New models
#1 Guest_Guest_Mike_*_*
Posted 03 October 2007 - 04:33 PM
Thanks
#2
Posted 03 October 2007 - 04:37 PM
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#3 Guest_Guest_Mike_*_*
Posted 03 October 2007 - 05:11 PM
#4
Posted 03 October 2007 - 05:19 PM
Select the bounding box mesh and click the OBBox (it might say Bounding Box actually) option in the W3D tools rollout.
That tells the game to consider your box as a bounding box rather than part of the model.
#5 Guest_Guest_Mike_*_*
Posted 03 October 2007 - 07:02 PM
ps- is there a way to round off square corners in 3dsmax?
#6
Posted 03 October 2007 - 09:06 PM
#8
Posted 04 October 2007 - 06:58 AM
#9 Guest_Guest_Mike_*_*
Posted 04 October 2007 - 02:57 PM
#11 Guest_Guest_Mike_*_*
Posted 04 October 2007 - 03:51 PM
#13 Guest_Guest_Mike_*_*
Posted 04 October 2007 - 04:32 PM
Could you possible write a tutorial about building a new unit in max?
#14
Posted 04 October 2007 - 04:40 PM
I have. The tutorial is based in gmax but the basic fundamentals are still the same for 3DS Max.
More advanced one coming soon.
#15 Guest_Guest_Mike_*_*
Posted 04 October 2007 - 04:45 PM
#17 Guest_Guest_Mike_*_*
Posted 04 October 2007 - 04:56 PM
#19
Posted 04 October 2007 - 06:28 PM
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