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Day in the life of a voxel


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#1 Mig Eater

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Posted 20 September 2007 - 01:54 PM

This isn’t exactly a tutorial or guide but just some snapshots I took while I was making a vxl to show how I would normally put one together. I thought it might help a few ppl & also explain how I can make them so quickly (this one took over three hours but I had a few breaks). The voxel I’m going to be making is of a Soviet Ilyushin Il-28 “Beagle” attack plane for D-day.

Here is a list of references I’ll used while I’m making the vxl:
Wiki page
FAS
Air Vector

A list of the programs I’ll be using:
Will’s Voxel Editor
VXLSE II
VXLSE III
Photoshop 7

The first thing I would do is convert a diagram of the plane into voxel format to use as a template. This process is complicated so I wont go into details here & just skip to the finished product.

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Next step is to create a grid of the fuselage using the template as a ruff guide. I use the pink colour BTW as it stands out more, so I can see what I’m doing. I wont apply the actual colours until the shape of the plane is done.

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Using the grid I just full in the gaps in-between the grid…

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Until the whole fuselage is done.

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Using another bright colour I mark out the wing & tail.

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Fill in the Wings & make a grid for the engine nacelle.

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Now with the shape of the plane done it’s time to colour it in & do all the details.

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The base colour is applied using seven different shades of grey & the cockpit is marked out.

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Darken edges around the wing & tail, panel lines & cockpit detailed.

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Added Remap, markings & finally removed the template & mirrored the whole thing.

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Now comes the fun part, using VXLSE’s skinning too with Photoshop to add some life to the vxl.

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A lot of layers & shading later if now has a nice metallic look to it.

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For the normals I use a custom script I made for VXLSE II.

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It looks bad but after some touch-ups it looks better then the VXLSE III auto-normal IMO.

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Fin…

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#2 OmegaBolt

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Posted 20 September 2007 - 02:02 PM

This should help people reach your enlightened stage a li'l quicker, though I doubt we'll all be making our own D-Days for a while.

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#3 partyzanPaulZy

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Posted 20 September 2007 - 03:05 PM

Hmm, interesting, nice guide. :lol:
In spite of that, I still prefer making a 3D model, converting and later fixing. :p

Anyway, does the size of the voxel have striking influence on the speed of the game after resizing?

Edited by partyzanPaulZy, 20 September 2007 - 03:07 PM.

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#4 Daz

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Posted 20 September 2007 - 03:11 PM

It had never occurred to me to import plans into VXLSE like you would with a 3d model.
Nice thinking.

Good work as always.

#5 Mig Eater

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Posted 20 September 2007 - 03:40 PM

I've been doing that for about three years now :lol: I was inspired after using G-max for the first time, didn’t get the hang of using G-max but it gave me some good ideas.


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#6 Allied General

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Posted 20 September 2007 - 06:02 PM

its always interesting to see how a artists mind works :lol:
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#7 Romanul

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Posted 21 September 2007 - 05:52 PM

good work
also voxeling includes sketches and i have some of WW2 things tought not many.

#8 Jeeves

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Posted 22 September 2007 - 08:00 AM

I knew about that template thang alreay :sad:
Nice demo, and interesting to see.

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#9 MCV

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Posted 22 September 2007 - 09:54 AM

Well, the template thingy isn't too difficult. I think I managed to make one for a Bradley IFV this morning to thest the technique. Of cource, the diagram i used doesn't have a bottom, so I'm stuck when it comes to depth of the tank, but it's really not that difficult.
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#10 Romanul

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Posted 22 September 2007 - 06:32 PM

i have a question
yes a numb one
i didnt find wills voel editor
were i can find it?

#11 Mig Eater

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Posted 07 November 2007 - 05:44 PM

Sorry to bump an old topic but I was thinking of doing another guide thingy like this but with a tank this time, would anyone be interested?


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#12 Gaffel

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Posted 07 November 2007 - 05:52 PM

Yes a tank would nice, but a video, it is easier to understand. You can film your compuer with Camtasia Studio 4 and convert it to a avi file and then upload it on youtube or rapidshare in a higher quality

Edited by Gaffel, 07 November 2007 - 05:53 PM.


#13 Mig Eater

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Posted 07 November 2007 - 06:02 PM

Nice idea but it would be like a 3 hour long video o.0


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#14 Jeeves

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Posted 08 November 2007 - 06:09 AM

You know I'm interested :p
Especially with camo, tarps, and other texturing techniques

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#15 Gaffel

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Posted 08 November 2007 - 12:52 PM

Nice idea but it would be like a 3 hour long video o.0


I was thinking about that to, but i would only watch beginning, middle and end and some special sceenes that big changes happend.

Edited by Gaffel, 08 November 2007 - 12:53 PM.


#16 Romanul

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Posted 08 November 2007 - 07:50 PM

try google videos there should work

#17 Black Temple Gaurdian

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Posted 11 November 2007 - 03:12 PM

[offtopic]
Google won't work. Google doesn't work like that, all Google does is link you to a page.

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#18 Mig Eater

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Posted 11 November 2007 - 05:05 PM

Well I got Camtasia Studio 5 & had a little play with it. Should be easy to make some tutorial videos, just got to find the time >.>


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#19 SSTG

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Posted 03 December 2010 - 03:59 AM

Thank you mig! I found a use for voxel editor II now! its alot smaller so now I can colour properly!!!!

Edited by SSTG, 03 December 2010 - 04:21 AM.

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