Allright, I was under the impressin that ppl wanted them to have names, but I was wrong. Whichever is fine wth me though, so I might as well scrap that part. We won't give them different abilities though... that's over the top =pThis would be cool indeed, I especially like the idea of Hunters that gather food som animals, like in Settlers, hehe. But if ever, this has to be much later, cause it would require some SERIOUS coding for poor old Sûl
I think for beta V, each good faction should get a gather type resource structure. They will be like the lumber Mills for evil, but they will be good versions:
Dwarves; Smelting Hall: Dwarf Miners (Yes, the ones that's in the BFME2 movie) will go out (same haleth and armor as orc laborours) and instead of trees, you could make little shiny rocks on cliffs for the dwarves to mine. When the dwarf gets his share, he goes back to the building, and you get some resources, just like a lumber mill.
Elves; Gathering Center (needs better name): This will have elven gatherers (you could use elf townsfolk models for these). You guys could make little green shrubs (that you could tell were harvestable), and the elf harvesters would harvest the plants and bring them back to the building for resources.
MotW; Hunting Lodge: This will be kin of different than the rest. You will have hunters (Don't exactly know what model you'd use for them, maybe some ranger-ish model for them, again don't know). Okay, you know the little animals that have no meaning at all? Well, if you guys could make there be alot more of them in the appropiete areas, then the hunters could hunt the animals. Then, they would take the body back to the building for resources. I have NO clue how much coding is involved, but would add a new element of strategy for MOTW (Plus, you can finally kill all of those annoying little animals ).
It would be pretty cool if you could somehow implent these in beta V...I'd love to have them run away. This should not be too hard to do... *noted*!
But when we're talking about animals:
In BfmE I they always ran away when an army came.
In BfmE II they stay :( Can you change that?No, I read it, but I don't like it OP and too much "space demanding"...
um, i've actually tried this before in my own modding, but what about adding wall aura around towers? Be a cheaper way to expand the base plus it'd make building outposts a lot easier. plus having a "wall ring" around free standing towers with their own gates and wall upgrades could potentially be pretty cool. Plus it might be a codable AI build set.
got skipped over. =(Khamûl was actually the only name given to a Nazgûl by Tolkien himself... But don't worry, I'll scrap the naming idea
I wholeheartedly support using the ringwraiths' names. It lends an air of respectability and authenticity to that whole side. I think that khamul is a terrible name for the ringwraith though.
Well, it can still be done, right? I mean, it's kind of like the lumber mills (except for Men of course)...