Jump to content


Photo

Tech Barracks Development


  • Please log in to reply
20 replies to this topic

#1 Sydr0

Sydr0

    title available

  • New Members
  • 325 posts
  • Location:Serbia & Montenegro

Posted 23 August 2003 - 07:10 PM

Tech Barracks will allow you to build two types of things

1. Infantry
2. Defensive Structures

I have planed out some Infantry already.

The two Infantry that will be in the mod are

1. Armorguard-A soldier carrying a bazooka on his shoulder, he is basically anti air too. He is only good vs any sort of armor and not so good vs Infantry or Structures.(garrisonable)

2. Flamethrower Trooper-I know it is overused but it is a good addition. he basically holds a flamethrower which is good vs Infantry and Structures and not so good vs Tanks.(garrisonable)

3. Microwave Vanguard-This soldier is very armored and expensive, he is in a large suit kind of like Tesla Trooper. He shoots out Microwaves to wards enemy tanks, basically the closer he is the more damage he does and the bigger the microwaves get the weaker they become.(garrisonable) he is also radar invisible because Microwaves radarjam.

4.Technician-He is nothing but a Engineer but a little better, he is also weak armored like the Engineer but he can also hijack vehicles like Mechanics and Terrorists Can.

What does everyone think? suggestions/improvements/ideas

Now for the Defensive Structures

Basically just 2-3 defensive structures.

1. Some sort of Tower Bunker, it can garrison up to 2-3 Infantry and they can shoot out. The Tower is also armed with a small machine gun.

2. From Barracks you will be allowed to build Mines, these mines are pretty cheap but they take a while to build. They have pretty good strength and take a while to deploy so you dont just pop them out infront of your enemy tanks and destroy them right away.

#2 Sydr0

Sydr0

    title available

  • New Members
  • 325 posts
  • Location:Serbia & Montenegro

Posted 23 August 2003 - 08:22 PM

3. Sandbag Walls.

#3

  • Guests

Posted 24 August 2003 - 05:11 PM

AT Turret (Anti Tank) good vs vehicles + structures

#4 Sydr0

Sydr0

    title available

  • New Members
  • 325 posts
  • Location:Serbia & Montenegro

Posted 24 August 2003 - 05:52 PM

I was also thinking some sort of MicroWave Turret, kind of like the Microwave Infantry.

#5

  • Guests

Posted 24 August 2003 - 05:56 PM

I think so (sounds good) 8)

#6 Sydr0

Sydr0

    title available

  • New Members
  • 325 posts
  • Location:Serbia & Montenegro

Posted 26 August 2003 - 11:06 PM

guys here are the two cameos, for Armorguard and Flamethrower

#7 Dark Dragon

Dark Dragon

    >.<

  • Members
  • 453 posts
  • Location:Dallas, TX

Posted 27 August 2003 - 02:10 AM

armor guard is good, but flamethrower i dont really like, i cant really see the guy good

#8 tintin220

tintin220
  • New Members
  • 126 posts

Posted 27 August 2003 - 02:20 AM

what is the armor guard exactly? is it like the sharpshooter?

#9

  • Guests

Posted 27 August 2003 - 02:30 AM

look up, the first post

and i could NOT make any cameo, ill stick w/voxels

(may get personal banner soon 8) )

#10 Dark Dragon

Dark Dragon

    >.<

  • Members
  • 453 posts
  • Location:Dallas, TX

Posted 27 August 2003 - 02:45 AM

no he is a mortar trooper, good against tanks, like GGI

#11 tintin220

tintin220
  • New Members
  • 126 posts

Posted 27 August 2003 - 03:26 AM

oh, i see.

#12 Hrod89

Hrod89

    Forum Drummer

  • Members
  • 636 posts
  • Location:Inside the Octavarium
  • Projects:N/A

Posted 27 August 2003 - 06:37 PM

I really like that armored guard one, but I don't like the Flamethrower one at all. Can't see the outlines of the guy.


Posted Image
Posted Image
ASUS A8N5X | AMD Athlon 64 3500+ | 2 X 512 GeIL @ 2.5-3-3-8 | Seagate 7200.8 250GB | XFX GeForce 6800 GS


#13 Sydr0

Sydr0

    title available

  • New Members
  • 325 posts
  • Location:Serbia &amp; Montenegro

Posted 27 August 2003 - 08:29 PM

ok I will see to make a new one for Flamethrower.

#14 Tratos

Tratos

    title available

  • Project Team
  • 562 posts

Posted 27 August 2003 - 08:44 PM

Technician-He is nothing but a Engineer but a little better, he is also weak armored like the Engineer but he can also hijack vehicles like Mechanics and Terrorists Can.


Thats an exact clone of the technician i have in Project Exodus, i hope your not stealing ideas Sydr0 :)
Posted Image

#15 Dark Dragon

Dark Dragon

    >.<

  • Members
  • 453 posts
  • Location:Dallas, TX

Posted 27 August 2003 - 08:48 PM

lol, most ppl got a techie, no stealing there

#16 Sydr0

Sydr0

    title available

  • New Members
  • 325 posts
  • Location:Serbia &amp; Montenegro

Posted 27 August 2003 - 10:28 PM

ohh sorry Tratos I swear I didn't know, I found a technician SHP in the files so thought why not use it. Also giving it ability to hijack vehicles I thought would be good to make him more unique and built instead of Engineers.

#17 Sydr0

Sydr0

    title available

  • New Members
  • 325 posts
  • Location:Serbia &amp; Montenegro

Posted 27 August 2003 - 11:11 PM

ok which one do uguys like more, flam1 or flam2?

#18 tintin220

tintin220
  • New Members
  • 126 posts

Posted 27 August 2003 - 11:20 PM

flam1, its clearer

#19 Tratos

Tratos

    title available

  • Project Team
  • 562 posts

Posted 27 August 2003 - 11:45 PM

ohh sorry Tratos I swear I didn't know, I found a technician SHP in the files so thought why not use it. Also giving it ability to hijack vehicles I thought would be good to make him more unique and built instead of Engineers.


Im joking, i very much doubt im the first to use it, and you know thats exactly what i thought. Oh, and i like the top cameo best.
Posted Image

#20 Sydr0

Sydr0

    title available

  • New Members
  • 325 posts
  • Location:Serbia &amp; Montenegro

Posted 28 August 2003 - 12:00 AM

I guess flam1 is the one, thx guys for the input, i did like flam1 better too. BTW all these 3 will be release later.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users