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#1 L0N3 W0LF

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Posted 09 October 2007 - 04:29 PM

I remmember reading about new missile type in Rock Patch or NPatch... but I can't seem to find it anywhere in the MDK... is that an Unofficial feature?, or its disabled in NPatch? cox that would be of a hell of a use it its still there... :p

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#2 imarafan

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Posted 09 October 2007 - 04:32 PM

HOLAS: ™


oh yeah... i had a lot of troubles with this.... but the code still working.... anyways.... i don-t have it right now so i cant help you :p

if you don't recieve an answer till tomorrow... i will bring you the code
i are a cat full of HOLAS..... delivering HOLAS to the world o.o

#3 Gaffel

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Posted 09 October 2007 - 07:53 PM

yes this is a bug in the MDK, it dont exist. VK should fix this
I have the code if u wanted but I removed the explanation for the codes but you could just look at the orginal tags.

[AircraftTypes]
xx=infrrocket

[infrrocket]
UIName=Name:infrrocket
Name=Missile
FireAngle=1
Strength=200
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=24
Owner=Russians,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=V3Attack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
IsCustomMissile=yes
MissileWarhead=InfRocketWH
MissileEliteWarhead=InfRocketWHE
MissilePauseFrames=10
MissileTiltFrames=20
MissilePitchInitial=0
MissilePitchFinal=0.5
MissileTurnRate=0.08
MissileAcceleration=3
MissileAltitude=2000
MissileDamage=500
MissileEliteDamage=700
MissileBodyLength=275
MissileLazyCurve=yes


Edited by Gaffel, 09 October 2007 - 07:54 PM.


#4 imarafan

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Posted 10 October 2007 - 11:47 AM

HOLAS: ™

there you go with the explanation

IsCustomMissile=yes ;this tells the game that this AircraftType is a custom missile type
MissileWarhead=THWKWH
MissileEliteWarhead=THWKEWH
MissilePauseFrames=0 ;How many frames the rocket pauses on the launcher before tilting
MissileTiltFrames=60 ;How many frames it takes for the missile to tilt to firing position
MissilePitchInitial=0.21 ;Starting pitch of the missile before tilting up (0=horizontal, 1=vertical)
MissilePitchFinal=0.5 ;Ending pitch of the missile after tilting up; now it fires
MissileTurnRate=0.05 ;Pitch maneuverability of missile in air. Adjust by trial and error.
MissileAcceleration=0.4 ;This much is added to the missile's velocity each frame during launch
MissileAltitude=768 ;Cruising altitude in leptons: at this height missile BEGINS leveling off
MissileDamage=200 ;Exploding missile does this much damage (at center of explosion, presumably).
MissileEliteDamage=400 ;Exploding eltite missile does this much damage.
MissileBodyLength=256 ;The body of the rocket is this many leptons long
MissileLazyCurve=yes ;The rocket's path is a big, lazy curve. V3 yes. DMisl no.


i are a cat full of HOLAS..... delivering HOLAS to the world o.o

#5 VK

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Posted 11 October 2007 - 04:58 PM

Custom missiles types is unofficial feature, because it isn't work right.
Only few parameters supported, try both MissileLazyCurve=yes and MissileLazyCurve=no for example, because PD don't finish it.

I don't want to heard every day: "Why MissileLazyCurve=yes don't work?", so I don't include it to MDK.
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#6 Nikola_Tesla

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Posted 22 October 2007 - 04:29 AM

Then why don't you fix it?

#7 L0N3 W0LF

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Posted 23 October 2007 - 06:52 AM

it works as it is... and its UNOFFICIAL because he DOESN'T want to be pestered with bug reporting.... VK blames PD..... arhhhh... why can't these two get along........ you are like Sylvestre and Tweaty...

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#8 VK

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Posted 23 October 2007 - 02:12 PM

it works as it is... and its UNOFFICIAL because he DOESN'T want to be pestered with bug reporting.... VK blames PD..... arhhhh... why can't these two get along........ you are like Sylvestre and Tweaty...

I simple don't want. set dot here. your forget that this is my project and I decide that I should do.
I don't decide that you should add to your mod, isn't it?
PD didn't finish it and release it as full feature.
When I ask him on MSN about it, he said "probably. you should fix it".

It will be fixed, when I will delete old PD code related with it.
This not a secret - a new NP versions contains less and less PD's code.
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#9 Gaffel

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Posted 23 October 2007 - 04:27 PM

are you going to replace PDs code with your so the future is still there or just remove it?

Edited by Gaffel, 23 October 2007 - 04:27 PM.


#10 VK

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Posted 23 October 2007 - 05:21 PM

are you going to replace PDs code with your so the future is still there or just remove it?

not now. But when I will replace code, yes I will save feature.
now I have other plans....NPAE secret feature :)
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#11 Guest_Guest_*

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Posted 24 October 2007 - 08:45 AM

are you going to replace PDs code with your so the future is still there or just remove it?

not now. But when I will replace code, yes I will save feature.
now I have other plans....NPAE secret feature :)

plz dont have secrets with NPAE progress. It makes the patch lose fans and people are less visiting NPatch forum. Keep us updated like PD

#12 VK

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Posted 24 October 2007 - 03:40 PM

plz dont have secrets with NPAE progress. It makes the patch lose fans and people are less visiting NPatch forum. Keep us updated like PD

this is secret feature....in any way you will see it at the nearest time I think.
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#13 Nikola_Tesla

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Posted 11 November 2007 - 04:29 AM

Okay, this is a little program I created called "Missile Creator". It provides an easy way of coding custom missile types.

EDIT: Updated version. List of Missile Types instead of different buttons, and it doesn't add the "Image=" tag unless an image is specified.
EDIT: Sorry about making you have to download a new version again. This update of the program is simple, it changes the list box into a drop-down list, and the icon for the program is improved slightly.

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Edited by Nikola_Tesla, 27 November 2007 - 05:42 AM.


#14 Dupl3xxx

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Posted 12 November 2007 - 06:38 PM

Genius!!! Thanks!

#15 VK

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Posted 13 November 2007 - 06:26 AM

You should turn off resizing of form.

Edited by VK, 13 November 2007 - 06:27 AM.

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#16 Romanul

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Posted 13 November 2007 - 11:54 AM

he should release it here

http://forums.revora...p?showforum=228




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