A Little question
#1
Posted 09 October 2007 - 04:29 PM
What Do You Do When Your Crush Diches You?.. I Punched a Brick Wall With My Fist... Cracked The Wall... Also... I Cracked My Fist..
If You Risk Everything... You End Up With Nothing...... Thats Why I Never Risk Anything...
#2
Posted 09 October 2007 - 04:32 PM
oh yeah... i had a lot of troubles with this.... but the code still working.... anyways.... i don-t have it right now so i cant help you
if you don't recieve an answer till tomorrow... i will bring you the code
#3
Posted 09 October 2007 - 07:53 PM
I have the code if u wanted but I removed the explanation for the codes but you could just look at the orginal tags.
[AircraftTypes]
xx=infrrocket
[infrrocket]
UIName=Name:infrrocket
Name=Missile
FireAngle=1
Strength=200
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=24
Owner=Russians,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=V3Attack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
IsCustomMissile=yes
MissileWarhead=InfRocketWH
MissileEliteWarhead=InfRocketWHE
MissilePauseFrames=10
MissileTiltFrames=20
MissilePitchInitial=0
MissilePitchFinal=0.5
MissileTurnRate=0.08
MissileAcceleration=3
MissileAltitude=2000
MissileDamage=500
MissileEliteDamage=700
MissileBodyLength=275
MissileLazyCurve=yes
Edited by Gaffel, 09 October 2007 - 07:54 PM.
#4
Posted 10 October 2007 - 11:47 AM
there you go with the explanation
IsCustomMissile=yes ;this tells the game that this AircraftType is a custom missile type
MissileWarhead=THWKWH
MissileEliteWarhead=THWKEWH
MissilePauseFrames=0 ;How many frames the rocket pauses on the launcher before tilting
MissileTiltFrames=60 ;How many frames it takes for the missile to tilt to firing position
MissilePitchInitial=0.21 ;Starting pitch of the missile before tilting up (0=horizontal, 1=vertical)
MissilePitchFinal=0.5 ;Ending pitch of the missile after tilting up; now it fires
MissileTurnRate=0.05 ;Pitch maneuverability of missile in air. Adjust by trial and error.
MissileAcceleration=0.4 ;This much is added to the missile's velocity each frame during launch
MissileAltitude=768 ;Cruising altitude in leptons: at this height missile BEGINS leveling off
MissileDamage=200 ;Exploding missile does this much damage (at center of explosion, presumably).
MissileEliteDamage=400 ;Exploding eltite missile does this much damage.
MissileBodyLength=256 ;The body of the rocket is this many leptons long
MissileLazyCurve=yes ;The rocket's path is a big, lazy curve. V3 yes. DMisl no.
#5
Posted 11 October 2007 - 04:58 PM
Only few parameters supported, try both MissileLazyCurve=yes and MissileLazyCurve=no for example, because PD don't finish it.
I don't want to heard every day: "Why MissileLazyCurve=yes don't work?", so I don't include it to MDK.
#6
Posted 22 October 2007 - 04:29 AM
#7
Posted 23 October 2007 - 06:52 AM
What Do You Do When Your Crush Diches You?.. I Punched a Brick Wall With My Fist... Cracked The Wall... Also... I Cracked My Fist..
If You Risk Everything... You End Up With Nothing...... Thats Why I Never Risk Anything...
#8
Posted 23 October 2007 - 02:12 PM
I simple don't want. set dot here. your forget that this is my project and I decide that I should do.it works as it is... and its UNOFFICIAL because he DOESN'T want to be pestered with bug reporting.... VK blames PD..... arhhhh... why can't these two get along........ you are like Sylvestre and Tweaty...
I don't decide that you should add to your mod, isn't it?
PD didn't finish it and release it as full feature.
When I ask him on MSN about it, he said "probably. you should fix it".
It will be fixed, when I will delete old PD code related with it.
This not a secret - a new NP versions contains less and less PD's code.
#9
Posted 23 October 2007 - 04:27 PM
Edited by Gaffel, 23 October 2007 - 04:27 PM.
#10
Posted 23 October 2007 - 05:21 PM
not now. But when I will replace code, yes I will save feature.are you going to replace PDs code with your so the future is still there or just remove it?
now I have other plans....NPAE secret feature
#11 Guest_Guest_*
Posted 24 October 2007 - 08:45 AM
plz dont have secrets with NPAE progress. It makes the patch lose fans and people are less visiting NPatch forum. Keep us updated like PDnot now. But when I will replace code, yes I will save feature.are you going to replace PDs code with your so the future is still there or just remove it?
now I have other plans....NPAE secret feature
#12
Posted 24 October 2007 - 03:40 PM
this is secret feature....in any way you will see it at the nearest time I think.plz dont have secrets with NPAE progress. It makes the patch lose fans and people are less visiting NPatch forum. Keep us updated like PD
#13
Posted 11 November 2007 - 04:29 AM
EDIT: Updated version. List of Missile Types instead of different buttons, and it doesn't add the "Image=" tag unless an image is specified.
EDIT: Sorry about making you have to download a new version again. This update of the program is simple, it changes the list box into a drop-down list, and the icon for the program is improved slightly.
Attached Files
Edited by Nikola_Tesla, 27 November 2007 - 05:42 AM.
#14
Posted 12 November 2007 - 06:38 PM
#15
Posted 13 November 2007 - 06:26 AM
Edited by VK, 13 November 2007 - 06:27 AM.
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