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#1 Taralom

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Posted 08 October 2007 - 03:51 PM

hi,

i'm wondering how i can make walls invincible for Arrows, swords, pikes and other melee and ranged weapons.

it's a bit unrealistic to see dwarves with axes tear down walls.

Trolls and other siege weapons or creatures strong enough to break down walls must be capable of attacking walls though
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#2 King of Universe

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Posted 08 October 2007 - 04:14 PM

Mess with the wall's armor. Find out which armor the wall is using, and edit it in armor.ini

Edited by King of Universe, 08 October 2007 - 04:14 PM.

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#3 Taralom

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Posted 08 October 2007 - 04:22 PM

hmm,

will do. Not sure if i'm that advanced though :p

edit: nope, can't seem to find it... It uses fortress armor but in Armor.INI there is only unit armors.
or i'm very very blind.

Edited by Taralom, 08 October 2007 - 04:35 PM.

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#4 jimiojoe

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Posted 08 October 2007 - 04:36 PM

hmm,

will do. Not sure if i'm that advanced though :p

edit: nope, can't seem to find it... It uses fortress armor but in Armor.INI there is only unit armors.
or i'm very very blind.


tis pretty simple

in the walls object code see what ArmorSet it uses
then go to armor.ini

if its not already got its own one, make a new one (ie if its likely another object has the same one)
and make its armor effectiveness be like 100000000% from pikes and whatever you want and only from siege give it a lowerish one =)
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#5 Sindarin

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Posted 08 October 2007 - 08:30 PM

Armor CitadelFortressArmor
Armor = DEFAULT 5% ; this sets the level for all nonspecified damage types Originally 25%
Armor = CRUSH 1% ; horseman damage
Armor = SLASH 5% ; soldier damage Originally 25%
Armor = SPECIALIST 5% ; Originally 25%
Armor = CAVALRY 5% ; Originally 25%
Armor = PIERCE 5% ; archer damage
Armor = FLAME 10% ; fire damage
Armor = FROST 10% ;
Armor = LOGICAL_FIRE 0% ; fire logic
Armor = SIEGE 75% ; siege damage
Armor = STRUCTURAL 5% ; Grond damage destroys all.
Armor = HERO 50% ; Hero damage
Armor = HERO_RANGED 25% ; Hero bow damage
Armor = LOGICAL_FIRE 0%
End

This is the armor set that u can find in armor.ini
So this is a little example.
If an archer (pierce weapon) make 100 of damage ( full % is 100%) you can reduce the percentage of the endured damage at the value that u want.
In this situation if the original damage was 100 from one pierce wepon, with the reduction at 5% the pierce make 5 point of damage Vs Citadel
If u made a value like 0% the fortress becomes unselectable from archer and unit that make pierce damage.

:-)

Edited by Sindarin, 08 October 2007 - 08:31 PM.


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#6 jimiojoe

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Posted 09 October 2007 - 06:23 AM

is frost damage a ROTWK thing?
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#7 Taralom

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Posted 09 October 2007 - 06:36 AM

It's tougher than i thought it would be.
i don't have much time right now, but in the midday i'll give it another try
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#8 Sindarin

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Posted 09 October 2007 - 07:29 AM

yes frost dmg is for Rotwk


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#9 fistersn

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Posted 06 March 2008 - 02:12 PM

I can see that this is a bit old topics, but instead of creating a new one, it think that my question will fit inn in this.

My question is what does it means when there are a double column of wall code like this:

Armor DefaultWallArmor		 ; generic wall armor 
  Armor = DEFAULT		0%;10%
  Armor = SIEGE		 100%;siege damage
  Armor = PIERCE		  0%;5%;archer damage
  Armor = FLAME		   0%;5%;
  Armor = STRUCTURAL	 0%;200%;structural damage
  Armor = LOGICAL_FIRE	  0%;1%	;Fire
; Armor = CRUSH   10%;;
End

What column count in the game?
And also where can I change the wall health?

Edited by fistersn, 06 March 2008 - 02:59 PM.


#10 Dwar the wolf

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Posted 06 March 2008 - 03:51 PM

well a column explain to computer not to read the words after i.e 0%;10% don't read 10%..

about health you can find all health , damage in gamedata.ini ..




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