Walls
#1
Posted 08 October 2007 - 03:51 PM
i'm wondering how i can make walls invincible for Arrows, swords, pikes and other melee and ranged weapons.
it's a bit unrealistic to see dwarves with axes tear down walls.
Trolls and other siege weapons or creatures strong enough to break down walls must be capable of attacking walls though
please take note that, until further notice, I don't care, so get lost.
#2
Posted 08 October 2007 - 04:14 PM
Edited by King of Universe, 08 October 2007 - 04:14 PM.
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#3
Posted 08 October 2007 - 04:22 PM
will do. Not sure if i'm that advanced though
edit: nope, can't seem to find it... It uses fortress armor but in Armor.INI there is only unit armors.
or i'm very very blind.
Edited by Taralom, 08 October 2007 - 04:35 PM.
please take note that, until further notice, I don't care, so get lost.
#4
Posted 08 October 2007 - 04:36 PM
hmm,
will do. Not sure if i'm that advanced though
edit: nope, can't seem to find it... It uses fortress armor but in Armor.INI there is only unit armors.
or i'm very very blind.
tis pretty simple
in the walls object code see what ArmorSet it uses
then go to armor.ini
if its not already got its own one, make a new one (ie if its likely another object has the same one)
and make its armor effectiveness be like 100000000% from pikes and whatever you want and only from siege give it a lowerish one =)
A light from the shadow shall spring.
#5
Posted 08 October 2007 - 08:30 PM
Armor = DEFAULT 5% ; this sets the level for all nonspecified damage types Originally 25%
Armor = CRUSH 1% ; horseman damage
Armor = SLASH 5% ; soldier damage Originally 25%
Armor = SPECIALIST 5% ; Originally 25%
Armor = CAVALRY 5% ; Originally 25%
Armor = PIERCE 5% ; archer damage
Armor = FLAME 10% ; fire damage
Armor = FROST 10% ;
Armor = LOGICAL_FIRE 0% ; fire logic
Armor = SIEGE 75% ; siege damage
Armor = STRUCTURAL 5% ; Grond damage destroys all.
Armor = HERO 50% ; Hero damage
Armor = HERO_RANGED 25% ; Hero bow damage
Armor = LOGICAL_FIRE 0%
End
This is the armor set that u can find in armor.ini
So this is a little example.
If an archer (pierce weapon) make 100 of damage ( full % is 100%) you can reduce the percentage of the endured damage at the value that u want.
In this situation if the original damage was 100 from one pierce wepon, with the reduction at 5% the pierce make 5 point of damage Vs Citadel
If u made a value like 0% the fortress becomes unselectable from archer and unit that make pierce damage.
:-)
Edited by Sindarin, 08 October 2007 - 08:31 PM.
#6
Posted 09 October 2007 - 06:23 AM
A light from the shadow shall spring.
#7
Posted 09 October 2007 - 06:36 AM
i don't have much time right now, but in the midday i'll give it another try
please take note that, until further notice, I don't care, so get lost.
#8
Posted 09 October 2007 - 07:29 AM
#9
Posted 06 March 2008 - 02:12 PM
My question is what does it means when there are a double column of wall code like this:
Armor DefaultWallArmor ; generic wall armor Armor = DEFAULT 0%;10% Armor = SIEGE 100%;siege damage Armor = PIERCE 0%;5%;archer damage Armor = FLAME 0%;5%; Armor = STRUCTURAL 0%;200%;structural damage Armor = LOGICAL_FIRE 0%;1% ;Fire ; Armor = CRUSH 10%;; End
What column count in the game?
And also where can I change the wall health?
Edited by fistersn, 06 March 2008 - 02:59 PM.
#10
Posted 06 March 2008 - 03:51 PM
about health you can find all health , damage in gamedata.ini ..
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