Cinematic Cutscenes
#2
Posted 05 October 2007 - 02:39 AM
There might not be enough in the movies alone while it would take forever to do everything ourselves.
#3
Posted 05 October 2007 - 02:48 AM
So I'm going to have to go with 'make them ourselves'
\\\"Just make the models and worry about the poly counts later.\\\"
#4
Posted 05 October 2007 - 10:55 AM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#5
Posted 05 October 2007 - 11:14 AM
#8
Posted 05 October 2007 - 10:46 PM
#9
Posted 05 October 2007 - 11:09 PM
Many teens today would be mad if Myspace or Facebook had a system failure
and was completely destroyed. If you are one of the people that would
be nicely helping those teens get happy again, copy and paste this into your signature.
#11
Posted 06 October 2007 - 09:08 AM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#12
Posted 06 October 2007 - 12:34 PM
#14
Posted 07 October 2007 - 03:56 PM
Yeah, that is a good point. We can use the higher poly models ingame on scripted maps.
As long as it didnt lag game or something. I saw some really nice scripted movies from maps for Bfme2 that
were lagged to hell just because camera angles an such. So as long as we can stay off these problems i am for it.
And again, it would take forever to render many frames on a high-detail environment in Max.
I have access to one really good computer with max9 instaled that is free at weekends. So i belive that i can render even really long scenes
#15
Posted 07 October 2007 - 04:20 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#17
Posted 07 October 2007 - 07:56 PM
#18
Posted 07 October 2007 - 08:26 PM
#19
Posted 07 October 2007 - 10:22 PM
Look at World In Conflict by the way - the ingame cutscenes in there are great, and use dialogue close up etc. It'll just fit better with the graphics ingame imo - it'll have the same lighting and environments as the maps you'll soon be fighting over.
Edited by Torn, 07 October 2007 - 10:23 PM.
#20
Posted 08 October 2007 - 08:20 PM
Edited by pipinowns, 08 October 2007 - 08:21 PM.
Many teens today would be mad if Myspace or Facebook had a system failure
and was completely destroyed. If you are one of the people that would
be nicely helping those teens get happy again, copy and paste this into your signature.
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