoots arrows nonstop*
Level 10- Monster Bane- Legolas 1-hit kills any monster**

*this is from Damrod ingame I believe
**these anims are ingame somewhat; Legolas jumps onto monster (CaveTroll, Mumak, Giant,etc.) and shoots them in the head=it dies :p
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Bilbo
Cost: 800
Usage: Structure Hero
Weapon: Sting
Abilities:
Level 1- Stealth- just like Wormtongue's Escape
Level 7- Expert Treasure-Hunter- Bilbo can steal resources from an enemy resource structure
Level 10- Sting!Sting!- Bilbo gains +300% damage
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Dwalin
Cost: 500
Usage: Commander Unit
Weapon: Throwing Axes
Abilities:
Level 4- Heavy Axe- a powerful axe throw attack
Level 8- Sharpened Steel- all of Dwalin's and nearby allies' attacks do double damage
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Radagast
Cost: 5000
Weapon: Staff
Abilities:
Level 1- Guided Winds- "fell wind" with a different name
Level 4- *Sun Beam- a powerful attack that sets selected enemies on fire
Level 6- *Flood Waters- just like "flood" but without the horses
Level 7- Great Birds- summons two Great Eagles to the battle
Level 8- *Ground Shake- a mini version of "earthquake"

*all of these powers are smaller versions of sunflare,flood,and earthquake
Note: Radagast has no Level 10 power like all other 5000 heroes but at Rank 10 Winds, Sun Beam, Flood, and Ground Shake are all upgraed to be stronger (so Radagast can completely own an army at Level 10 :xcahik_: ) :popcorn:
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Gloin
Cost: 2000
Weapon: Siege Hammer
Abilities:
Level 1- Shatter Hammer- a powerful AOE attack
Level 3- Tinder Box- Gloin lights selected enemies on fire
Level 5- Wall Slam- destroys any selected Wall Segment of Gate
Level 10- Fires of Erebor- a powerful, flaming siege attack

Note: I know Gloin doesn't have a hammer, but he is now the Siege Hero of the Dwarves. His last two abilities DESTROY buildings. :evgr:
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Gimli
Cost: 2500
Weapon: Axe
Abilities:
Level 1- Axe Throw
Level 4- Leap
Level 5- May the Best Dwarf Win- Gimli and nearby dwarves gain 50% speed and attack speed
Level 8- Khazad-ai-menu- Gimli one-hit-kills any selected UNIT
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King Dain Ironfoot
Cost: 3000
Weapon: Axe
Abilities:
Level 1- Leadership- nearby units gain 50% damage and armor
Level 4- Peoples of War- selected units gain 100% damage and armor
Level 5- Red Axe- Dain gains 50% damage against heroes
Level 7- Mighty Rage- Dain gains 100% damage and 25% speed
Level 10- Summon Royal Guard- summons 1 Guardian, 1 AxeThrower, 1 Phalanx (all FU)
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King Brand
Cost: 2000
Weapon: Sword/Bow
Abilities:
Level 1- Toggle Weapon- toggles between sword and bow
Level 2- Lord of Dale- gives nearby MoD 50% damage
Level 4- Slam Shot (bow only)
Level 6- Bow of Bard- Brand gains 100% damage for a period of time (bow only)
Level 7- Black Arrow- powerful arrow that DESTROYS flying units (bow only)
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Prince Bard II
Cost: 1500
Weapon: Sword
Abilities:
Level 1- Mount- mounts a horse
Level 2- Swift Sword- Bard gains double attack speed
Level 5- Heirs of the North- Bard II gains 50% damage and armor when near Thorin III Stonehelm
Level 6- Break the Siege- nearby units gain 75% damage
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Thorin III Stonehelm
Cost: 2000
Weapon: Spear
Abilities:
Level 2- Spear of Erebor- a powerful spear throw attack
Level 5- Heirs of the North- Thorin gains 50% damage and armor when near Bard II
Level 8- Dragonslayers- summons 3 Dragonslayers to the battlefield*
Level 10- Dragon-helm of Belegost- Thorin becomes fire-resistant and does bonus damage against dragons

