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GrandMoffDima Ideas


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#1 GrandMoffDima

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Posted 25 September 2007 - 06:48 PM

MoW
New Units
1 Riders of Dol Amroth (More powerful in close combat then rohhirim but they didn't have range attack)
2 Archers Of Belfalas (medium archers like Easterling Archers horde)
3 Lossonarh Axeman(make thame to change those Axemen for dorvinion)
New hero
Beregond Friend of halfings(Powers deside by your own)

Elves
1Rivendell knights(just like knights of Dal Amroth but for Elves)
2Guardians of Lorien (Best Archers in all ower the game) limited to 1 horde
3Healers(I think you understand me)

Dwarves
1Iron Mountain Warriors(best warriors for dwarves weacher then Zealots but...)
2Rangers of Dale(just like you make Dunadain rangers for men)
3Dale Battering Ram(for fust siege weapon)

#2 Sheephoof

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Posted 25 September 2007 - 06:56 PM

MoW
New Units
1 Riders of Dol Amroth (More powerful in close combat then rohhirim but they didn't have range attack)

Umm... aren't they all ready in the game?

2 Archers Of Belfalas (medium archers like Easterling Archers horde)

Good idea but in my opinion Men already have enough strong archers

3 Lossonarh Axeman(make thame to change those Axemen for dorvinion)

Same opinion as above tbh


New hero
Beregond Friend of halfings(Powers deside by your own)

I think Dwarfes already have him (the guy that changes into a bear)... I could be wrong

Elves
1Rivendell knights(just like knights of Dal Amroth but for Elves)

Im against the idea of elves having elite cavalry, especially on the level of KoDA

2Guardians of Lorien (Best Archers in all ower the game) limited to 1 horde

Already have Noldor Archers as a hero horde, bit I suppose maybe...

3Healers(I think you understand me)

I'm sorry I don't :(


Dwarves
1Iron Mountain Warriors(best warriors for dwarves weacher then Zealots but...)

Sounds Cool

2Rangers of Dale(just like you make Dunadain rangers for men)

Dwarfes already have archers from Dale

3Dale Battering Ram(for fust siege weapon)

[i]Dwarfes already have the most feared Seige weapons, adding a battering ram seems a little measly ;)


I like some of your ideas, but maybe to get a more advanced understanding of an idea thread, take a look at MorrisB's ;)

Keep up the good work ;)

#3 IthronAiwendil

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Posted 25 September 2007 - 07:12 PM

Iron Hills Warriors will be added to the Dwarven faction as late-game infantry.

Lossarnach Axemen will be replacing the Hildorien Axemen, so you guessed right ;)

Beregond won't be added, since MotW already has a huge amount of heroes (+their secret hero, Imrahil). BTW, the guy who transforms into a bear is called Grimbeorn ;)

But I guess Sheephoof made some pretty good points there... It's nice to see how many people are offering their ideas ;)

#4 Sheephoof

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Posted 25 September 2007 - 08:09 PM

Yeh - its really great to see a mod where so many people are offering their ideas; BTW sorry about the mistake with Grimbeorn ;)

#5 GrandMoffDima

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Posted 26 September 2007 - 11:14 AM

Ideas 2
ELVES
New Units
1Marchwardens of Lorien
2Druids - leader unit that can summon ash ants
3Ancien Ant - very powerful(4000 hp 500 damdge) unit
4Grean Dragon(May sound like a stupid idea but) grean spirit of lorien a bit weacker then Ware Vorm
New Hero
Cirdan Corabel
Powers
1Liedership(level2) standart leadership
2Ship master(level4) can capture ships
3Wrath of Osse - powerful Shock Wave

Dwarves
1Greate Catapult - buildible from level 3 siege works big and powerful catapult
2Dwarven Berserker - lieder unit that give bonuses agains buildings
3Dwarven Shield Bringer - units in a horde of 3 with huge shields and give dafance bonus to the troops
4Golem (Sorry but i have played too much in D&Dgames) - some good troll type unit

MoW
1Guardians of Eastern Bord - some cheap anti - archer unit
2Sword Master of Minas Tirith - leader unit for MoW - he has power like aragorns sword master
3Men From white Mountain - scout units always stealthed weaponless
4RohirrimBattering Ram - battaring ram With 4 rohhirims very fast

#6 Guest_Guest_Uldimaras_*_*

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Posted 26 September 2007 - 01:42 PM

The problem with these ideas is that mostly very general, and don't go much into details, there is hardly any explanation about them.

Just a few things:
I don't see a dragon fighting along with the good side.
Same goes with a troll\golem fighting together with the dwarves.
Grand catapult imo isn't very original and will be OPed\not very true to lore.

Honestly I don't like those ideas, not a single one.

#7 Sheephoof

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Posted 26 September 2007 - 02:54 PM

GrandMoffDima, in concern to the above post, don;t get discouraged - it's a bit unfair for a person to make a comment like "I don't like a single one", when you're obviously the one making the effort to post your ideas. Just a few things though:

1) Spelling and Grammer - just check through on preview post before you actually post it; makes it look more proffesional and it justifies the time you spent comming up with the ideas :D

2) Possibly try to give a few examples of where some of these ideas come from, just so we can back them up with lord of the rings lore. For example I like your idea of 'Men from the White Mountain' - but where does that idea firt in with tolkien lore? If it does then Great!

