Comments & Suggestions for Beta V!
#101
Posted 25 November 2007 - 12:09 PM
I know that you dont like the command point system,and this would help to make it better
#105
Posted 25 November 2007 - 11:01 PM
We will never add CP COST though to heroes BUt we might do that to "ease up" on the already hated (by me) CP system
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#106
Posted 26 November 2007 - 01:26 AM
Like, the shields from BFME I and the RJ-RotWK mod, with the defensive animations that are from both (with the spears extended beyond their shields). It would look so much cooler with that animation instead of the porcupine formation, especially when the RJ Cam is implemented completely.
92% of today's teens have moved onto rap. If you are part of the 8% that still listens to real music, copy and paste this to your signature.
#107
Posted 26 November 2007 - 02:54 AM
#108
Posted 26 November 2007 - 04:27 AM
#109
Posted 26 November 2007 - 04:46 AM
EDIT: Plz don't quote "automatically". If the post you're quoting is straight above your post - there's no need! Only quote if it's a previous post (further up). /Naz
Edited by Nazgûl, 26 November 2007 - 11:00 AM.
92% of today's teens have moved onto rap. If you are part of the 8% that still listens to real music, copy and paste this to your signature.
#113
Posted 26 November 2007 - 03:07 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#114
Posted 26 November 2007 - 03:21 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#115
Posted 26 November 2007 - 03:54 PM
j/k, I really don't care. buuuuuuuuuut it might be worth doing if there's ever a time when there isn't anything else to do (pray that day never comes).
#116
Posted 26 November 2007 - 04:17 PM
#117
Posted 26 November 2007 - 04:36 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#118
Posted 27 November 2007 - 01:40 AM
i think it would be more realistic if the attack was much faster, but did less damage ill use some numbers to convey my Idea.
lets say right now its 6 seconds between a hit and that hit does 60 damage.
it would look better if there was a hit every 2 seconds and the damage was 15.
so you get the same amount of damage in the same time it just looks less robotic and more urgent.
my next Idea is giving a "charge" special attack like the mumak and dwarven warriors have to the battering ram only it only targets structures. the walk anim could be sped up to a slow jog and wouldnt look to funny I think given that they are carrying a heavy object. what would also be neat is to have a knock back of any units in the way of the ram getting to the targetted gate or structure. and that one hit could 2 or 3 times the normal damage. just a few thoughts on how to make them more realistic. what do you think?
Edited by njm1983, 29 November 2007 - 03:23 AM.
#119
Posted 28 November 2007 - 02:47 AM
those rams could even take out some of the troops guarding a building. that would be pretty tight
#120
Posted 29 November 2007 - 11:23 PM
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