Feedback and suggestions/ideas
#1
Posted 15 September 2007 - 02:27 PM
You might see your unit/building or idea showing up in the next release, with credits of course.
For those wondering if I am out of ideas and if that is the reason for this then, nah I have more ideas than I can use
#2
Posted 15 September 2007 - 03:35 PM
Anway here are some things:
-FC Power Core have some light blue dots that looks ugly
-New mcv becuse they old one dont fit
-New demotruck, it dont fit
-FCs Refinery have incorrect value for RefinerySmokeOffset
And who is third side?
You could also dome some mod update after a mounth or a short time instead for long time wait. Witch fix the stuff for mod and change mcv ect.
Edited by Gaffel, 15 September 2007 - 03:36 PM.
#3
Posted 15 September 2007 - 06:52 PM
2. New mcv´s will be there shortly, though not as small and not what you would expect.
3. Side specific units only show up if you use random which I said had bugs anyway. Will be fixed but it is not anything game breaking.
4. Known issue, will be offset right.
5. Third side is alien and not done.
6. Probably but next update will be sooner than that. Could try to have a monthly public release if that is prefered. I would not mind
#5 Guest_B00M_*
Posted 16 September 2007 - 12:38 AM
Some things i would like to se in FC.
1.The 3 legged mech from CNC3 in alien side
2.A huge superheavy tank that only can be found in crate, like migeaters P1000.
3.A mothership for Aliens, could be a airstrike sw or just some buildable unit
4.UFs warfactory blue plattform should have a anim like the one in RS for AL.
Can you tell a few of your ideas so you can get the peoples comments ?I have more ideas than I can use
#6
Posted 16 September 2007 - 01:50 AM
Interceptors pwn all...UF AA units seem to be really bad vs Coorp aircraft.
World Domination Status: ▾2.7%
#7
Posted 16 September 2007 - 08:25 AM
But Jeeves is right Interceptor is the hard counter for aircrafts
@ B00M:
1. Could add something similar, not the same one though. Would not be the super heavy unit for their side though it is too small
2. I can add some of those as crate units into a seperate mode
3. Could do that, will be anti ground only though. And not one blast kill like in C&C3.
4. Sure something similar will be done
About the ideas, how many pages do you want me to write? I have scrapped some to make it more clean. Since the alien side is on the table...
Buildings that grow and keep giving you new tech, 3 different levels per building. (yes possible)
Scamp: A unit that places "eggs" on the field. These hatch when an enemy is close by and chase it down, explodes on touch. May consider adding it to the game again, depends how things work.
Critter Carrier: Large moving beast, got natural protection from critters that attack anything that gets close to it. Also got a slug cannon on the back, shoots some organic material at its enemies that wears them down.
Drone Agressor: Fast moving stealthed unit, got 2 large metallic blades fused onto its arms. For extra speed it got 4 legs. The blades cut through infantry like nothing and when it dies those blades split into all directions causing area damage.
Kami bugs: Bugs that ram anything. May still be used but drawn new concept for an improved idea.
Traps: Had various ideas for those. Scrapped them but may add them again now when stealth is possible.
Sides all around. Upgradable defenses, manual upgrading. Not sure if people would like extra work like that but for now it is scrapped. May add a poll about it to find out what people think.
Fog of war mode: All buildings act as gap generators. Not worked more on this idea though.
There is more but I think that is a good start.
@ Jeeves: Would you use them then
#8
Posted 16 September 2007 - 12:01 PM
You have two options. You explain to me here, or you explain to me elsewhereBuildings that grow and keep giving you new tech, 3 different levels per building. (yes possible)
World Domination Status: ▾2.7%
#9
Posted 16 September 2007 - 12:32 PM
But here is a thing i would like to se for some side, a mutation unit that mutate infantry to a ugly scary looking inf. Maybie would fit for aliens. Like the Infector in RS that make them to that Ice Man Garg
#11 Guest_Guest_*
Posted 16 September 2007 - 04:11 PM
But I would like to se a repair unit/building for this mod. And maybie some kind of OrePuff for UF
#12
Posted 16 September 2007 - 06:38 PM
Repair units and buildings are just too buggy. Repair SW feels like the way to go. UF could get a boost in economy but not with ore purifiers.
#13 Guest_Guest_*
Posted 17 September 2007 - 05:30 PM
#15 Guest_196@_*
Posted 22 September 2007 - 12:56 PM
When you do Aliens, and idea is to make there buildings and unit little bit dark and dark cameos tho. So it looks like scary Aliens.
#18 Guest_John Kovalsci_*
Posted 25 September 2007 - 06:48 PM
I was just wondering if you can explain how you are going to do Alien side? I am very exited about aline side in Ra2
Are you going to do organic units or robots(tanks and machines). I would like to se organic units. It may take longer but very good results.
Heres a unit I would like to se
http://www.xcomufo.c...ig/shot0086.png
#20
Posted 09 October 2007 - 10:31 PM
And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
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Be young, have fun, taste ZOMGWTF.
<_<' ...Good day. -F1-
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