New droppod ability
#1
Posted 14 October 2007 - 06:49 PM
I used these files:
ObjectCreationLists.xml
SpecialPowerTemplates.xml
LogicCommand.xml
LogicCommandSet.xml
GDISpaceCommandUplink.xml
GDITankDropPod.xml
and I dont know what to put in the mod.str but I am still trying
#2
Posted 14 October 2007 - 07:08 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#3
Posted 14 October 2007 - 07:13 PM
#4
Posted 14 October 2007 - 07:18 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#5
Posted 14 October 2007 - 07:39 PM
<TargetedPowerButton RadiusCursor="TargetingDecalDropPods" id="SpecialPowerGDI_SpaceCommandDropPods"> <State Image="Button_PlayerPowerDropPods" Title="NAME:PlayerPowerDropPods" TypeDescription="TYPE:PlayerPowerDropPods" Description="DESC:PlayerPowerDropPods" /> </TargetedPowerButton>
this and then for my ability???
and where do I have to place the text (what now is: SpecialPowerGDI_SpaceCommandDropPods)
Edit by DLotS: added code tags
Edited by Dark Lord of the Sith, 14 October 2007 - 08:20 PM.
#6
Posted 14 October 2007 - 08:16 PM
id="SpecialPowerGDI_SpaceCommandTankDropPods"or whatever your power is called. Then edit the string file references. So for example:
Title="NAME:PlayerPowerTankDropPods"Mod.str:
NAME:PlayerPowerTankDropPods "Tank Drop Pods" END
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#7
Posted 15 October 2007 - 08:34 AM
what do I have to do now
#8
Posted 15 October 2007 - 11:12 AM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#9
Posted 15 October 2007 - 01:51 PM
#10
Posted 15 October 2007 - 01:55 PM
Remember, we cannot read minds. If you want good answers, post good questions
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#11
Posted 15 October 2007 - 02:55 PM
I have tryed to make a TankDropPod, but it dont work.
I use these files:
GDISpaceCommandUplink.xml (I have add the abity here)
GDITankDropPod.xml (the tank drop pod)
ObjectCreationLists.xml (to let the droppod make a tank and not 3 zonetroopers)
PlayerPowerButtonTemplates.xml
SpecialPowerTemplates.xml
LogicCommand.xml (the command to drop the Tankdroppod)
LogicCommandSet.xml (I have add the abity here)
the problem is tat wehen I start the game it crashes
#12
Posted 15 October 2007 - 03:03 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#13
Posted 15 October 2007 - 03:15 PM
only this error
Warning: Unknown asset 'LogicCommand:Command_SpaceCommandGDITankDropPods' refere
nced from 'LogicCommandSet:GDISpaceCommandUplinkCommandSet'
in 'file://c:\program files\electronic arts\command & conquer 3\mod sdk\mods
\k-mod\data\globaldata\logiccommandset.xml'
Edited by Noek1993, 15 October 2007 - 03:24 PM.
#14
Posted 15 October 2007 - 03:19 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#15
Posted 15 October 2007 - 05:41 PM
#16
Posted 15 October 2007 - 05:48 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#17
Posted 15 October 2007 - 06:43 PM
files are atached
look in the GDI and GlobalData folders
Attached Files
#18
Posted 15 October 2007 - 07:03 PM
Quick edit : There shouldn't be a Mod_l.xml ! It isn't needed if you have MODSDK 2.0! i suggest you should download that!
bruce van duyn
Edited by godsun, 15 October 2007 - 07:05 PM.
#19
Posted 15 October 2007 - 07:25 PM
<CreateObject
Options="IGNORE_ALL_OBJECTS"
Disposition="ON_GROUND_ALIGNED SPAWN_AROUND"
StartingBusyTime="2s"
JustBuiltFrames="2s">
<Offset
x="0.0"
y="0.0"
z="0.0"></Offset>
<CreateObject>GDIPredator</CreateObject>
</CreateObject>
this is the code that says it drops a pred
How do I upgrad it, and I use a program to make the bigfiles because the first time my sdk didnt work
Where else could I ask for help, this is the only place where people awnser me, on the oficialforum and on ppm they dont awnser
#20
Posted 15 October 2007 - 08:24 PM
And just download version 2 from www.commandandconquer.com/community/mods/, I'm not sure, but I think you will have to choose "repair" for it to update the files. Otherwise just remove the whole Mod SDK and install the new one.
The SDK will then build your .big file and only aborts when it encounters critical errors. I can recommend CodeCat's buildmod.bat for improved error handling and comfort.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
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