3) As far as your powerpoints go, try thinking of something really creative, beyond leaderships, capturing ships and word of power like shockwaves - the more original the better. It doesn't matter if it's impossible to do, because once you have a great idea you can change and tweak it, so it is possible!

-Thanks for the great ideas :)

#8 lycan

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Posted 26 September 2007 - 03:35 PM

and a guest that slacks down helpful people dont get the mod :D


so... uldimarias guy i dont like you not a single bit... tbh u dont deserve to say anything ur a stupid guest that wants to say something mean and not log in to hide your username or your just a pillock or both imo


grand moff dima keep the ideas up, but ithron as already completed the majority of the factions

#9 IthronAiwendil

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Posted 26 September 2007 - 03:41 PM

Only the good factions have space for units. The evil factions have almost been done 100% :D

#10 Uldimaras

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Posted 26 September 2007 - 05:41 PM

GrandMoffDima, in concern to the above post, don;t get discouraged - it's a bit unfair for a person to make a comment like "I don't like a single one", when you're obviously the one making the effort to post your ideas.


Its fair, it is my opinion.
I'm not saying ideas shouldn't be suggested I just don't like those.

and a guest that slacks down helpful people dont get the mod :)


so... uldimarias guy i dont like you not a single bit... tbh u dont deserve to say anything ur a stupid guest that wants to say something mean and not log in to hide your username or your just a pillock or both imo


I'm not a guest, I wasn't logged in.
I don't care if you like me tbh, I don't slack down anyone, those ideas are either over the top or really lacking.

#11 Sheephoof

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Posted 26 September 2007 - 05:51 PM

Those ideas are most certainly not over the top, and as far as elvenfury's post goes, he seems to be a good person with an ability of saying the right thing in the wrong way :)

He, like I, simply feels fustrated at your post. When people contribute and other smash them down unconstructively... so hows about this. You make a longer and more constructive post about what you don't like and why; then at the end suggest some of your ideas. The icing on the cake would be to find something he said you do like, and possibly suggest some expansion on it.

I'm sure people are always open to constructive criticism; hell I'd appreciate some on my thread and I'm sure MorrisB and Captain Berether (sorry if I spelt you're name wrong, my memory aint great).

So lets just move foward instead of backwards ;)

Now BTW I like the idea of druids - can you explain them to me a little more? ;)

#12 Puppeteer

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Posted 26 September 2007 - 06:04 PM

I like the idea of a Druid but perhaps it is a bit too much for a unit to summon Ents. OR have him cost say, 1000, and then can like a Thrall Master turn into an Ent with melee, an Ent which throws rocks and when at like 5% health turns to a burning ent, running around for say 30seconds setting things on fire then dies.

#13 IthronAiwendil

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Posted 26 September 2007 - 06:25 PM

Check MB's idea topic and see his ideas for the Elven Sage :) Because that unit is going to be implemented...

#14 Sheephoof

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Posted 26 September 2007 - 06:27 PM

Or instead what might be cool, is now that we have the entlings unit have a 10 pp spell called "Awaken the Trees" for elves. Like in the film when Legolas explained to Gimli that the elves started waking up the trees; well if you make a small AoE and for every tree you get a single enting. You might have to make a new unit, and change the horde size to one (like the spiderling summon spell) but what wouldn't be too hard.

#15 MorrisB

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Posted 26 September 2007 - 07:46 PM

The question is: can it be done that the player would get one Entling (or Huorn or whatever) for EVERY single tree ? Entlings can be summoned as single units. Trees can be "destroyed" by spell power (like "Devastation"). Butcan be the two combined like this ? ;) ...

PS (to Ithron): ...WHAT ?!? You'll add the Elven Sage ? OMG !!! Thanks, Ithron :)
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#16 Sheephoof

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Posted 26 September 2007 - 07:53 PM

I hope so ;), but I'm more a wannabe coder than a person who might actually have a head or tails about how to answer your question :)

#17 GrandMoffDima

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Posted 15 October 2007 - 02:35 PM

Elves
New inn units
1 Gondolin Avenger
Nomber in horde - 1
Health - 750
Damadge - 120
Has no upgrades comes like berserker Can be upgraded only to 5th level
Abilities
1Swords of Gondolin - Give him + 200% of damadge has impact attack for 30 seconds (level1)
2Heal of Elders - has boost on +25%regeneration speed of all allies nearby (level 3)
Buildible from level 2elven barracks
Lone elves that remember fall of gondolin and want to take their revenge !

2 Machwarden of Lorien
Nomber in horde - 8
Health - 450
Damadge Close - 50
Damadge Range - 120
Has Winds of Lorien Upgrade wich gives +50% of speed
Abilities
Toggle Weapon (level 1)
Move Unseen (level 3)




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