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Phoenix Rising Turns One!


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#21 Admiral_Antilles

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Posted 15 September 2007 - 09:12 PM

Admiral Ackbar, thats one.

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#22 Phoenix Rising

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Posted 15 September 2007 - 09:48 PM

True, but same class as the Mon Mothma, so I had to extrapolate.

#23 Dr-Ludvig

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Posted 16 September 2007 - 03:20 PM

I don't even know what to say dude.... this is freggin awesome man, i mean CAMPAINGS !!! YAY.
dude, this is THE mod, seriusly this is the only reason im reinstalling EaW. its its its.. im stunned.. awesome dude :rolleyes: keep up the good work
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#24 RebelScum

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Posted 16 September 2007 - 05:22 PM

Good Lord, Phoenix....

Once again, you have outdone yourself. :rolleyes:

A few comments, though.

1. You mentioned that the first release(yay) would be around Q4....so is it safe to say that PR will be out in the next few weeks?

2. Lots of planets, makes for great wars, but I haven't heard of some of those planets from the screenies...(probably canon, though :p )

3. After this release, are you going to continue working on space, or will you begin work with land battles?

4. I have to say I uninstalled EaW, but I'm re-installing it just so I can play this mod. :)

5. OMG

6. *has a heart attack*

#25 Phoenix Rising

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Posted 16 September 2007 - 06:49 PM

1. You mentioned that the first release(yay) would be around Q4....so is it safe to say that PR will be out in the next few weeks?

If all goes well, it will be sooner rather than later, but there's still a lot of work to be done.

2. Lots of planets, makes for great wars, but I haven't heard of some of those planets from the screenies...(probably canon, though :rolleyes: )

You can look them up; they all have some relation to the Thrawn trilogy (except for some of the major trade route nodes that connect them). But I figure it's better to have lots of planets and specific victory conditions, that way if you need credits, there are neutral worlds to subjugate.

3. After this release, are you going to continue working on space, or will you begin work with land battles?

Space will be considered "complete," but that doesn't mean it can't be, uh, more than complete? So I'll start land, but I'm sure there will still be updates to space... there will certainly be more campaigns.

#26 Guest_Guest_*

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Posted 16 September 2007 - 07:36 PM

Btw Phoenix, can you show us a picture of the 142 galactic map, does it have all the main trade routes also???

#27 Guest_Guest_*

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Posted 16 September 2007 - 07:39 PM

142 galactic map


Should be 142 planet galactic map

#28 Devon

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Posted 16 September 2007 - 09:21 PM

wow :rolleyes: is this for foc? if it is, i might just go buy it. this is awesome! also, will thrawn campaign be an actual campaign with specific missions or a galactic conquest style where you do w/e you want.

Edited by YodaWarrior, 16 September 2007 - 09:46 PM.

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#29 Phoenix Rising

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Posted 16 September 2007 - 09:33 PM

Btw Phoenix, can you show us a picture of the 142 galactic map, does it have all the main trade routes also???

I'm not done tweaking it yet.

wow :rolleyes: is this for foc? if its not, i might just go buy it. this is awesome! also, will thrawn campaign be an actual campaign with specific missions or a galactic conquest style where you do w/e you want.

Yeah, FoC. These are all GC campaigns; I'm not big on singleplayer.

#30 Devon

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Posted 16 September 2007 - 09:48 PM

k. i was just wondering if it would force you to walk into a trap at bilbringi as the rebels for example. no way to really carry through thrawns perfect understanding of the enemy then-oh well.

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#31 Phoenix Rising

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Posted 16 September 2007 - 09:52 PM

I don't tend to like to fix or limit a lot of things in my design philosophy, so if you want to set up a trap at Bilbringi, go right ahead - it has space base stealth. But it's totally up to the player, that way everything stays fresh. Besides, if you know it's a trap going in, is it really a trap :rolleyes:?

#32 Devon

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Posted 16 September 2007 - 09:54 PM

well, no :rolleyes: thats why the original eaw single player campaigns were pretty dumb :p glad youre making it this way

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#33 Guest_Guest_*

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Posted 16 September 2007 - 10:33 PM

Phoenix, how much percent would you say your are done with 1.0 release?

#34 Guest_Guest_*

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Posted 16 September 2007 - 10:38 PM

Ugh, sorry, but also will the Thrawn Campign have the New Republic instead of the Rebels, so depending on the campign that you would get a realistic team, also will Coruscant go pro New Republic in the Thrawn campign like many planets did?

#35 Phoenix Rising

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Posted 17 September 2007 - 02:47 AM

Phoenix, how much percent would you say your are done with 1.0 release?

85% or so.

Ugh, sorry, but also will the Thrawn Campign have the New Republic instead of the Rebels, so depending on the campign that you would get a realistic team, also will Coruscant go pro New Republic in the Thrawn campign like many planets did?

Rebel Alliance/New Republic is one and the same as far as faction, but I don't know what you mean by "team." As you could've told by the screenshot I posted, Coruscant is in the hands of the NR.

#36 Guest_Guest_*

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Posted 17 September 2007 - 08:57 PM

[quote name='Phoenix Rising' date='Sep 17 2007, 02:47 AM' post='513712']
but I don't know what you mean by "team."
[/quote

I meant side sorry, so will the Corscauntis be on the rebels team in later campigns, or are they always pro empire

#37 Phoenix Rising

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Posted 17 September 2007 - 10:22 PM

Depends on what the campaign dictates.

#38 jdk002

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Posted 17 September 2007 - 11:07 PM

great mod, very addicting

the way you redid space travel and the way the new galactic map look like are definitely WAY more canon that the pos system they released EaW with

i found EaW to be disappointing after playing it for a few days after i first bought it, foc was an improvement but still not as much as i would have liked

this mod is absolutely insane though, the time and effort put into it is great and i really hope you get into the field because your ideas are genious, this mod makes eaw what i wanted it to be :]

#39 Guest_Guest_*

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Posted 18 September 2007 - 11:39 PM

Phoenix, about the tech tree, can you make it so the empire starts with the V-Wing first, since that's canon, even though they do use it only for a couple months....

Also, will Mara Jade be switched to the New Republic in the Thrawn campign, since the Emperor's dead...and she kindof at the end is in the New Republic, or will she stay as an Empire...since Thrawn did think of her highly, if she was still an Empire, could you make her in charge of a ISD?

Also, by any chance could you change that portrait of Thrawn that was in your mini-mod...I dislike that picture, it makes him look not like him or at least of how I pictured him :p, but it is your choice :p

#40 Guest_Guest_*

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Posted 18 September 2007 - 11:42 PM

Sorry for double post but just remembered something, also will the ground units be connected to the highest transport you have, like a Gamma-10 Shuttle if you have that upgrade...I never checked this out in the mini mod to see if this worked or not...



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