Jump to content


Photo

Evil Mod II


  • Please log in to reply
120 replies to this topic

#1 Guess Who

Guess Who

    title available

  • Project Team
  • 969 posts
  • Location:Australia, Sydney
  • Projects:Wars of The East, Project Siege
  •  2d Artist, Modeller, Skinner, Binder, Basic Coder, Learning Animating, mapping, fx coding.

Posted 31 October 2007 - 06:18 AM

I am now making a new Evil Mod for Rotwk and will be alot bigger, will add heroes like Erkenbrand, A gondor Captain, Shakin(a dunland chieftain) and many more heroes and will add new units like the Elven Elder, will give angmar a mini-hero horde and many many more.
Walls will become invincible to melee attacks and archers, only siege can damage them.
Will also balance units and heroes.

Maybe List
If i am able to get walls at spawn i will add them.

Screenies
http://forums.revora...t...st&id=17705
http://forums.revora...t...st&id=17678

untitled.jpg
I have more but i will post as soon as i find them.

Edited by Guess Who, 15 November 2007 - 01:57 AM.

Posted Image Posted Image
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.

#2 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 31 October 2007 - 11:59 AM

moved to here...

atleast for now :grin:

Shadow and Flame BETA 0.6 RELEASED - Link


#3 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 31 October 2007 - 01:26 PM

Why are you starting a new, bigger mod, when you haven't even finished the old small one?
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#4 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 31 October 2007 - 01:28 PM

This is Evil Mod II, where is the I ?

#5 Guess Who

Guess Who

    title available

  • Project Team
  • 969 posts
  • Location:Australia, Sydney
  • Projects:Wars of The East, Project Siege
  •  2d Artist, Modeller, Skinner, Binder, Basic Coder, Learning Animating, mapping, fx coding.

Posted 01 November 2007 - 03:40 AM

The old Evil Mod was finished(found in bfme 1 mods at main site), except this is for Rotwk and a bit bigger because i can mod better now :cool: .

These are some idea's that i plan on doing before anything like getting some of the main heroes in, then units that weren't added like a Angmar Mini Hero Horde.

If you have some ideas for costs and some heroes that i forget, please do
post.

And the idea that i didn't post is new superweapon powers here they are:

Summon Isengard Army:like 5 uruk fighters, 5 crossbowmen and 5 pikemen and the heroes or something like that.

Summon Mordor Army: 5 orc warriors, 5 orc archers, 5 morgul orcs and summon Gothmog and Sauron.

Summon Goblin Army: 5 Goblin warriors, 5 goblin archers, 3 mini hero hordes and heroes are: Drogoth, Goblin King and Azog.

Summon Elven Army: 3 Noldor Warriors, 5 Mithlond Sentries and 5 Elven Elder archers and Thranduil, Legolas and Celeborn.

Summon Dwarven Army: 5 Dale Archers, 5 Phalanxes, 3 Zealots and Gloin, Gimli and Captain of Dale.

Summon Men Army: 3 Dol Amroth Knights, 3 Gondor Tower Guards, 3 Gondor Soldiers, 2 Rohirrim, 3 Gondor Archers and Gondor Captain and Erkenbrand.

And i don't really need any recruiting except maybe a bit more better coder(not really needed but would help alot).

Also if you like this mod please post as i want to know if people like my idea's.

UPDATE
New hero for Mordor:
suladan.jpg (WIP)
A Haradrim hero.
Here is 3/5 heroes ingame that have been made.
Heroes.jpg
And a small pic of suladan:
untitled.jpg
Last but not least Erkenbrand.
untitled.jpg
Enjoy.

Edited by Guess Who, 01 November 2007 - 10:15 AM.

Posted Image Posted Image
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.

#6 Deathbringer

Deathbringer
  • Members
  • 244 posts
  • Location:I was planted somewhere and now... Who knows?

Posted 01 November 2007 - 10:57 AM

Yeah he can mod better now.I can see that and i hope it won't end like the previous.I do not think so.as for the summons i tihnk only soldiers are fine not heroes.

Edited by Deathbringer, 01 November 2007 - 10:57 AM.


#7 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 01 November 2007 - 11:47 AM

Oh dear... here we go again.

Skins are still fairly poor. Better than they were, but still not good enough to build a whole mod on I think.

Edited by Dain Ironfoot, 01 November 2007 - 04:42 PM.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#8 Guess Who

Guess Who

    title available

  • Project Team
  • 969 posts
  • Location:Australia, Sydney
  • Projects:Wars of The East, Project Siege
  •  2d Artist, Modeller, Skinner, Binder, Basic Coder, Learning Animating, mapping, fx coding.

