Jump to content


Photo

Hero exp.


  • Please log in to reply
4 replies to this topic

#1 lacrossman930

lacrossman930

    Lacrosse is the gift of God! 0-----]::::::::::::>

  • Project Team
  • 257 posts
  • Projects:Wars of the East mapper/ Istari Productions mapper/Realm Forger/Inheritence mod mapper
  •  Mapper,map.ini,modeling,leaning skinning

Posted 16 October 2007 - 12:14 AM

How do i add those shield exp. things in worldbuilder, cant find em?
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

#2 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 16 October 2007 - 07:17 AM

What are they?

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#3 Deathbringer

Deathbringer
  • Members
  • 244 posts
  • Location:I was planted somewhere and now... Who knows?

Posted 16 October 2007 - 12:11 PM

Do you mean these things that level up you units?It is easy i do not remember now........... if you have found where the treasures are, they should be there i think.

Edited by Deathbringer, 16 October 2007 - 12:13 PM.


#4 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 16 October 2007 - 12:26 PM

If that is what you are looking for, then here is one:

Object TreasureChestLevelUpMedium
 ; *** ART Parameters ***
  Draw = W3DScriptedModelDraw ModuleTag_01
	  DefaultModelConditionState
		Model = MpExpBonus
		ParticleSysBone = partBone ExpBonus
	End
  End

 ; ***DESIGN parameters ***
  EditorSorting  = MISC_MAN_MADE
  DisplayName	  = OBJECT:TreasureChest
  Side				= Civilian

 ; *** ENGINEERING Parameters ***  
  KindOf = SELECTABLE PARACHUTABLE CRATE IMMOBILE NOT_AUTOACQUIRABLE UNATTACKABLE
  Behavior = VeterancyCrateCollide	   ModuleTag_02
	ForbiddenKindOf = PROJECTILE ENVIRONMENT IGNORED_IN_GUI
	ExecuteFX = FX_GoldChestPickup  ; FXList to play when sucessfully picked up
   ;AllowAIPickup = No
  End
  Body = HighlanderBody ModuleTag_04;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
	MaxHealth	  = 1.0
  End
  Geometry = BOX
  GeometryMajorRadius = 12.0
  GeometryMinorRadius = 12.0
  GeometryHeight = 12.0	 
  GeometryIsSmall = Yes	
  Shadow			  = SHADOW_VOLUME
End

And this is where you need to look for them in WB:

EditorSorting  = MISC_MAN_MADE
  ...
  Side				= Civilian

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#5 lacrossman930

lacrossman930

    Lacrosse is the gift of God! 0-----]::::::::::::>

  • Project Team
  • 257 posts
  • Projects:Wars of the East mapper/ Istari Productions mapper/Realm Forger/Inheritence mod mapper
  •  Mapper,map.ini,modeling,leaning skinning

Posted 19 October 2007 - 01:16 AM

Thanks i meant in Worldbuilder

Edited by lacrossman930, 19 October 2007 - 01:16 AM.

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users