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FC Beta 1.1


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#1 Gamemate

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Posted 20 September 2007 - 02:42 PM

A week has passed and I have been busy with fixing issues mentioned by players and beta testers.

Changes.

Cameos added for all units.

Coorp and UF mcv´s added.

hogo´s maps have been fixed, less light and more AI efficient.

20% smaller infantry, and some minor touchups until the rendered versions are done.

Random player/AI is now working as it should.


Coorp changes.

Buildings stronger but cost more.

Thermion added, cloaked assassin. Places charges on any given object.

Sentry gun got 2 upgrades. Flame and plasma, loses AA ability when upgraded so keep that in mind.

Pause screen GUI fixed.


UF changes.

Ravens can´t land anymore but they are slightly faster.

Transport teleportation animations have been updated.

Overlord has recieved 3 upgrades, but lost the ability to redeploy.

Hunters can deploy and launch barrages of rockets, they are not accurate.


There are more changes but they are mostly minor.

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#2 OmegaBolt

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Posted 20 September 2007 - 04:20 PM

Nice update, though tbh I don't like this idea of a frequent update. Every few months would be better as every week or so seems to remove the point of a private BETA.

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#3 Gamemate

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Posted 20 September 2007 - 04:26 PM

The next public update won´t be for a while, this was just to fix most of the immidiate issues :lol:

This was a one time occurance.
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#4 Hogo

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Posted 20 September 2007 - 04:33 PM

Nice work.

#5 Gaffel

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Posted 20 September 2007 - 07:54 PM

Nice.
Heres a suggestion, when you have new infantry, dont use 20% smaller size please. I dont like them. You could make some kind of patch that not uses them for next version.

Heres a bug I found, the new colors have not STT string.

#6 Gamemate

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Posted 20 September 2007 - 07:59 PM

I can make a patch for larger infantry, not for smaller though. As smaller is default for FC anyway.

I will make sure that all strings are fixed for the next version.
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#7 Nemoricus

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Posted 21 September 2007 - 10:19 AM

Don't inconsistent files cause recon errors? This could cause such a problem.
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#8 Gamemate

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Posted 21 September 2007 - 10:23 AM

Not if the frame count is the same :dry:
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