Hero exp.
#2
Posted 16 October 2007 - 07:17 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#3
Posted 16 October 2007 - 12:11 PM
Edited by Deathbringer, 16 October 2007 - 12:13 PM.
#4
Posted 16 October 2007 - 12:26 PM
Object TreasureChestLevelUpMedium ; *** ART Parameters *** Draw = W3DScriptedModelDraw ModuleTag_01 DefaultModelConditionState Model = MpExpBonus ParticleSysBone = partBone ExpBonus End End ; ***DESIGN parameters *** EditorSorting = MISC_MAN_MADE DisplayName = OBJECT:TreasureChest Side = Civilian ; *** ENGINEERING Parameters *** KindOf = SELECTABLE PARACHUTABLE CRATE IMMOBILE NOT_AUTOACQUIRABLE UNATTACKABLE Behavior = VeterancyCrateCollide ModuleTag_02 ForbiddenKindOf = PROJECTILE ENVIRONMENT IGNORED_IN_GUI ExecuteFX = FX_GoldChestPickup ; FXList to play when sucessfully picked up ;AllowAIPickup = No End Body = HighlanderBody ModuleTag_04;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage MaxHealth = 1.0 End Geometry = BOX GeometryMajorRadius = 12.0 GeometryMinorRadius = 12.0 GeometryHeight = 12.0 GeometryIsSmall = Yes Shadow = SHADOW_VOLUME End
And this is where you need to look for them in WB:
EditorSorting = MISC_MAN_MADE ... Side = Civilian
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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