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#161 some_weirdGuy

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Posted 06 April 2008 - 09:13 AM

oooo, nice ion cannon

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#162 EcclairLS

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Posted 06 April 2008 - 09:32 AM

LOL... ive forgot one thing (edits last post)...
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#163 EcclairLS

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Posted 06 April 2008 - 01:50 PM

An update in the AI - Offensive AI...

Here's screenies in Team Alliance...

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and ofcourse i dont wanna miss the action so i joined the onslaught

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and for the Ion Cannon Screeny... check Page 8 for it..
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#164 Guest_Darknessvolt_*

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Posted 18 April 2008 - 03:54 AM

Pretty nice mod there! You should get hosted!

#165 Allied General

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Posted 02 May 2008 - 04:32 PM

cnc source had a shp library at one point which had converted terran blood death and gamemate death anims.
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#166 SSTG

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Posted 12 May 2008 - 10:52 AM

that blue ring the rocketeers are firing is that from RS? or was it from the RAkiller mod?
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#167 EcclairLS

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Posted 12 May 2008 - 01:12 PM

ahh... gamemates FC mod... cheers to him..
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#168 SSTG

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Posted 12 May 2008 - 09:24 PM

Damn kinda wanted to use that animation but dont have the beta I think could be on my laptop

edit wait I still do! might have a peek though I dunno if I'll use much

Edited by SSTG, 13 May 2008 - 08:23 AM.

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#169 EcclairLS

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Posted 27 December 2011 - 02:27 PM

Big bump.

After a few years hiatus. I'm back to resume modding again. But then again, I lost all of my old mod files so I'll have to start from scratch. Since I just came back I need to practice doing my vxls and stuffs. I'll be updating or cleaning this thread if i have any updates to share. For the mean time I'll just post a screenie or so within the week. Oh yea, I'll be using Ares since it has "Sugoi" features in it. :thumbsupsmiley:

Edited by n0th1nG sp3c1aL, 27 December 2011 - 02:27 PM.

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#170 OmegaBolt

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Posted 27 December 2011 - 05:15 PM

Should be interesting, I'll be watching.

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#171 EcclairLS

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Posted 28 December 2011 - 12:49 AM

I'll start with introducing a rather new (but old) superweapon

System Hack - Using the old Psychic Dominator code (since Yuri is dead to me anyway) Alliance Satellites will hack into the vehicles systems causing them to lose control and respond to the Satellite's commands (rather mind controlled).

Only works against vehicle types.

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#172 EcclairLS

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Posted 31 December 2011 - 10:46 AM

My first voxel for ages. I know its tiny. I'll remake the whole thing later.

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In-game

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Edit ::

Voxel v2 (But still small.)

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Edited by n0th1nG sp3c1aL, 31 December 2011 - 01:59 PM.

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#173 Graion Dilach

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Posted 31 December 2011 - 05:18 PM

Between the time you left and came back, a new era of voxel detailing came, leaded by Azri_Apoc and Bu7loos... it'd be wise to mimic either of them at voxelling (Personally, since I seen a 360 gif, I dislike Bu7loos's linear shading, Azri's more smooth). I strongly suggest you to check the 360 gifs at the end of those topics.

Their 360 gifs and their released voxels could be used as template (Azri's are on YRArg).

Edited by Graion Dilach, 31 December 2011 - 05:18 PM.

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#174 EcclairLS

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Posted 01 January 2012 - 03:20 AM

I still have problems with textures but i think i'll overcome that. and thx for the reference.
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#175 OmegaBolt

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Posted 01 January 2012 - 12:59 PM

You should try exporting the texture into a bitmap and editing that, rather than texturing in VXLSE. It may feel easier.

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#176 EcclairLS

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Posted 02 January 2012 - 11:25 AM

Let's see hmm.

Final version i think, not yet done with the details.

Left Side - Single Barrel
Right Side - Twin Barrel


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#177 Romanul

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Posted 03 January 2012 - 07:33 AM

I gotta say, you became better at modding. And voxels look decent, except that the double barreled version looks... awkward. Looks like both barrels were merged.

Also, you ought to detail the top of the turrent, it looks kinda bland.

Shading - all edges need a bit more shading AKA giving some darkness to them.

The turret should be darker IMO. Some darker gray would be nice, but not extremely dark.
Normals - Don't know, I'd love other people's opinions here - but I think the normals in some places don't look alright...

#178 Graion Dilach

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Posted 04 January 2012 - 07:41 PM

Could you create a 360 gif? That could certainly show us the voxel and point out the issues.
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

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