*Dragonslayers are MB's idea, I think they're great :thumbsupsmiley:
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Taglor
Cost: 800
Usage: Structure Hero
Weapon: Sword/Bow
Abilities:
Level 1- Toggle Weapon- toggle between sword and bow
**Level 4- For the Eldar!- a powerful blue arrow attack**
Level 7- Silver of the Stars- gains 50% damage (sword and bow)
Level 10- Waters of Cuivienen- heals nearby heroes fully
**for campaign purposes only
____________________________________________________________
Fokashin
Cost: 500
Usage: Commander Unit
Weapon: Spear
Abilities:
Level 3- Heavy Leather- Fokashin and nearby cavalry take half as much damage from pikes
Level 8- Swift Ride- Fokashin and nearby cavalry gain 50% speed and 50% damage
____________________________________________________________
Ufthak
Cost: 500
Usage: Commander Unit
Weapon: Sword
Abilities:
Level 3- Vampire Bats- summons bats that can reveal stealth but also attack the enemy
Level 6- Orc Master- summons 2 batts of Black Orcs(timer, no upgrades)
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Witch-King (of Minas Morgul)
Cost: 5000
Weapon: Sword/Mace
Abilities:
Level 1- Mount Fellbeast
Level 3- Black Breath- nearby enemies lose 50% armor and damage, and 25% speed
Level 4- Flaming Sword- Witch-King's attacks do fire damage (Bonus against heroes)
Level 7- Morgul Sorcery- a beam of green light hits the ground in a selected location, turning any killed enemies into wights
Level 10- Hour of the Witch-King- the Witch-King blasts back all attacked enemies(including heroes) and gains +500% armor :ohmy: :shiftee:
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Gothmog
Cost: 1500
Weapon: Sword
Abilities:
Level 1- Mount Warg
Level 2- Lieutenant of Minas Morgul- nearby units gain 50% damage and armor
Level 5- Start the Bombard- nearby siege gain 50% damage and speed
Level 8- Host of Morgul- summons 2 orcs, 2 orc archers, and 1 catapult (fully upgraded)
____________________________________________________________
Shelob
Cost: 2000
Weapon: Herself
Abilities:
Level 1- Poisoned Stinger
Level 4- Leap- jumps to selected area causing AOE damage
Level 5- Web Cocoon- wraps an enemy in web, making them crippled AND unable to attack
Level 7- Feed- Shelob gains whatever health she drains from enemies
____________________________________________________________
Boldog
Cost: 1500

Same as Ithron has him already :thumbsupsmiley:
____________________________________________________________
Greymane
Cost: 500
Usage: Commander Unit
Weapon: Himself
Abilities:
Level 4- Devour- a powerful attack to an enemy unit that restores Greymane's health
Level 7- Echoing Howl- causes enemies to run away in fear
____________________________________________________________
Wulf
Cost: 800
Usage: Structure Hero
Weapon: Axes
Abilities:
Level 2- Pillage- Wulf and nearby units and heroes gain resources for kills
Level 8- Flames of Dunland- all attacks do fire damage and Wulf gains 50% damage toward buildings
Level 10- Blood Oath- Wulf and nearby Wildmen continue to fight on after death
____________________________________________________________
Saruman
Cost: 5000
Weapon: Staff
Abilities:
Level 1- Wizard's Strike- "wizard blast" with a different name, no affects heroes as well
Level 3- Fireball- a powerful attack to a single target (sets HEROES on fire :blink: )
Level 5- Speech Craft- takes over selected enemies
Level 8- Power of Isengard- summons 3 Ballistas, 3 Battering Rams, 2 Mines, and 2 Berserkers to the battlefield
Level 10- Voice of Saruman- a red-colored WOP
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Mahud
Cost: 500
Usage: Commander Unit
Weapon: Knife
Abilities:
Level 5- Horn of Harad- causes enemies to cower in fear
Level 7- Assassinate- a POWERFUL attack to a selected hero
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Pallando
Cost: 5000
Weapon: Staff
Abilities:
Level 2- Blue Flame- a blue fireball attack
Level 4- Dark Influence- takes over selected enemy units
Level 7- Brambles of Rhun- summons many brambles(thorny plants) onto a selected area which damage enemies over time (wud be cool if enemies could get stuck in them)
Level 9- Might of the East- I LOVE this ingame; same as is
Level 10- Awaken the Beasts- summons a kraken, a wyrm, and a fire drake :xcahik_:
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Master of Lake-Town
Cost: 1500
Usage: Structure Hero
Weapon: Sword
Abilities:
Level 1- Money Counters- nearby units gain resources for kills
Level 7- Presumed Dead- nearby enemies do not attack the Master
Level 10- Steal Away- steals a LARGE amount of resources from an enemy resource structure