Posted 02 November 2007 - 04:18 AM

Well do you expect me to skin like you(very good)?,
if you expect that than you might as well stop posting here(short words: Give up on helping me), as it doesn't take a month to become a expert(it takes alot longer).
And how can i improve when all im told is bad quality skins, maybe a bit more specific eg. more detail, brighter, darker, etc.

The new mini-hero horde for Angmar is: A White Nazgul Horde.

All idea's are welcome :p.

Edited by Guess Who, 02 November 2007 - 04:34 AM.

Posted Image Posted Image
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.

#9 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 02 November 2007 - 10:52 AM

And how can i improve when all im told is bad quality skins, maybe a bit more specific eg. more detail, brighter, darker, etc.

you can start by looking at your own skins with a critical eye, then figure out what you should change. there's also lots of example material all over this site
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#10 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 02 November 2007 - 11:29 AM

..
Also if you like this mod please post as i want to know if people like my idea's.
...


If i take the second half of your sentence seriously and ignore the first half i would have to mention that i don't like the idea of summons, especially huge amounts. What's the point in building troops if all they do is ward of the enemy until you can finally call on your real army? The same goes for constructing all the barracks that produce them. And including heroes (plural) in an already awesome army seems even more like overkill.
I don't like this idea. But don't let me keep you from trying to put it ingame. At least then you will know how to do it. :xcahik_:

Edited by Sûlherokhh, 02 November 2007 - 11:31 AM.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#11 Guess Who

Guess Who

    title available

  • Project Team
  • 969 posts
  • Location:Australia, Sydney
  • Projects:Wars of The East, Project Siege
  •  2d Artist, Modeller, Skinner, Binder, Basic Coder, Learning Animating, mapping, fx coding.

Posted 02 November 2007 - 11:49 AM

Lmao i don't expect to summon that many, was just a quick example :xcahik_:,
2playgames it's a bit hard when i don't really care about quality :xcahik_:.
Posted Image Posted Image
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.

#12 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 02 November 2007 - 01:51 PM

you might as well stop posting here(short words: Give up on helping me),


This indeed seems to be the attitude of various members of this community.

My point is that once again you've started trying to make a mod instead of getting some skills.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#13 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 02 November 2007 - 02:15 PM

it's a bit hard when i don't really care about quality

if you don't care about quality you should just learn to live with people giving you bad comments on your work or not liking your mod.
but what's the point in modding if you don't care about quality? after all somebody who doesn't care about quality...doesn't care much?
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#14 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 02 November 2007 - 02:26 PM

Oh my beloved T3A, what are you becoming...

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#15 lycan

lycan

    title available

  • Banned
  • 553 posts
  • Projects:HP Mod
  •  Im just a guy around these forums

Posted 02 November 2007 - 04:32 PM

i don't really care about quality


no one will hire you or let you become part of a mod if you say things like that

#16 Grizzlez

Grizzlez

    title available

  • Project Team
  • 667 posts
  • Location:England
  •  Coder/ini/FX writer, Skinner

Posted 02 November 2007 - 06:27 PM

i dont get why you try to scratch everything, seeing as you could make a much better job editing and changing existing ones, especially for someone relatively new to modding. Thats all i have done really and a few of my skins are being used in wote which is pretty good. Also i dont think you should lead your own mod when you have a lot to learn, keep practising until you know enough to get into a good mod and get experience there. It will be much easier to recruit a mod team if you have worked in big mods and have a fair amount of experience. Also the people you work with in others mods may actually get people to join your mod later on or donate various bits towards it.
Posted Image
Posted Image
Posted Image
Posted Image

Posted Image

#17 Guess Who

Guess Who

    title available

  • Project Team
  • 969 posts
  • Location:Australia, Sydney
  • Projects:Wars of The East, Project Siege
  •  2d Artist, Modeller, Skinner, Binder, Basic Coder, Learning Animating, mapping, fx coding.

Posted 03 November 2007 - 01:15 AM

Well im making a mod that's not very big(quite small actually), to improve my coding and binding, ive been trying to join WOTE(and i will put alot more effort in for that mod).

And what i meant about quality i meant i don't care but if i am asked to make quality i expect what i should improve on.

And i like how Erkenbrand turned out ingame.
Posted Image Posted Image
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.

#18 Guess Who

Guess Who

    title available

  • Project Team
  • 969 posts
  • Location:Australia, Sydney
  • Projects:Wars of The East, Project Siege
  •  2d Artist, Modeller, Skinner, Binder, Basic Coder, Learning Animating, mapping, fx coding.

Posted 07 November 2007 - 08:33 AM

New forum ^_^.
http://evilmodii.ipb...board=evilmodii
Posted Image Posted Image
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.

#19 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 07 November 2007 - 12:27 PM

No.. no..no... you've still got your priorities utterly wrong... learn to mod THEN get a forum.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#20 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,675 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 07 November 2007 - 12:36 PM

Posted Image

No fuel left for the pilgrims





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users