Jump to content


Photo

voxel question


  • Please log in to reply
9 replies to this topic

#1 Romanul

Romanul

    title available

  • Hosted
  • 2,461 posts
  • Location:Romania,Bucharest

Posted 05 October 2007 - 01:42 PM

hi

i have a question about removing remap
how to add it and remove it
i want to remake (totally) the demo truck by Napalm

#2 imarafan

imarafan
  • Members
  • 148 posts
  • Location:green o.o
  • Projects:c&c metropolis (the name may change)
  •  Holas the cat

Posted 05 October 2007 - 02:02 PM

HOLAS: ™

you only should take all the red of the voxel... that's the remap color

i think is that right? o.o
i are a cat full of HOLAS..... delivering HOLAS to the world o.o

#3 OmegaBolt

OmegaBolt

    Lost In The New Real

  • Hosted
  • 6,273 posts
  • Location:London, England
  • Projects:Red-Resurrection
  •  O'Bolt

Posted 05 October 2007 - 02:39 PM

When you look at the palette, the longest list of red is the remap.

Posted Image

Posted ImagePosted ImagePosted ImagePosted Image


#4 Romanul

Romanul

    title available

  • Hosted
  • 2,461 posts
  • Location:Romania,Bucharest

Posted 05 October 2007 - 06:17 PM

thanks

#5 Romanul

Romanul

    title available

  • Hosted
  • 2,461 posts
  • Location:Romania,Bucharest

Posted 08 October 2007 - 06:29 PM

sorry for bumping but how can i add a turret?
im just begginer in voxeling

#6 OmegaBolt

OmegaBolt

    Lost In The New Real

  • Hosted
  • 6,273 posts
  • Location:London, England
  • Projects:Red-Resurrection
  •  O'Bolt

Posted 08 October 2007 - 07:45 PM

A turret is a separate voxel from the body. Just make it like the body, but call it [body vxl name]tur.vxl and make sure the unit in the rules ini has Turret=yes on them to use it ingame.

Posted Image

Posted ImagePosted ImagePosted ImagePosted Image


#7 partyzanPaulZy

partyzanPaulZy

    "quarawr!"

  • Members
  • 576 posts
  • Location:The Czech Republic
  • Projects:Corruption Of Power - YR mod
  •  doing my mod alone till 1st release (then will see)

Posted 09 October 2007 - 03:55 PM

Do the same with a barl (barrel) and don't forget on a HVA files. :p
Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#8 L0N3 W0LF

L0N3 W0LF

    The Guy Who Cracked A Wall With His Fist

  • Hosted
  • 116 posts
  • Location:Suvadhiva, Maldives
  • Projects:World War III
  •  The Guy Behind The Specs

Posted 09 October 2007 - 04:15 PM

a kewl tip for the new voxeller...

The same way that you make three separate voxels... you can make all three animated independantly...

Body: you can animate the body with multiple sections and a specific hva file... this is animated only when the body is active (such as when moving)

Turret: Animate the turret in the same way... this also animates whe active (such as when firing a projectile)

Barl: same here 2... the only thing is that animating this creates a tremendous effect...also when firing... in gattling tank/cannon, the barrel rolls when firing...this is done by animating the barrel....

What Do You Do When Your Crush Diches You?.. I Punched a Brick Wall With My Fist... Cracked The Wall... Also... I Cracked My Fist..
Posted Image
If You Risk Everything... You End Up With Nothing...... Thats Why I Never Risk Anything...


#9 TX1138

TX1138

    TEXT UNRELATED

  • Project Team
  • 866 posts
  • Location:Australia
  • Projects:...
  •  Giant Spectrum Panda

Posted 09 October 2007 - 11:54 PM

Barrels don't animate, only turrets and the body can animate :lol: Please don't spread false rumors to new voxellers.
Posted Image

Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#10 MCV

MCV

    title available

  • Hosted
  • 737 posts
  • Location:Norway, land of the Moose
  • Projects:Uh... I'm writing a NGE/GitS/Lain/Snow Crash crossover fanfic?
  •  Decipherer of Paradox' legal talk.

Posted 10 October 2007 - 05:05 AM

Just to clear this up, the Gattling Tank's "barrels" are sections of the turret, hence why they can be animated.
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users