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#21 Noek1993

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Posted 29 September 2007 - 03:09 PM

It still dont work, I need some help

#22 GodSun666

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Posted 30 September 2007 - 10:29 AM

UMFBASE

<ProductionUpdate
				id="ModuleTag_ProductionUpdate"
				GiveNoXP="true"
				Type="INFANTRY" />
			<QueueProductionExitUpdate
				id="ModuleTag_QueueProductionExitUpdate"
				PlacementViewAngle="45d"
				ExitDelay="10">
				<UnitCreatePoint
					x="-51.86"
					y="2.47" />
				<NaturalRallyPoint
					x="-115.98"
					y="2.47" />
			</QueueProductionExitUpdate>

Delete that or do you want it still to be a mutant hovel ??

	  <AISpecialPowerUpdate
				id="ModuleTag_MutantHovelMakeMutants"
				CommandButtonName="Command_ConstructMutants"
				SpecialPowerRadius="-1.0"
				SpecialPowerAIType="SPECIAL_POWER_REINFORCEMENT" />


AI Thinks its an Mutant hovel :S? ... hmm beter delete/replace that to !
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#23 Noek1993

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Posted 01 October 2007 - 06:50 PM

its a mutant hovel + a base




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