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SEE Catapults, Ballistas, Rams & whatnot


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#41 Nazgûl

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Posted 14 October 2009 - 12:48 PM

They do have slaves... :p Atm they're operating the Slave Mill (from RotWK), and the Rhûn Catapults have human crew (Easterlings). Model donated from Lauri! =)

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#42 Gfire

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Posted 14 October 2009 - 03:46 PM

Still orcs at the mill? Or men?
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#43 GreatNoff

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Posted 29 January 2010 - 05:05 PM

I get really annoyed when isegard coming with 12 ballistas, and they always hitting perfect :) If they would miss(missa) more often it would be more balanced...
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#44 Emperor of the East

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Posted 26 August 2010 - 05:22 AM

I think you should use some form of slaves for the Rhun faction. When Aragorn (in the book) defeated the Corsairs, he freed many of their slaves. I think the Rhun people were also cruel and they would have slaves to.

They seem like the kind of culture that would have replaced slavery with nonviolent labor (squires, indentured servants) at the start of the Second Age. According to their skill and bravery that they showed at 2A and 3A battles, and how organized they are with their troop types, they are people who care more about being effective than about being evil.

So I would have to say that Rhun's men should be divided among the non-slaves who work (Catapults, and whatever inventive siege craft they might have produced) and the non-slaves who fight (swordsmen, axemen, spearmen, archers, horse-archers, lancers, charioteers, wain-wagon teams).

In other words, no slaves for Rhun. They are too effectiveness-obsessed for things like that. Just like the three Persian dynasties that inspired them, except they also had moral reasoning against slavery/cruelty.

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P.S., the Slave Mill is the Harad Resource collector, though in this game/mod Harad is Rhun's "right-hand-man". Rhun Main Faction has their own resource collector: The Wind Mill, which is self-operated.

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#45 {IRS}Athos

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Posted 26 August 2010 - 04:43 PM

Well, the Persians also made decisions of state while drunk, and didn't hesitate much at genocide, so they couldn't have been that nice. :w00t: And even if you do care more about effectiveness than being evil, with all the invasions you have going on it seems ineffective not to take slaves. :p
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#46 Sauron's eyes and ears

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Posted 16 October 2011 - 12:07 PM

I have an idea, you don't kill the siege weapon just the workers and use your workers to use their siege weapon agaist them!

also scrap the mordor battering ram and put siege troll in the troll cage, it's a troll with a hammer, like in ROTK!
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#47 Gollum

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Posted 17 October 2011 - 12:43 AM

I think the Siege Troll is a good idea but Mordor did have battering rams if you watch the ROTK Extended Edition in the Siege of Gondor extended scene it shows the orcs trying to destroy the main gate with a battering ram until Gothmog calls them idiots and brings up the wold head (GROND)
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#48 Ridder Blauw

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Posted 18 October 2011 - 05:18 AM

You do know that old SEE had a siege hammer upgrade for the battle trolls? :facepalm:

#49 Gollum

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Posted 18 October 2011 - 01:23 PM

Well that should be put back in
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#50 Sauron's eyes and ears

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Posted 18 October 2011 - 04:06 PM

I think the Siege Troll is a good idea but Mordor did have battering rams if you watch the ROTK Extended Edition in the Siege of Gondor extended scene it shows the orcs trying to destroy the main gate with a battering ram until Gothmog calls them idiots and brings up the wold head (GROND)

ROTK extended edition? I only have FOTR, TTT and ROTK

You do know that old SEE had a siege hammer upgrade for the battle trolls?

I only have 4.5

Edited by Sauron's eyes and ears, 18 October 2011 - 04:06 PM.

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#51 Gollum

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Posted 19 October 2011 - 02:56 AM

You haven't heard of the extended editions of the films!?!?!?!?! :blink: :blink: :facepalm: :facepalm: :facepalm:

If you call yourself a LOTR fan you must has them precious!!

http://www.amazon.co...18992923&sr=8-9
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#52 Ridder Blauw

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Posted 19 October 2011 - 05:54 AM

I think the Siege Troll is a good idea but Mordor did have battering rams if you watch the ROTK Extended Edition in the Siege of Gondor extended scene it shows the orcs trying to destroy the main gate with a battering ram until Gothmog calls them idiots and brings up the wold head (GROND)

ROTK extended edition? I only have FOTR, TTT and ROTK

You do know that old SEE had a siege hammer upgrade for the battle trolls?

I only have 4.5


Perhaps that was only the private beta, not that that matters.
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#53 ElessartheHigh

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Posted 19 October 2011 - 08:15 AM

The Siege Mace was included in the 4.5 beta . I renember having improved 4 trolls with it :p
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#54 Sauron's eyes and ears

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Posted 20 October 2011 - 04:43 PM

$99.71

I am a LOTR fan but I am not paying that sort of money for 3 films that I have alredy got, extended editions or no extended editions!

If I did not alredy have the films then I would think about it, then I would get them!

The Siege Mace was included in the 4.5 beta . I renember having improved 4 trolls with it

I did not see that, although, I do not play this mod much (too many invisable units for me to handle) I am talking about a new unit
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#55 Nazgûl

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Posted 20 October 2011 - 09:49 PM

Invisible units??? :blink: lol

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#56 njm1983

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Posted 21 October 2011 - 12:08 AM

No idea what hes on about.......

I had some thoughts today regarding some of the siege engines.

I feel the flaming munitions for Gondor and (other factions) trebs/catapults should be a special ability like the flaming arrows are for archers. I was thinking that an accuracy upgrade would be more fitting.

Im not sure about mordor catapults - I rather like the flaming shots they fire, and the films show only those flaming fireballs being hurled at minas tirith. So they could stay as they are. But I really think the main munitions should be rocks - which could be set alight for a specialized shot that has flaming splash damage. Mordor should still retain the skull launching ability too.

Thoughts?

#57 Ganon

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Posted 21 October 2011 - 01:40 AM

Im not sure about mordor catapults - I rather like the flaming shots they fire, and the films show only those flaming fireballs being hurled at minas tirith. So they could stay as they are. But I really think the main munitions should be rocks.


Well, at the beginning of the battle at Minas Tirith. They use normal rocks in the daytime. Later after it gets dark you see them switch to flaming rocks. So I agree with you. :good:

#58 Sauron's eyes and ears

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Posted 22 October 2011 - 07:18 AM

Invisible units??? :blink: lol

Yes invisible units: all orcs; all goblins; some Uruk-Hai and some Elves are pink!
I appoligise for any spelling mistakes, I just can't spell that well all the time!
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#59 ElessartheHigh

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Posted 22 October 2011 - 08:19 AM

You must have make a mistake in installing it . Those bugs are due to a wrong installatiojn path . Or do you have any other mod ?
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#60 Sauron's eyes and ears

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Posted 23 October 2011 - 07:46 AM

No, the right installation path, in my BFMEII files as a big mabie but it didn't work as a folder.

I have Power Of The Ring and Rise Of Harad, deluxe edition, 'fun mod' (but I call it +Hearos and Units) and Ridder Clan mod as well.

Edited by Sauron's eyes and ears, 23 October 2011 - 09:51 AM.

I appoligise for any spelling mistakes, I just can't spell that well all the time!
If you wish to kill me, please post about it in my profile comments and allow 1 mounth for me to read it and prepare my defences(maibie 2 when I am being lazy or am cought up in work, or a game, or something).

I just saw this: Saurons Eyes and Ears
and: Special Extended Edition
spooky.




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