SEE Catapults, Ballistas, Rams & whatnot
#21
Posted 06 December 2008 - 07:03 PM
#23
Posted 06 December 2008 - 09:25 PM
And also, the reason for killing off the machine w\crew, and not just the crew, is because, if you've got the chance, I'm sure you'd like to make the machine unusable, in case they come again, and just assign a couple of guys on it, and there you have a new siege machine... taking down the crew only would only result in a lot of crappy unusable siege machines standing around and making a big pile of mess...
Remember, this mod is scaled down from real life... instead of thousands of troops on the battlefield, there's maybe a hundred, or two... Units don't march, they run all the time... Two guys push the machine because it would be a waste to have 10 when that's half a horde... Besides, everything can't be realistic... it's a game
In the movies, the catapults have wheels... so should the game ones
edit: and about the AoE2 idea.. It could work, but after seeing it the way RA did it (Gondor treb), it's a hell of alot of work.. maybe not the worst modeling, but sure as hell a lot of hard animating....
Edited by Lauri, 06 December 2008 - 09:27 PM.
The 4th Age version 0.8 has been released: Link
#24
Posted 09 December 2008 - 12:29 AM
#26
Posted 11 December 2008 - 12:01 PM
#27
Posted 11 December 2008 - 11:27 PM
#29 Guest_Guest_*
Posted 02 February 2009 - 10:11 PM
They should also have to be build on spot by workers(the base building kind) so if they die while being built it gives a kinda large risk.
After they are build they should become a ruined tower like-thing (like the ones in osgilith by the bridges) and they need to be garrisoned, depending on what you garrison them with the units defend it if its archers they still fire arrows while the catapult is firing or soilders who make a ring around it and defend it. Battering rams should still be built in the workshop as well as upgrades for the seige machines.
Deathlord135-tooo dang lazy to log in!
#30
Posted 06 April 2009 - 04:17 PM
However, there is room for improvement. The bouncing shot of the Mordor catapults needs to get nerfed a little. I think that when the shot bounces the first time, it deals half of the initial damage, and when it bounces the second time it deals half of the half damage. (1/4 initial damage) Also the shot bouncing through buildings is kind of dumb, so that could use fixing. Also mountain giants are a bit overpowered. At level 1 they are fine, being a siege elite unit, but they level up freaking fast and at level 5 pretty much nothing short of heroes can take them down. Maybe just dispense with the level so that they are more like ents.
#31
Posted 06 April 2009 - 11:36 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#32
Posted 08 April 2009 - 08:48 AM
Is this a good idea?
#33
Posted 10 April 2009 - 09:55 PM
#34
Posted 17 April 2009 - 07:22 PM
Sons of Gondor! Of Rohan! My brothers. I see in your eyes the same fear that would take the heart of me!
A day may come when the courage of men fails; when we forsake our friends and break all bonds of fellowship; but it is not this day. An hour of wars and shattered shields when the age of men comes crashing down; but it is not this day! This day we fight!
By all that you hold dear, on this good earth; I bid you stand! Men of the West!
-Aragorn, at the Black Gate T.A. 3019.
#35
Posted 17 April 2009 - 08:19 PM
If you are that into realistic siege, play Medieval II: Total War. As for the other ideas, I think that siege is fine for the most part. Catapults are to act as building bombardment and as artillery to clumps of enemy units. If catapults get "nerfed", there would be no real point to getting them.
However, there is room for improvement. The bouncing shot of the Mordor catapults needs to get nerfed a little. I think that when the shot bounces the first time, it deals half of the initial damage, and when it bounces the second time it deals half of the half damage. (1/4 initial damage) Also the shot bouncing through buildings is kind of dumb, so that could use fixing. Also mountain giants are a bit overpowered. At level 1 they are fine, being a siege elite unit, but they level up freaking fast and at level 5 pretty much nothing short of heroes can take them down. Maybe just dispense with the level so that they are more like ents.
Hear, Hear. Medieval II was made by SEGA and what not they are better. But anyway's I agree. The Mountain Giants are WAY to nerfed.
#36
Posted 28 June 2009 - 06:24 AM
#37
Posted 05 July 2009 - 01:26 AM
First and foremost mordor is easily the most overpowered faction in the game, mainly because siege. And because of the fact that this game has been made only winnable via siege(ok not entirely unless you want to spend 5 hours and use about 20000 trooops to win, lets get real you need siege or several palantir powers to win) i don't see how thats very fair. Firstly most factions,besides elves, do not have siege that can protect itself from close units, mordor has the cave trolls, which are verrrrrrrry efective at protecting themselves and do great building damage. Second mordor is the only faction with a siege item anywhere near as powerful as the grond, 50000 Hp makes it very hard to destroy, especially when its sent in with some attack troll protection. Third mordor is the only faction with siege that countinues to roll after it is shot, obliterating units. And finally they have the mumakil, which honestly are not the best but still hard to take down and are yet another siege weapon given to a faction that already has more than everyone else. Trolls are expensive and slow to build but i have won easily many a time by simply spamming some low orcs for the first few minutes of the game, getting my farms set up, then building trolls like nuts and working on the grond or some mumaks. I mean the medium hard or brutal ai have all fallen to this exact strategy just because this is a siege heavy game and mordor has the most siege.
Ok sorry about the long winded mordor complaints but i thought they should be looked at. Next a suggestion about the trebuchets and siege units in general. I think after a certain point of damage, lets say 1/4 or 1/3 damage for the sake of example, the siege weapon loses its crew, making it immobile, the crew is either 1) set on a timer to respawn or 2) can be rebuilt as an "upgrade" to the treb, basically either way they are respawned at the treb. This makes it more realistic because the trebs are not as unstoppable by units, you can just do a 3rd damage then move onto the next one(or entirely destroy it depending on strategy). It also makes it more realistic in that the crew should be able to be killed, i mean crew should not be as tough as the catapult itself.
finally i think that a trebuchet should be able to outrange the battle towers. I'm tired of my treb being destroyed by fire arrow upgraded battle towers, which happens quite quicly btw(realistic, treb is wood gets lit on fire). A trebuchet is artillery a battle tower is a watchtower to kill approacching units, it should not equal the range of trebs.
#39
Posted 11 August 2009 - 05:08 PM
What the... Orcs in a human faction? I'm not up for that. As IthilienRanger732 said, lore is important in these matters. Orcs were never a part of the Serpent's Humans Army, as I call them. So, the Siege-weapon builders should be regular desert laborers, looking like the Battles of Gondor MotE proter skin (only using rohan peasant skeleton), and the siege weapons for the factions I would recommend:
Gondor and Rohan: Trebuchets
Lorien: Ents
Erebor: Double-armed Catapults
Isengard: Uruk-hai Ballistas
Mordor: Orc Catapults and Trolls
Moria: Mountain Giants and Trolls
Rhun and Harad: Chariot Mounted Machines and Mumakil
Edited by Emperor of the East, 17 February 2011 - 01:18 AM.
"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."
~Malik Al-Sayf, from the original Assassin's Creed from 2007
Yes, I do live by this advice to the best of my ability.
#40
Posted 14 October 2009 - 12:06 AM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users