// The thought on the order here is that some are Radial only, and some are palantir only. The palantir can only see 1-6, // but the radial system ignores the numbers and just fills in buttons. So the palantir-only ones get 1-6, and the rest pile up behind. CommandSet ArnorFortressCommandSet InitialVisible = 6 //Main Menu 1 = Command_ConstructSchoolPorter [color=#FF0000]<----- THIS IS WHERE IT GOES WRONG[/color] 2 = Command_SelectRevivablesArnorFortress 3 = Command_SelectUpgradesArnorFortress 4 = Command_FireWeaponArnorFortressBoilingOil 5 = Command_SpecialAbilityIvoryTowerVision 6 = Command_Sell //Upgrades Menu 7 = Command_PurchaseUpgradeArnorFortressBanners 8 = Command_PurchaseUpgradeArnorFortressHouseOfHealing 9 = Command_PurchaseUpgradeArnorFortressFlamingMunitions 10 = Command_PurchaseUpgradeArnorFortressBoilingOil 11 = Command_PurchaseUpgradeArnorFortressNumenorStonework 12 = Command_PurchaseUpgradeArnorFortressIvoryTower 13 = Command_RadialBack //Hero Menu 14 = Command_RingHeroReviveSlot 15 = Command_CreateAHeroReviveSlot // Note we also need an extra slot for the Create A Hero 16 = Command_GenericReviveSlot1 //Revives any hero. keep them UNIQUE within the same commandset! 17 = Command_GenericReviveSlot2 18 = Command_GenericReviveSlot3 19 = Command_GenericReviveSlot4 20 = Command_GenericReviveSlot5 21 = Command_GenericReviveSlot6 22 = Command_GenericReviveSlot7 23 = Command_RadialBack End
I've added the School Porter into the game (it spawns fine), but for some reason I can't build it, cause the game crashes and brings me to that line. The reason I'm using the Arnor fortress is because I don't know how to make my own, and it's not used online anyway.
Any help would be great
Edited by Sheephoof, 09 October 2007 - 08:29 PM.