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#61 Lord of the Rings Junkie

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Posted 07 November 2007 - 05:45 PM

Hmm, a nice view of the gate room would make a good main menu background. I'll buy the TV show soundtrack so I can add some appropriate music. ^_^
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#62 Byakuya Kuchiki

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Posted 07 November 2007 - 05:45 PM

What about a special Tau'ri unit, such as an Atlantis Team? Either that or making a seperate mod for the Atlantis Galaxy, with the Wraith, Genii and Tau'ri/Lantians (suppose you could call em that). That you could possibly use CNC for....unless you decide to use the Asurans...

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#63 Dain Ironfoot

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Posted 07 November 2007 - 05:47 PM

Give the fellow a chance to release somthing aye?

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#64 Lord of the Rings Junkie

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Posted 07 November 2007 - 05:50 PM

Sorry Gandalf, Atlantis Mod will not be my doing if it ever gets made. And I won't add Atlantis units as a sub-faction, I HATE subfactions.
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#65 Taralom

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Posted 07 November 2007 - 06:04 PM

i can send you Atlantis theme.
i've got it on my pc.

if you're interested you can pm me
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#66 Lord of the Rings Junkie

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Posted 07 November 2007 - 06:50 PM

You guys have any suggestions to complete the Tau'ri power tree?

Powers
5 PP - “Medical Supplies” (Heals troops and replaces one dead man per battalion.)
5 PP - “Elite” (Heroes gain +50% damage. Passive ability.)
5 PP -
10 PP -
10 PP -
10 PP - “Missile Strike” (The SGC sends two missiles through the gate to the designated target area.)
10 PP - “EMP” (A remote controlled F-302 self destructs over the target location, the resulting EMP wave temporarily disables buildings in the area.)
15 PP - “Ion Cannon” (Summons a single Tollan ion cannon.)
16 PP - “Air Strike” (Summons a squadron of 5 F-302s from the Odessey.)
17 PP - “Barrage” (An Asgard ship bombards the target area from orbit.)
30 PP - “Etyn Slayer” (An Asgard vessel beams all enemy units from a chosen area, effectively eliminating them. Does not effect Replicators.)
34 PP - “Ancient Drone Weapon” (Summons a large swarm of ancient drones for 5 minutes, devastating to buildings, aircraft, and Kull warriors.)
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#67 Taralom

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Posted 07 November 2007 - 07:38 PM

You guys have any suggestions to complete the Tau'ri power tree?

Powers
5 PP - “Medical Supplies” (Heals troops and replaces one dead man per battalion.)
5 PP - “Elite” (Heroes gain +50% damage. Passive ability.)
5 PP -
10 PP -
10 PP -
10 PP - “Missile Strike” (The SGC sends two missiles through the gate to the designated target area.)
10 PP - “EMP” (A remote controlled F-302 self destructs over the target location, the resulting EMP wave temporarily disables buildings in the area.)
15 PP - “Ion Cannon” (Summons a single Tollan ion cannon.)
16 PP - “Air Strike” (Summons a squadron of 5 F-302s from the Odessey.)
17 PP - “Barrage” (An Asgard ship bombards the target area from orbit.)
30 PP - “Etyn Slayer” (An Asgard vessel beams all enemy units from a chosen area, effectively eliminating them. Does not effect Replicators.)
34 PP - “Ancient Drone Weapon” (Summons a large swarm of ancient drones for 5 minutes, devastating to buildings, aircraft, and Kull warriors.)


5PP - ''Mechanical Engineers'' (repairs 1/2 of the damage inflicted to a building)
10PP- 'Free Jaffa' (summons several free Jaffa to the battlefield)
10PP- 'Radar' (temporarily reveals area) (can be switched with the 'Mechanical Engineers'

you've got to few Economy style powers. You should create some of those as well. Now you've only got Military powers. A faction needs economy etc. to survive
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#68 Lord of the Rings Junkie

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Posted 07 November 2007 - 11:12 PM

Progress on the Goa'uld fortress skin. Special thanks to Pomperi on texturehub.net for modifying my brick texture with some color gradients.

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Ra will not be an in-game character, but notice my subtle tribute to him on the fortress door. :p

I like those power ideas, Taralom. As for Tau'ri economy, naquadah generators will have a small footprint so you can make a lot of them, + there is the Mark II generator that outputs 600% of a normal one.

Edited by Lord of the Rings Junkie, 07 November 2007 - 11:20 PM.

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#69 Taralom

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Posted 12 November 2007 - 10:34 AM

i'll post just to make sure i haven't forgotten you :grin:
And i just had another idea for a power.