Background: The Master of Lake-Town stole the treasure of Erebor given to him by Bard. But his greed for dragon-gold extended his life as he wandered the deserts. Finally he was laying down to die, when Pallando found him near the Sea of Rhun. Pallando saw the great treasure he held, and therefore re-awakened the Master to fight for Rholavion, in exchange for the treasure. So it was that the Master was considered dead in the wild; meanwhile he was unknowingly working for Rhun. :ninja:
_____________________________________________________________
Great Goblin
Cost: 800
Usage: Structure Hero
Weapon: Sword
Abilities:
Level 5- Red Torch- a flaming attack
Level 8- Call the Hordes- summons 4 batts. of Goblin Warriors(timer, no upgrades)
Level 10- Frenzy- Great Goblin gains 200% damage and 100% armor
_____________________________________________________________
Lorgan
Cost: 500
Usage: Commander Unit
Weapon: Axe
Abilities:
Level 6- Fell Strike- a powerful crippling attack
Level 10- Curse of Carn-Dum- Lorgan continues to fight after death (for a long time)
_____________________________________________________________
Witch-King
Cost: 5000
Weapon: Sword & Scepter
Abilities:
Level 1- Mount- mounts a horse
Level 4- Frost Master- nearby enemy resource structures produce less resources :evgr:
Level 5- Angmar Sorcery- a powerful poisoning attack; if killed enemy turns into a wight
Level 8- Terrible Fury- WK gains 300% damage
Level 10- Ice Storm- a hail of ice falls from the sky in a large radius around WK
_____________________________________________________________

HERO REDESIGNS- basically these redesigns are new abilities I've given to the heroes, and the change in their costs to satisfy the new abilities. None of these are fully complete, but are simply suggestions I've made based on the LOTR movies. All of these come directly from the movies, not from books or any other Tolkien work. Enjoy! :D
(FOTR=Fellowship of the Ring, TTT= The Two Towers, ROTK= Return of the King) :closedeyes: :ermm:
_____________________________________________________________
1. Hero: Arwen
Side: Elves
Cost: 2000

New Ability: Noro Lim! Asfaloth!- mounted only- gains a 60% speed boost
Inspiration: FOTR- Flight to the Ford

New Ability: Come Back to the Light- surrounding enemies take HEAVY amounts of damage
Inspiration: FOTR- Arwen's first appearance to Frodo
Note: Arwen should glow when this move occurs, as she seems to in the movie
_____________________________________________________________
2. Hero: Boromir
Side: Men
Cost: 2000

New Ability: Basic Training- gives selected units experience
Inspiration: FOTR- The Ring Goes South- right before the Crebain attack, Boromir is teaching Merry and Pippin the basics of sword fighting
Note: This is basically just a name change for his Captain of Gondor ability, so that he and Faramir have a little variety

New Ability: Last Stand- need I say more
Inspiration: FOTR- Amon Hen scene

New Ability: For Gondor!- nearby units gain 50% damage and armor, and earn experience 2x as fast
Inspiration: TTT- Sons of the Steward- Boromir's inspiring speech to his troops
Note: this is like Dark Glory, or Glorious Charge, etc.
_____________________________________________________________
3. Hero: Faramir
Side: Men
Cost: 1200

New Ability: Ranger Ambush- selected rangers gain 100% damage and 50% attack speed
Inspiration: TTT- Of Herbs and Stewed Rabbit- the ambush on the Haradrim

New Ability: Bind Their Hands- selected enemy units are "taken prisoner", meaning they can't attack
Inspiration: TTT- Of Herbs and Stewed Rabbit- Faramir: "Bind Their Hands."

New Ability: Scouts' Report- reveals the enemy's fortress for a period of time
Inspiration: TTT- Window on the West- Faramir or Madril: "Our scouts report orc movements..."
_____________________________________________________________
4. Hero: Frodo
Side: Elves?, Summon?
Cost: 800

New Ability: Ringbearer- passive- nearby heroes gain 50% damage
Inspiration: FOTR- Amon Hen scene- the Fellowship fights much better in an attempt to save Frodo
_____________________________________________________________
5. Hero: Legolas
Side: Elves
Cost: 2500

New Ability: Elf Eyes- Legolas increases his vision for a duration
Inspiration: TTT- Upon first entering Rohan- Aragorn: "Legolas, what do your elf eyes see?"
_____________________________________________________________
6. Hero: Lurtz
Side: Isengard
Cost: 2000

New Ability: Find the Halflings!- passive- nearby uruks gain 100% damage and 50% speed
Inspiration: Amon Hen scene- Lurtz: "Find the Halflings!"
_____________________________________________________________
7. Hero: Radagast
Side: Dwarves
Cost: 5000

