We Won't Last Long Against Those Star Destroyers
Started by Phoenix Rising, Oct 12 2007 09:55 AM
56 replies to this topic
#44
Posted 16 October 2007 - 09:47 PM
In waitng for the release of the Phoenix mod, i found this today..some nice models that can be used..
See link : http://empireatwar.f...dels_Pack;83712
Best regards..and hoping for a quick release of your mod.
Can't wait..;-)
See link : http://empireatwar.f...dels_Pack;83712
Best regards..and hoping for a quick release of your mod.
Can't wait..;-)
#54 Guest_Stele_*
Posted 08 December 2007 - 05:31 AM
BTW Phoenix, I know that the only real information on the Tector is that it's "up-armoured" courtesy of the deleted hanger, but when you think about it, there should be some other consequences as well.
It struck me that when the hanger is deleted, a lot of empty space should be created... You'd think that apart from Marines, the Infantry Legion & ground equipment would go (since the ship can't land them for planetary actions), likewise the starfighter workshops, space for spare parts, pilots & technicians, and of course the starfighters and other spacecraft. There is probably more that I've missed as well.
Surely any naval architect worth his salt would do something with all that space...
I was just wondering if this is reflected/can be reflected... Maybe a cheaper vessel? More weapons/shield power? redundant shield generators? There should be enough space to install them anyway. Tractor Beams? The Tector seems to be missing them ATM, which is a bit odd for a shipkiller.
I'm sure some of this is addressed through the upgrades, it's just that the empty space thing is really something that only affects Tector I, as the earliest production model, so I figured it was worth bringing it up.
It struck me that when the hanger is deleted, a lot of empty space should be created... You'd think that apart from Marines, the Infantry Legion & ground equipment would go (since the ship can't land them for planetary actions), likewise the starfighter workshops, space for spare parts, pilots & technicians, and of course the starfighters and other spacecraft. There is probably more that I've missed as well.
Surely any naval architect worth his salt would do something with all that space...
I was just wondering if this is reflected/can be reflected... Maybe a cheaper vessel? More weapons/shield power? redundant shield generators? There should be enough space to install them anyway. Tractor Beams? The Tector seems to be missing them ATM, which is a bit odd for a shipkiller.
I'm sure some of this is addressed through the upgrades, it's just that the empty space thing is really something that only affects Tector I, as the earliest production model, so I figured it was worth bringing it up.
#56 Guest_Stele_*
Posted 09 December 2007 - 10:59 AM
Well maybe, I couldn't say for sure. But if you look at the weapon counts, the number of emplacements is about the same, apart from maybe space for torpedo reloads. With the armour, its more space in the internals that I'm talking about, so the plating, being on the outside, shouldn't take too much space, if only the bulb and the hanger got plated over...
On the other hand, if you look at the crew breakdown on the Wookieepedia ISD page, you've got 9700 troops + 3800 flight personnel. A ship without a hanger doesn't really need too many of them, so removing most of them alone would create a substantial amount of internals space.
Add in 72 unnecessary fighters, their support equipment, workshops etc, not to mention assault transports, dropships, AT-ATs, a garrison base and more, and thats a lot of space which could be put to better use.
Another possibility might be adding some sort of point-defence system, since it would be a sensible addition to a ship which lacks organic fighter support. Anyway, just figured I'd toss up some ideas...
On the other hand, if you look at the crew breakdown on the Wookieepedia ISD page, you've got 9700 troops + 3800 flight personnel. A ship without a hanger doesn't really need too many of them, so removing most of them alone would create a substantial amount of internals space.
Add in 72 unnecessary fighters, their support equipment, workshops etc, not to mention assault transports, dropships, AT-ATs, a garrison base and more, and thats a lot of space which could be put to better use.
Another possibility might be adding some sort of point-defence system, since it would be a sensible addition to a ship which lacks organic fighter support. Anyway, just figured I'd toss up some ideas...
#57
Posted 09 December 2007 - 08:10 PM
Yeah, we know next to nothing about the Tector as far as canon goes, so there's a lot of room for improvisation. I imagine they would've had to actually move the reactor up into the ship more in order to get it flush with the hull, so that would take up some of the space. But you make some good points and I like the idea of point-defense, so I'll think about it. While upgrades are essentially "done", I'm not averse to redoing them later given new information or for balance reasons. A lot of your jobs (as beta testers) will be to determine which upgrade branches are under/overpowered (especially in Skirmish) so that I can amend them.
Edited by Phoenix Rising, 09 December 2007 - 08:12 PM.
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