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#21 Nolis

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Posted 10 October 2007 - 12:21 PM

I have a problem at matching textures but I am sure that I can improve...
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#22 Nolis

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Posted 13 October 2007 - 02:59 PM

This is a new map I made and I believe it's good...

Test2.JPG
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#23 m@tt

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Posted 13 October 2007 - 04:22 PM

Smooth those river banks! If you're worried about smooth banks being passable, just paint the area as impassable.

Texturing is better too, although the road might stand out a bit too much.

You're getting the idea right for the walkable river bits, although you need to cover up the different alpha levels a bit more. As well as a few more rocks, use some grass/shrubs too.
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#24 lycan

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Posted 13 October 2007 - 05:31 PM

nice nice river needs improving and the banks as well imo but a good start well done very good indeed :crazed:

#25 Nolis

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Posted 14 October 2007 - 11:08 AM

There are lots of rocks but they can't be seen cause of the colour about the others I'll try to fix them...

**edit**
I made some changes:
Test_2_ex.JPG
Test2_ex.JPG

Edited by Nolis, 14 October 2007 - 11:27 AM.

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#26 Bart

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Posted 15 October 2007 - 08:01 AM

If you want the river banks to be cliffs, replace the ford with a bridge and don't smoothen the edge of the actual river plane.
If you don't want the river banks to be cliffs, smooth them some more and add more stones and shrubbery :)
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#27 snoopyzero

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Posted 15 October 2007 - 01:50 PM

you aren't bad but you need to train abit, you use the wrong textures, don't use rock-textures for flat plains.
mix your rtextures more, in nature aren't archetypes, it's unsymetrical and wild. so try to perform your map.

but these maps are much more better than your first ones :)


€dit: use much more objects :p

Edited by snoopyzero, 15 October 2007 - 01:52 PM.

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