New Ability: Moth Messenger- passive- a Giant Eagle (with a timer) is spawned wherever an allied hero dies (not in team matches)
Inspiration: FOTR- When Gandalf escapes from Orthanc, the messenger of Radagast, the moth, brings an eagle to his aid. Also: ROTK- Black Gate- a moth precedes the arrival of the Eagles
Note: would be very hard to make (probably), but would be a very interesting and unique ability
_____________________________________________________________
8. Hero: Shelob
Side: Mordor
Cost: 2000

New Ability: Dark Terror- nearby enemies lose 50% speed and 25% armor
Inspiration: TTT- Farewell to Faramir- Faramir: "They say a dark terror dwells in the pass above Minas Morgul."
_____________________________________________________________
9. Hero: Wormtongue
Side: Isengard
Cost: 1000

New Ability: Leechcraft- passive- nearby enemies take damage over time and lose 25% speed
Inspiration: TTT- King of the Golden Hall- Theoden: "Your leechcraft...would have had me crawling on all fours like a beast!"
_____________________________________________________________

Edited by Captain Beremir, 20 January 2008 - 09:51 PM.

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#2 Captain Beremir

Captain Beremir
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Posted 14 September 2007 - 04:50 PM

Update: Aragorn, Theoden, Faramir
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#3 MorrisB

MorrisB

    Wanderer of the East

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Posted 14 September 2007 - 05:06 PM

Looks like you have a great sense for fitting hero re-designs, Beremir, this is very good work ! If you keep working at this quality, Ithron will certainly consider adding one or two of them.

A note, however: when making abilities those SUMMON units and/or heroes, I highly recommand you to write down if the units have upgrades or not, and, if they do have, what types do they have (weapon/armor/both).

Plus, you should make a description for the Mirkwood Hunters those are summoned by Thranduil. What are they ? What are they good at ? Can they be trained, or they can be just summoned ? What abilities do they have ?

Apart from these, very good. Keep it up !
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB

#4 Captain Beremir

Captain Beremir
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Posted 14 September 2007 - 06:35 PM

thanks maybe i'll work on certain units too, such as new ones that I have summoned (Hunters)
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#5 dojob

dojob

    AoW+DoW ftw

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Posted 14 September 2007 - 06:43 PM

Not bad, Beremir.
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
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And please add Bear-mans


#6 Captain Beremir

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Posted 15 September 2007 - 04:32 PM

UPDATE: Added Mirkwood Hunters as a fast cavalry unit for the Elves

Updated info on Theoden's and Faramir's summons

Added Drogoth the Dragon Lord for Angmar

Edited by Captain Beremir, 15 September 2007 - 04:51 PM.

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#7 MorrisB

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Posted 15 September 2007 - 05:09 PM

More info. is neccesary on the Mirkwood Hunters. Can they be trained ? And if yes, where - from faction building or an Inn ? And can they receive upgrades ?

Plus, I would advise you to remove that Drogoth suggestion for TWO reasons:

1.: dragons don't breath fire AND ice :p

2.: Drogoth is moved to Evil Men as a summoned hero. He can be summoned by one of the level 3 Spellbook powers of Evil Men, and this - most likely - will not change.

Rest is good.

PS: ...Aragorn's "Summon Oathbreakers" summons King of the Dead... with NO TIMER ?! Are you mad ?!? I don't think it can be done, so the result would be a LOT of Kings of the Dead. Or even if it can be done, the King of the Dead has powers rivalizing with those of the Ring Heroes, so a pernament summon like this would make Aragorn overpowered. Okay, the King of the Dead COULD be summoned, but only as a TEMPORARY summon. Hope you understand.
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#8 Captain Beremir

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Posted 15 September 2007 - 10:43 PM

Okay I changed the King of the Dead to have a timer, but I originally gave him no timer because it is a Rank 10 power for Aragorn, and that would take a while to get to. Also, I thought he would be summoned once (I thought there were other heroes like that from summons (Halbarad?, and in BOG, Aragorn))

UPDATE: Frodo, Sam, Merry, Pippin, Bilbo, Lembas Bread

Edited by Captain Beremir, 16 September 2007 - 02:05 AM.

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#9 MorrisB

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Posted 16 September 2007 - 08:16 AM

Nice work again, and I see you updated the Mirkwood Hunters. Good ! A few complaints though:

- The ideas for Merry, Pippin, Frodo and Sam sound very nice, but it's quite doubtful that they will get implemented due to the fact that EVERY good faction has enough heroes. They could appear ONLY via a power, maybe at the Dwarves ("Summon Hobbit Allies" or such).

