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APCs transporting several squads?


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#1 Golan

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Posted 27 October 2007 - 08:18 PM

Hi there,
I´ve been experimenting with GDI´s APC in order to make it able to transport several squads but failed every single time so I require some help. Though it´s an easy task to make the APC able to allow several squads to enter, I can´t get them to leave the APC properly.
It all works fine with single units - I can load the APC´s 3 slots with engineers and commandos and they are able to exit without a problem. However, as soon as a squad enters the APC, all the units that are already inside the APC are stuck in there - the last squad can leave without a problem, but the other units (no matter if they´re squads or single infantry units) can´t be ordered to leave the APC, neither by using the evacuate at position button nor by directly clicking on their icon.

So far, I´ve tried HordeTransportContain with and without ExtendedExitContainerChecks as well as with various ContainMax and Slot ratios (to make sure that the Troopers of the squad don´t need any of these themselfs). I´ve also used HordeGarrisonContain with and without MobileGarrison but the effect was the same. I thought about spawning a dummy to function as a quasi- garrisonable structure but abandoned the idea as that´d have different selection spots for the vehicle and the transporter (correct me if I´m wrong).
Modifying the evacuate button to at least have the units leave on command wasn´t successful either. The MoveToPositionAndEvacuateSpecialPower doesn´t have any variables to adjust and I was unable to find another command or weapon (Bunker Busters...) to evacuate the transported units.

So please, if anybody knows how to fix this or has an idea on how to solve the problem, help me. The only way I know to "bypass" this problem, scraping Squads altogether, is not an option for me.

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#2 Daz

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Posted 27 October 2007 - 08:36 PM

As far as I know noones managed this yet.
It works for individual units but not squads.

#3 GodSun666

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Posted 27 October 2007 - 11:24 PM

AFAIK you can let alot of units enter the APC but 1 remains in the vechicle!
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#4 q0p ♣ `lHlelp3r -me-

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Posted 06 November 2007 - 09:49 AM

AFAIK you can let alot of units enter the APC but 1 remains in the vechicle!




Ahh Hello,

I've gotten it to work. 2 slots mine has, it does. :xd:


PS: Looking for help for finishing my mod. and Looking for a free space to host my mod when it is ready, can this be realized here? I would appreciate it. I will be writing some tutorials in return and I guess... helping some people would want it.

PPS: Yes Sith or whomever is going to Point That out. I will Register soon (Just registered -_- they made me..), if someone is willing to help me :xcahik_: . Nighty night. Oh yoh. I'll be more then Happy to help People with the 2 Slot S0luTiOn. I've got to get some sleep first. Toodless.

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#5 GodSun666

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Posted 06 November 2007 - 05:03 PM

Well, lets hope you have FIXED the problem that all units EXIT the vechicle! not that they can ENTER and that 1 unit remains!


Lets pray ^^
для матери Россия! Советский Союз победит! Америка может облизывать мои яйца
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#6 q0p ♣ `lHlelp3r -me-

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Posted 07 November 2007 - 12:56 AM

Well, lets hope you have FIXED the problem that all units EXIT the vechicle! not that they can ENTER and that 1 unit remains!


Lets pray ^^



Hey there,

I Believe I have. At least it works in my mod. And I am playing on patch 1.08 and Am still using MOD SDK #2.


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EDIT: Ok. My bad. I tried it yesterday night and I did get it to work.

And Just to clearify;

1. I am able to enter 2 'squats' or non squat units (Infantry)

2. I was able to exit 2 'squats' or non squat units (Infantry)

(You will have to take my word on that I Suppose).


However when I tested it again just now. I noticed that I didn't solve the bug of 1 squat staying behind stucked or Ghosted. I do have a clue on where the problem starts though. but, I was not able to find any Extra files on Garrison / Contain / etc. 's Rules.
But, From what I noticed the problem Starts with the stacking of hordes. it seems to replace 1 squat with the other "SomeHow".

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In Anyway. If you'd like to try it yourself you can by doing the following.

Assuming you have the APC File moddified accordingly; You go ingame (Ya.. obvious step :xcahik_: ) and then you get 2 squats to stay idle next to an APC, then you select both the squats and enter them at the same time.
If you are quick enough (Or give the order to the 2 squats from a Distance..) and click on the APC Before the 2 squats have entered; You'll notice a short visual confimation of their entering that unit. You will see the Icon greyed-out for just a second. You can figure out what to look for here :p .


So. Again I take back that I got it to work properly guys.



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#7 Daz

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Posted 07 November 2007 - 10:42 AM

It's squad by the way, not squat ^_^

#8 ambershee

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Posted 07 November 2007 - 12:35 PM

Well, if they're 'squat units', you can probably get more of them out the door faster 'cos they're small ^_^

#9 Slye_Fox

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Posted 08 November 2007 - 03:11 AM

if they're not eaten by the orks that is

#10 q0p ♣ `lHlelp3r -me-

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Posted 08 November 2007 - 12:14 PM

It's squad by the way, not squat :)



:) Yeah I was sleep deprived.

So, How about making a big list of what everyone has tried out so far. So we can eliminate those changes.


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#11 Golan

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Posted 08 November 2007 - 08:16 PM

My current hope is a code-wise immobile (KindOf) garrison object that is attached to a moving object. Though using combine-logic (PAC) wasn´t successful as the garrison dummy wasn´t selectable, I hope that this can be solved by using standard contain logic.

If others are currently experimenting with this: my tests have shown that what determines if an garrison logic works for several squads or not is the KindOf IMMOBILE. I´d be grateful if someone could confirm this.

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