Stargate Mod
#61
Posted 07 November 2007 - 05:45 PM
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#62
Posted 07 November 2007 - 05:45 PM
#63
Posted 07 November 2007 - 05:47 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#64
Posted 07 November 2007 - 05:50 PM
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#65
Posted 07 November 2007 - 06:04 PM
i've got it on my pc.
if you're interested you can pm me
please take note that, until further notice, I don't care, so get lost.
#66
Posted 07 November 2007 - 06:50 PM
Powers
5 PP - “Medical Supplies” (Heals troops and replaces one dead man per battalion.)
5 PP - “Elite” (Heroes gain +50% damage. Passive ability.)
5 PP -
10 PP -
10 PP -
10 PP - “Missile Strike” (The SGC sends two missiles through the gate to the designated target area.)
10 PP - “EMP” (A remote controlled F-302 self destructs over the target location, the resulting EMP wave temporarily disables buildings in the area.)
15 PP - “Ion Cannon” (Summons a single Tollan ion cannon.)
16 PP - “Air Strike” (Summons a squadron of 5 F-302s from the Odessey.)
17 PP - “Barrage” (An Asgard ship bombards the target area from orbit.)
30 PP - “Etyn Slayer” (An Asgard vessel beams all enemy units from a chosen area, effectively eliminating them. Does not effect Replicators.)
34 PP - “Ancient Drone Weapon” (Summons a large swarm of ancient drones for 5 minutes, devastating to buildings, aircraft, and Kull warriors.)
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#67
Posted 07 November 2007 - 07:38 PM
You guys have any suggestions to complete the Tau'ri power tree?
Powers
5 PP - “Medical Supplies” (Heals troops and replaces one dead man per battalion.)
5 PP - “Elite” (Heroes gain +50% damage. Passive ability.)
5 PP -
10 PP -
10 PP -
10 PP - “Missile Strike” (The SGC sends two missiles through the gate to the designated target area.)
10 PP - “EMP” (A remote controlled F-302 self destructs over the target location, the resulting EMP wave temporarily disables buildings in the area.)
15 PP - “Ion Cannon” (Summons a single Tollan ion cannon.)
16 PP - “Air Strike” (Summons a squadron of 5 F-302s from the Odessey.)
17 PP - “Barrage” (An Asgard ship bombards the target area from orbit.)
30 PP - “Etyn Slayer” (An Asgard vessel beams all enemy units from a chosen area, effectively eliminating them. Does not effect Replicators.)
34 PP - “Ancient Drone Weapon” (Summons a large swarm of ancient drones for 5 minutes, devastating to buildings, aircraft, and Kull warriors.)
5PP - ''Mechanical Engineers'' (repairs 1/2 of the damage inflicted to a building)
10PP- 'Free Jaffa' (summons several free Jaffa to the battlefield)
10PP- 'Radar' (temporarily reveals area) (can be switched with the 'Mechanical Engineers'
you've got to few Economy style powers. You should create some of those as well. Now you've only got Military powers. A faction needs economy etc. to survive
please take note that, until further notice, I don't care, so get lost.
#68
Posted 07 November 2007 - 11:12 PM
Ra will not be an in-game character, but notice my subtle tribute to him on the fortress door.
I like those power ideas, Taralom. As for Tau'ri economy, naquadah generators will have a small footprint so you can make a lot of them, + there is the Mark II generator that outputs 600% of a normal one.
Edited by Lord of the Rings Junkie, 07 November 2007 - 11:20 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#69
Posted 12 November 2007 - 10:34 AM
And i just had another idea for a power.
5 / 10 PP - “Use ZPM” (Increases Resource output in a certain area.)
please take note that, until further notice, I don't care, so get lost.
#70
Posted 12 November 2007 - 06:16 PM
[Edit] Update: Level ladder for Goa'uld player profile.
Level 1 - Shol'va
Level 2 - Slave
Level 3 - Lo'tar (Personal human servant to a system lord.)
Level 4 - Chal'tii (Untrained warrior.)
Level 5 - Jaffa
Level 6 - First Prime
Level 7 - Unas
Level 8 - Minor Goa'uld
Level 9 - System Lord
Level 10 - Supreme System Lord
[Edit 2] Screenshots of Goa'uld obelisk. (Statue.) I found the model in the game, I just had to re-skin it.
Edited by Lord of the Rings Junkie, 13 November 2007 - 05:04 AM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#71
Posted 13 November 2007 - 07:56 AM
please take note that, until further notice, I don't care, so get lost.
#72
Posted 14 November 2007 - 05:38 AM
[Edit] Here is the Goa'uld fortress build plot icon. Special thanks to Isto, webmaster of Chevron26.com, for letting me use an image on his site as a basis for this.
In game:
Edited by Lord of the Rings Junkie, 14 November 2007 - 08:07 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#73
Posted 14 November 2007 - 09:06 PM
#74
Posted 15 November 2007 - 10:19 AM
I can help with 2d arts if you need them.
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#75
Posted 15 November 2007 - 02:00 PM
i'd really want to learn how to create build spots from you once
please take note that, until further notice, I don't care, so get lost.
#76
Posted 15 November 2007 - 04:47 PM
1. Make a 128 x 128 build plot icon that is black and transparent. If you are using GIMP and your image is black and white, you can use 'color to alpha' in the color menu to make the white transparent. Save it as a TGA, or use a DDS plug-in to save it as a DDS. If your icon is right-side-up, rotate it 90 degrees CCW so it it appears rotated correctly in-game.
2. Find and extract the build plot model for the faction you want to change. MotW is art/W3D/gb/gbfoundationb.W3D
3. Find its associated texture so you know where to put the new texture when you're finished. MotW is art/compiledtextures/gb/gbfoundation.dds.
4. Open the build plot model in RenX and re-skin it with your new texture. Export as a hierarchical model and turn off vertex normal smoothing, it is not needed in this case.
5. Rename the model. If the name is too long the build plot will work, but it will be invisible in-game. I called mine 'gbfoundgoa.W3D'.
6. In your mod folder place the model into art/W3D/gb, and place the texture into art/compiledtextures/gb.
7. Add both the model and texture to your Asset.dat.
8. In your pre-converted INI folder find the fortress.ini for the faction you are changing. MotW is data/ini/object/goodfaction/structures/men/fortress.ini.
9. Open it up and change all references to the old model name to the new model name and save. So in my case I changed everything that said 'gbfoundationb' to 'gbfoundgoa'. Leave the reference 'WBFoundationP' alone, otherwise the build plots won't work at all!
10. That's it! If everything was done correctly your new build plot should work.
@ Guess Who: Of course I could use your help. When it comes to skins I'm a heavy photo sourcer, and I'm bound to come across something sooner or later that needs some hand painting.
[Edit] Tau'ri build plot foundation!
Edited by Lord of the Rings Junkie, 15 November 2007 - 11:18 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#77
Posted 16 November 2007 - 12:10 PM
#78
Posted 16 November 2007 - 04:55 PM
what are you going to use as SGC fortress?
please take note that, until further notice, I don't care, so get lost.
#79
Posted 16 November 2007 - 05:00 PM
Guess Who, if you want you could make a sig banner. Feel free to be creative. There are some stargate themed fonts here.
Edited by Lord of the Rings Junkie, 16 November 2007 - 07:41 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#80
Posted 17 November 2007 - 12:55 AM
WOOOUW - that's gotta be THE logest post I've ever seen on these boards (1st post). Shows some serious dedication my friend. Good luck with this
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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