- Bilbo's last power is too strong, for it would give the player the cance to play with multiple factions, which should NOT happen anywhere expect for the campaign. And don't forget that Bilbo is a Structure Hero, so he starts on level 7. Thus, I suggest you to replace his level 10 power with something else.
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#10 IthronAiwendil

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Posted 16 September 2007 - 08:36 AM

And remember that the maximum amount of powers a Structure hero may have is 3 (commander units have two powers :) ). Nice ideas anyway, keep it up!

#11 Captain Beremir

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Posted 16 September 2007 - 01:02 PM

Alright I edited Bilbo, I was unsure about the structure hero thing. Just for future reference, what are the others? I know only Bilbo and Gamling...
And what are the Commanders? I only know Lorgan...
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#12 IthronAiwendil

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Posted 16 September 2007 - 01:28 PM

Commander units:
- Ghan-buri-Ghan (MotW)
- Gildor (Elves)
- Dwalin (Dwarves)
- Fokashin (Dorwinion)
- Ufthak (Mordor, he's an orc of Dol Guldur)
- Greymane (Isengard)
- Mahud (Evil Men)
- Lorgan (Angmar)

Structure heroes:
- Gamling (MotW)
- Celeborn (Elves)
- Treebeard (Elves)
- Bilbo (Dwarves)
- Thindelair (Mordor)
- Wulf (Isengard)
- Boldog (Evil Men)

#13 Captain Beremir

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Posted 16 September 2007 - 01:31 PM

Thanks a lot that will help when trying to design them. But one question...why do the Elves have 2 structure heroes, and does Dorwinion have one?
One more: Who is Thindelair?
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#14 IthronAiwendil

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Posted 16 September 2007 - 01:44 PM

Dorwinion and Angmar don't have a structure hero. For info about Thindelar, check MB's ideas topic:
http://forums.revora...showtopic=51165

#15 Captain Beremir

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Posted 16 September 2007 - 02:05 PM

Maybe I can think up some structure heroes for Dorwinion and Angmar... :rolleyes:
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#16 Elendil the High

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Posted 16 September 2007 - 05:47 PM

Very nice ideas Beremir, please, come up with more.
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Wars of the East is the Best

#17 Captain Beremir

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Posted 17 September 2007 - 01:52 AM

More stuff coming tomorrow...

Edited by Captain Beremir, 18 September 2007 - 11:05 AM.

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#18 Captain Beremir

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Posted 18 September 2007 - 11:05 AM

Update: Gamling, Celeborn, Great Goblin, Treebeard, Boldog, Dwalin, Greymane, Ufthak, Thindelair, Taglor, Wulf, Gildor, Lorgan, Fokashin, Mahud, Ghan-Buri-Ghan

A note on Taglor: why not make him Dorwinions structure hero???

And for Celeborn, what are all Lothlorien units...would like to know for his summon.

Also, here are the "faction heroes". thats kind of the best hero in each faction.

Men= Gandalf
Elves= Galadriel
Dwarves= Radagast (dwarves right?)
Dorwinion= Alatar
Mordor= Witch-King
Isengard= Saruman
Evil Men= Pallando
Angmar= Witch-King

^stats coming soon :grin:
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#19 IthronAiwendil

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Posted 18 September 2007 - 11:51 AM

OK, I read your structure hero/commander unit ideas, and I think they're pretty good :grin: There are a couple of points I would like to make though:
- Lorgan, Greymane and Fokashin are already fully coded ingame, so they won't be changed
- All Commander units should have a leadership power
- All Structure heroes should cost 1500-2000 and start at level 7
- As Angmar has already Golfimbul and Azog as Orc heroes, maybe Great Goblin would be too much :lol:

But I like most of the ideas, good work on the powers (if I can't use the power ideas for the hero you suggested, may I use them somewhere else?). It seems you read my mind with the weapons of some of the heroes (Dwalin will have throwing axes, Gildor will have a bow, Mahud will have a short sword :grin: ).

It's an interesting point to make Taglor the SH of Dorwinion, I'll have to see about it :grin:

#20 Captain Beremir

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Posted 18 September 2007 - 10:48 PM

ok i wasnt sure about the hero costs, i just put that in...

will try and get leaderships for commanders...

actually it is stated that the great gobbo may be an uruk...but i see what you mean... :roll eyes:

glad u like them. sure you can use the powers elsewhere
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