Stargate Mod
Started by Lord of the Rings Junkie, Oct 22 2007 01:58 AM
326 replies to this topic
#321
Posted 03 April 2008 - 12:21 AM
I'm working on 3 other projects right now so I can't come back to this yet, but I'm still getting ideas. Here's a new one: Tel'tak scout ships will have a cloaking ability (possibly an upgrade), but Anubis will be able to detect them. This is because he had found a way to detect cloaked scout ships in the series.
"Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#322
Posted 17 April 2008 - 02:53 AM
The episode with the needle threader first episode of the third season also has goauld staff weapon towers that would be perfect for their towers.
#323
Posted 27 April 2008 - 05:36 PM
Yes, I had already planned on those. The hard part is getting a good modeling reference screenshot... (I have all 10 seasons and both movies on DVD, though.)
"Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#324
Posted 28 August 2008 - 06:07 PM
I am happy to say that work is finally going to resume on this in a short time. Eldarion has joined my team as a skinner, and I can promise that he is doing some amazing stuff with the serpent guard skin! I now also have a forum for the mod here. Hope you don't mind Naz, I structured it very similarly to the S.E.E. forums.
"Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#325
Posted 28 August 2008 - 07:31 PM
Sweet!
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#326
Posted 29 August 2008 - 09:32 PM
Nice to see this going again.
#327
Posted 04 October 2009 - 04:26 AM
I've determined that the best way for me to progress on this mod for the moment is to just pick away at things myself as a labor of love, and not worry about involving others until I absolutely need to. This means it might be a VERY long time before anything gets playable, but I've realized that I'm just not ready for the commitment of leading a team right now. (As evidenced by my lack of progress in... forever.) This still is not dead, just do not expect development to be very active anytime soon.
A couple notes on what I do have done... The new scale means larger units of troops, so I have decided to make my models with as low a polygon count as possible. Painful as it is, this means I must reject my quite detailed serpent guard model for something more along EA's standard poly density for units. What I have would have been great for normal game scale, but it would have completely bogged down the game in the new scale with 30+ troops to a unit. The death glider will also be getting a MUCH lower poly model with most details in the texture to allow for large fighter squadrons.
I have also reconsidered my use of the sarcophagus model for the Goa'uld; I think it would be better to have heroes spawn from the fortress as always, especially with the one system lord at a time model.
Also, I have temporarily disabled the forums I linked to in my last post due to massive spam issues. I'm trying to find a way to add some sort of simple test (What's 2+2?) to the registration process so that I can re-open them ASAP.
A couple notes on what I do have done... The new scale means larger units of troops, so I have decided to make my models with as low a polygon count as possible. Painful as it is, this means I must reject my quite detailed serpent guard model for something more along EA's standard poly density for units. What I have would have been great for normal game scale, but it would have completely bogged down the game in the new scale with 30+ troops to a unit. The death glider will also be getting a MUCH lower poly model with most details in the texture to allow for large fighter squadrons.
I have also reconsidered my use of the sarcophagus model for the Goa'uld; I think it would be better to have heroes spawn from the fortress as always, especially with the one system lord at a time model.
Also, I have temporarily disabled the forums I linked to in my last post due to massive spam issues. I'm trying to find a way to add some sort of simple test (What's 2+2?) to the registration process so that I can re-open them ASAP.
Edited by Lord of the Rings Junkie, 04 October 2009 - 04:29 AM.
"Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
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