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Tol Eressëa MOD in progress


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#61 Grizzlez

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Posted 04 October 2007 - 01:11 PM

this is the wizard im plannig no giving a bear transpormation pwoer to in the future-so ive tried to make it look liek different fur being put together on the clothes
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#62 Guess Who

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Posted 04 October 2007 - 01:16 PM

Lol i was talking to sindarin and i need to know how i can improve it.
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#63 Sindarin

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Posted 04 October 2007 - 01:22 PM

the base is good :-)
U can also add a better definition of front side :-)


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#64 Grizzlez

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Posted 04 October 2007 - 02:25 PM

this is a man of the wood-gave it a random name ;)-still practising with this stuff so give me a chance before i do ti all scratch

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#65 Taralom

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Posted 04 October 2007 - 03:05 PM

Wow,

the face looks good ;)
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#66 Allathar

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Posted 04 October 2007 - 03:22 PM

That's because it's the Evil Men CaH head skin ;)

Good job with it, GW, you should use other EA skins too instead of scratching it every time.
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#67 MajorDima

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Posted 04 October 2007 - 03:38 PM

Nice work grizz, looks good!

#68 Sindarin

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Posted 04 October 2007 - 05:15 PM

This mod will introduce Synergy System

They works so:
We have 3 kind of Horde unit ( Elite, Normal and Mini Hero Horde unit)
This bonus is available only at lv 5 for Normal and Elite Unit
Works like a generic leadership but that infuence only the unit SUB-FACTION

This is a example
RANGE
EXPERIENCE
RESIST_TERROR

That the bonus for the Lothlorien Sub-Faction
So Lorien Warrior Horde gains +20% RANGE at lv 5 ( The Attribute modifier don't infuence THIS Horde )
Lorien Archer Horde Gain RESIST TERROR at lv 5 ( The Attribute modifier don't infuence THIS Horde )
Galadrhim Horde gain +30% EXPERIENCE at lv 5 ( The Attribute modifier don't infuence THIS Horde )

So at lv 5 we have if all this Hordes are nearly
LORIEN WARRIOR HORDE with RESIST TERROR, +30% Exp :xcahik_:
LORIEN ARCHER HORDE with +20% RANGE, +30% Exp ;)
GALADRHIM HORDE with RESIST TERROR, +20% RANGE ;)

This screen show the glow ( each sub faction have different color and different glow fx ) for this bonus.
Special Tnx to Griz to this effect ;)
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In this mod Heroes are HEROES so they cost much that now and we have the attempt to re-balance the game.
So the subfaction and related heros gain particular bonus like this.
A Hero can turn over the fates of the battle but a good sub faction can play also good!

Edited by Sindarin, 04 October 2007 - 05:31 PM.


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#69 Grizzlez

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Posted 04 October 2007 - 05:22 PM

i made one for each sub faction-like one for noldor, one for mirk, one for lothlorien etc

Edit * ye those were my frst two attempts of skinning-so i edited eas ones a bit, but i liek the results so i dotn mind (also i made some grey parts in huduns hair to show him getting perhaps too old for a lto of fighting ;) )

Edited by Grizzlez, 04 October 2007 - 05:25 PM.

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#70 Taralom

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Posted 04 October 2007 - 05:42 PM

oh,

i like the idea.
i'm just having some questions:
1. Every horde has such a power at level 5?
2. Is it random? (except for none-archers of course)
3. Heroes are extra strong?
4. Every sub-faction has it's own glow, can you list the glows you are using for EVERY faction?
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#71 Sindarin

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Posted 04 October 2007 - 05:57 PM

1) - Only ELITE and NORMAL Horde ( But atm i'm thinking also only normal horde)
2) - No isn't random. Every Sub Faction have a particular bonus that we can use in different situation.( This is only an example - Mirkwood Sub faction can have Speed like primary bonus and other ability related with the first - like exp, and range)
3) - NO. Are balanced with the rest of the game. I don't like heroes that hit with bow and make the Sauron's mace damge...or that at lv 1 can make a summon with 50000 dragon.
4) - Atm Griz make Fx!So many fx can be finished in short time...but this mod is in expansion :-)

5) - Other notice...The armor of building are more resistant and in much case (to reality balance) can't be attaked by a Sword or pike ( and this if can attack, make a very little damage) but only by a siege weapon like ents and catapult or similar (also spells).

Edited by Sindarin, 04 October 2007 - 05:59 PM.


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#72 Grizzlez

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Posted 04 October 2007 - 07:51 PM

ok the first pic is the fx for all the sub factions, something small i produced in map.ini sindarin put into coding

elvenfx.JPG

the second pic is another unit-its a new orc (perhaps too bionicle but i like it)

orc.jpg
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#73 Taralom

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Posted 04 October 2007 - 08:01 PM

i don't like the colors.
why don't you change the banners?
A banner for Lothlorien, mirkwood etc.
it's not very original but who cares ;)
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#74 Grizzlez

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Posted 04 October 2007 - 08:07 PM

to be honest i wasnt a huge fan of those fx-but it was difficult because i wasnt totalyl sure of what i was doing
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#75 Grizzlez

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Posted 04 October 2007 - 09:31 PM

ok the wizard gone EVIL

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#76 Sindarin

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Posted 04 October 2007 - 09:41 PM

The orc like me too!


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#77 Grizzlez

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Posted 04 October 2007 - 10:43 PM

dont know if this is what you had in mind, but an uruk whiteguard or something...

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#78 Sindarin

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Posted 05 October 2007 - 08:10 AM

yes can be good! :-)


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#79 Guess Who

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Posted 05 October 2007 - 01:41 PM

Here is a elven eldar which might be included as a elite unit if sindarin approves of it.
elven_eldar.jpg :p
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#80 MajorDima

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Posted 05 October 2007 - 02:17 PM

I think if you would change the arms and legs of the uruk to that dark grey like on its chest then it would look a lot better :p but still it looks very nice.




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