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CNC Fallout - A Total Conversion Mod for Command and Conquer 3


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#21 Henford

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Posted 16 October 2007 - 09:10 AM

Thanks!

#22 Phil

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Posted 16 October 2007 - 09:17 AM

I'll have to agree with Hostile. Only thing I wonder is if this artillery wouldn't topple over because of the immense recoil. Seeing as it's almost higher than it is long, this might be a problem in the real world.

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#23 Henford

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Posted 16 October 2007 - 09:26 AM

I actually was tossing up to put support brackets in. I had them in the original Generals version, however, in game, brackets made the unit look a little "busy". I do love the unit however, definately my favourite so far.

#24 Helge129

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Posted 16 October 2007 - 09:28 AM

what about making it lower or longer?

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#25 Henford

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Posted 16 October 2007 - 12:45 PM

To be honest, I wanted to keep it as close to the original one for generals as possible. It's kind of a nostalgic thing for me.

#26 Alias

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Posted 16 October 2007 - 01:13 PM

Awesome. Australia in a mod.
This is what I like to see. :p

Best of luck and keep up the good work.

#27 killakanz

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Posted 17 October 2007 - 05:19 PM

I think it's gonna flip over backwards when it fires.
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#28 Henford

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Posted 19 October 2007 - 06:01 AM

In real life, yes, it most likely would flip over.

I did have brackets on the original model, however I removed them as a matter of looks, it just looked a little cluttered with the brackets on. (especially when deployed)

#29 Henford

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Posted 01 November 2007 - 09:46 AM

So much news I don’t know where to begin!

First things first, The Official Fallout Forums are now online! What are you waiting for? Get on and start chatting!

I have also been making entries in my development blog. Click here to see how I have been progressing with the mod.

Finally, I have uploaded a brand spankin’ new NATO M1A2 Abrams render! Head on over to the media section to check it out.




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