5 / 10 PP - “Use ZPM” (Increases Resource output in a certain area.)
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#70 Lord of the Rings Junkie

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Posted 12 November 2007 - 06:16 PM

Nice idea, but I already have ZPM planned as a fortress upgrade that will be prerequisite for the fortress super weapon. (Ancient control chair.) ZPM upgrade will give nearby production buildings an efficiency boost, similar to base floors in S.E.E. :sad2: It's good to know that there is a receptive audience for this mod, though. Kind of hard to get other people to work on something nobody cares about but the mod creator, lol. :xd: Which is good, because there is no way I could do all of this by myself.

[Edit] Update: Level ladder for Goa'uld player profile.

Level 1 - Shol'va
Level 2 - Slave
Level 3 - Lo'tar (Personal human servant to a system lord.)
Level 4 - Chal'tii (Untrained warrior.)
Level 5 - Jaffa
Level 6 - First Prime
Level 7 - Unas
Level 8 - Minor Goa'uld
Level 9 - System Lord
Level 10 - Supreme System Lord

[Edit 2] Screenshots of Goa'uld obelisk. (Statue.) I found the model in the game, I just had to re-skin it. :grin:

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Edited by Lord of the Rings Junkie, 13 November 2007 - 05:04 AM.

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#71 Taralom

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Posted 13 November 2007 - 07:56 AM

it's nice :good:
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#72 Lord of the Rings Junkie

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Posted 14 November 2007 - 05:38 AM

Glad you like it. How's this for a website front page?

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[Edit] Here is the Goa'uld fortress build plot icon. :) Special thanks to Isto, webmaster of Chevron26.com, for letting me use an image on his site as a basis for this.

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In game:
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Edited by Lord of the Rings Junkie, 14 November 2007 - 08:07 PM.

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#73 The Best Guest

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Posted 14 November 2007 - 09:06 PM

Cool :p
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#74 Guess Who

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Posted 15 November 2007 - 10:19 AM

What is the pyramid going to be?, a fortress if so can we see it ingame.
I can help with 2d arts if you need them.
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#75 Taralom

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Posted 15 November 2007 - 02:00 PM

I like it all,
i'd really want to learn how to create build spots from you once :thumbsupsmiley:
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#76 Lord of the Rings Junkie

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Posted 15 November 2007 - 04:47 PM

Mini tutorial for getting a custom build plot in-game:

1. Make a 128 x 128 build plot icon that is black and transparent. If you are using GIMP and your image is black and white, you can use 'color to alpha' in the color menu to make the white transparent. Save it as a TGA, or use a DDS plug-in to save it as a DDS. If your icon is right-side-up, rotate it 90 degrees CCW so it it appears rotated correctly in-game.

2. Find and extract the build plot model for the faction you want to change. MotW is art/W3D/gb/gbfoundationb.W3D

3. Find its associated texture so you know where to put the new texture when you're finished. MotW is art/compiledtextures/gb/gbfoundation.dds.

4. Open the build plot model in RenX and re-skin it with your new texture. Export as a hierarchical model and turn off vertex normal smoothing, it is not needed in this case.

5. Rename the model. If the name is too long the build plot will work, but it will be invisible in-game. I called mine 'gbfoundgoa.W3D'.

6. In your mod folder place the model into art/W3D/gb, and place the texture into art/compiledtextures/gb.

7. Add both the model and texture to your Asset.dat.

8. In your pre-converted INI folder find the fortress.ini for the faction you are changing. MotW is data/ini/object/goodfaction/structures/men/fortress.ini.

9. Open it up and change all references to the old model name to the new model name and save. So in my case I changed everything that said 'gbfoundationb' to 'gbfoundgoa'. Leave the reference 'WBFoundationP' alone, otherwise the build plots won't work at all!

10. That's it! If everything was done correctly your new build plot should work.

@ Guess Who: Of course I could use your help. When it comes to skins I'm a heavy photo sourcer, and I'm bound to come across something sooner or later that needs some hand painting. :rolleyes:

[Edit] Tau'ri build plot foundation! :thumbsupsmiley:

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Edited by Lord of the Rings Junkie, 15 November 2007 - 11:18 PM.

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#77 Deathbringer

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Posted 16 November 2007 - 12:10 PM

Seem nice all these

#78 Taralom

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Posted 16 November 2007 - 04:55 PM

great,
what are you going to use as SGC fortress?
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#79 Lord of the Rings Junkie

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Posted 16 November 2007 - 05:00 PM

Dunno, I still need to design it. :blink: I'm open to suggestions.

Guess Who, if you want you could make a sig banner. Feel free to be creative. There are some stargate themed fonts here.

Edited by Lord of the Rings Junkie, 16 November 2007 - 07:41 PM.

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#80 Nazgûl

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Posted 17 November 2007 - 12:55 AM

*post of no real significance, but still have to* :blink:

WOOOUW - that's gotta be THE logest post I've ever seen on these boards (1st post). Shows some serious dedication my friend. Good luck with this :)

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