Stargate Mod
#281
Posted 04 February 2008 - 04:47 AM
Siege will consist mostly of air units such as the F-302, death glider, and al'kesh, but there will also be other things such as staff cannons, shoulder launched missiles, and mortars. I'm sure I'll think of more as well. Unlike eagles and fells in the current game, small fighter craft will not be devastating anti-personal weapons. (High damage weapons, but it'd be like shooting a swarm of flies with a 9 mil.) I would like to see some nice air battles such as the one over Antarctica with a good number of ships, so build cost and time shouldn't be TOO high.
On a related note, I have some good news on the death glider model. The original model was around 7,000 tris, so I thought I would have to pretty much remodel the entire thing, but it turns out that a large portion of those polygons went into highly detailed mechanical parts in the staff cannons. After drastically simplifying that part of the model, I was able to use the rest virtually un-touched, high detail wings and all.
It comes to just 338 triangles above the poly budget for a final count of 2,338.
I'm especially happy because all of the parts are already UV mapped. That spares me one BIG headache.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#282
Posted 04 February 2008 - 03:56 PM
the edge of the wing... the front of the "wings" nearest the middle...
there are alot of 'useless' triangles there, that could be used somewhere else IMO
Still, it's still very pretty, and since I'm guessing it's pretty straigthforward, It's cool
straigth forward, as in... it won't be very hard to animate... at all
The 4th Age version 0.8 has been released: Link
#283
Posted 04 February 2008 - 04:34 PM
Edited by Lord of the Rings Junkie, 04 February 2008 - 04:36 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#284
Posted 04 February 2008 - 04:40 PM
No fuel left for the pilgrims
#286
Posted 04 February 2008 - 07:02 PM
[Edit] YES!! I finally have the fortress door animations working!
Edited by Lord of the Rings Junkie, 04 February 2008 - 10:54 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#287
Posted 04 February 2008 - 11:52 PM
Edited by njm1983, 04 February 2008 - 11:52 PM.
#288
Posted 05 February 2008 - 02:42 AM
Exactly.although that would make whoever gets the gate 1st way overpowered.
I've said before how I plan to use the gate, but I'll reiterate: The gate will serve as the primary point where troops from reinforcement summons come from. This makes getting control of the area around the gate tactically important, as your reinforcements can be cut off from getting to where they are needed, or even simply killed as they come through. The gate itself will be un-targetable and cannot take any damage EXCEPT from Anubis' super weapon, although loss of the gate would deal a crippling blow to all players by making their reinforcement summons useless.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#289
Posted 05 February 2008 - 04:44 AM
#291
Posted 05 February 2008 - 04:52 PM
brilliant.I've said before how I plan to use the gate, but I'll reiterate: The gate will serve as the primary point where troops from reinforcement summons come from. This makes getting control of the area around the gate tactically important, as your reinforcements can be cut off from getting to where they are needed, or even simply killed as they come through. The gate itself will be un-targetable and cannot take any damage EXCEPT from Anubis' super weapon, although loss of the gate would deal a crippling blow to all players by making their reinforcement summons useless.
btw, can i help you with something?
please take note that, until further notice, I don't care, so get lost.
#293
Posted 05 February 2008 - 09:27 PM
i can make fairly good palantir images and do some minor coding work...
but even if i could do a small work for you i'd be most happy
please take note that, until further notice, I don't care, so get lost.
#294
Posted 05 February 2008 - 11:10 PM
It would be cool if you could make hero portraits (a.k.a. Palantir art) for the following Goa'uld.
Apophis
Klorel
Baal
Sokar
Heru-ur
This is a sci-fi mod, so they don't have to look like parchment. In fact, they should probably look just as they do right on the screen.
Here is a template you can use to set the alpha on the images, plus an example of the one I already did.
It would be helpful if the files could follow the naming scheme 'heroui_charactername.tga'. So for example, Heru-ur's portrait would be 'heroui_heruur.tga'.
Depending on what what DVDs you do or don't have, the main work is either going to be finding good stuff with Google image search or grabbing screens from the DVDs.
Does this seem good to you?
[Edit] Update! You can now view a short preview video of some of the changes I have already made to the game here at stage6. (You will need to have DivX Web Player installed.)
Note: The alarm sound when Anubis spawns is only temporary.
Edited by Lord of the Rings Junkie, 06 February 2008 - 12:37 AM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#296
Posted 06 February 2008 - 01:09 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#297
Posted 06 February 2008 - 02:05 PM
Dain, you mean you think i don't do anything with the palantir images i create?
is that what you're trying to say?
please take note that, until further notice, I don't care, so get lost.
#298
Posted 06 February 2008 - 07:10 PM
#299
Posted 08 February 2008 - 12:51 AM
I think since I'm moving to the single System Lord method I'm going to add Nirrti, possibly Osiris, and maybe even some more minor Goa'uld as heroes. I have to be careful though, I don't want the Goa'uld faction to be too OP.
Edited by Lord of the Rings Junkie, 08 February 2008 - 05:37 AM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#300
Posted 08 February 2008 - 05:13 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users