Tech Barracks Development
#1
Posted 23 August 2003 - 07:10 PM
1. Infantry
2. Defensive Structures
I have planed out some Infantry already.
The two Infantry that will be in the mod are
1. Armorguard-A soldier carrying a bazooka on his shoulder, he is basically anti air too. He is only good vs any sort of armor and not so good vs Infantry or Structures.(garrisonable)
2. Flamethrower Trooper-I know it is overused but it is a good addition. he basically holds a flamethrower which is good vs Infantry and Structures and not so good vs Tanks.(garrisonable)
3. Microwave Vanguard-This soldier is very armored and expensive, he is in a large suit kind of like Tesla Trooper. He shoots out Microwaves to wards enemy tanks, basically the closer he is the more damage he does and the bigger the microwaves get the weaker they become.(garrisonable) he is also radar invisible because Microwaves radarjam.
4.Technician-He is nothing but a Engineer but a little better, he is also weak armored like the Engineer but he can also hijack vehicles like Mechanics and Terrorists Can.
What does everyone think? suggestions/improvements/ideas
Now for the Defensive Structures
Basically just 2-3 defensive structures.
1. Some sort of Tower Bunker, it can garrison up to 2-3 Infantry and they can shoot out. The Tower is also armed with a small machine gun.
2. From Barracks you will be allowed to build Mines, these mines are pretty cheap but they take a while to build. They have pretty good strength and take a while to deploy so you dont just pop them out infront of your enemy tanks and destroy them right away.
#2
Posted 23 August 2003 - 08:22 PM
#3
Posted 24 August 2003 - 05:11 PM
#4
Posted 24 August 2003 - 05:52 PM
#5
Posted 24 August 2003 - 05:56 PM
#6
Posted 26 August 2003 - 11:06 PM
#7
Posted 27 August 2003 - 02:10 AM
#8
Posted 27 August 2003 - 02:20 AM
#9
Posted 27 August 2003 - 02:30 AM
and i could NOT make any cameo, ill stick w/voxels
(may get personal banner soon 8) )
#10
Posted 27 August 2003 - 02:45 AM
#11
Posted 27 August 2003 - 03:26 AM
#13
Posted 27 August 2003 - 08:29 PM
#14
Posted 27 August 2003 - 08:44 PM
Technician-He is nothing but a Engineer but a little better, he is also weak armored like the Engineer but he can also hijack vehicles like Mechanics and Terrorists Can.
Thats an exact clone of the technician i have in Project Exodus, i hope your not stealing ideas Sydr0
#15
Posted 27 August 2003 - 08:48 PM
#16
Posted 27 August 2003 - 10:28 PM
#17
Posted 27 August 2003 - 11:11 PM
#18
Posted 27 August 2003 - 11:20 PM
#19
Posted 27 August 2003 - 11:45 PM
ohh sorry Tratos I swear I didn't know, I found a technician SHP in the files so thought why not use it. Also giving it ability to hijack vehicles I thought would be good to make him more unique and built instead of Engineers.
Im joking, i very much doubt im the first to use it, and you know thats exactly what i thought. Oh, and i like the top cameo best.
#20
Posted 28 August 2003 - 12:00 AM
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