General's Powers
Rank1
-Fighter Training
-Helecopter Training
-Bomber Training
-Orca Training
Rank3
-Raptor Swarm, 3 Ranks, requires Fighter training
-Heli Reinforcments, 3 Ranks, requires Heli training
-Carpet Bombing, 3 Ranks, requires Bomber training
-Orca Swarm, 3 Ranks, requires Orca training
Rank5
-MOAB
-Aurora Strike
-Carrier Support
Raptor Swarm- will create a wing of raptors that attack targets of oportunity scattered throught the target zone. More ranks will result in more raptors.
Heli Reingorcments- will allow each Helicpoter Pad to spawn helicopters in the target area. More ranks will result in better helicopters
Carpet Bombing- will behave functinaly almost identical to the SupW general's carpet bombing.
Orca Swarm- will create a "swarm" of Orcas that work collectivly similar to a specter gunship, circling the target area attacking the active target.
MOAB- will be purchased directly, skipping the shockwave bomb. no upgrade needed.
Aurora Strike- will function as it does in Remix2.29 creating a wing of Auroras to bomb the target area.
Carrier Support- will spawn an Off-Map carrier with a full complement of fighters. Can be used for a limited time, works similar to the single-player carrier from ZH.
Base Defenses
The modular firebase foundation will be modified so all infantry are fully bunkered. All the exsisitng Modular defense addons will remain, with the addition of the "Target Designator Tower" (discribed below)
The Aurora Spotter tower will be removed from the adv. dozer and converted into a "Target Designator Tower" addon for the Firebase. It will have a range of 450 (a little more than most artillery) Before the Tower can be built, "Air Support I" upgrade (at the Air Control Tower) must be purchased. This will allow the tower to be built, but it will only call an F-117 to attack the target. At Tech1, once the Strat center has been built, it can be upgraded with "Air Support II". It will now call an A-10 to attack the target area. At Tech2, once the Adv. Airfield has been built, it can be upgraded with "Air Support III" and will call an Aurora to attack the target area.
The new Heavy defense will use the foundation from Robot General's current heavy defense. It will be modular and support 4 addons.
-Adv Target Designator Tower, behaves identicly to the standard tower, but with improved spotting range.
-Heavy SAM, ideal for shooting down bombers
-Heavy Point Defense, quad gattlings ideal for intercepting missiles and fast jets.
-Heavy Anti-Tank, Armed with Rotary Paladin guns.
Air Control Tower
It will house all of the Aircraft specific upgrades, such as the strieght flow engines and the laser guided missiles.
All the current upgrades will remain, with the exception of Countermeasures. All AirF general's planes will start with Countermeasures, and a new upgrade will equip most of his planes with point defense lasers.
Additional new upgrades include the "Air Support" I-III upgrades.
The Control Tower will grant the "Spy Plane" ability that effectivly mirrors the Spy Satellite, but it will also reveal the terrain on the flight upto the recon area.
The Control tower will also have the ability to purchase indevidual uses of the Specter Gunship power. Each use will cost around 2,000 resources and will take 30 seconds to "build" Once built, it will be good for one use of the power. Additional uses may only be purchased after the first is used.
Edited by Pendaelose, 14 September 2007 - 03:35 PM.