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Comments & Suggestions for Beta V!


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#101 elbenmensch

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Posted 25 November 2007 - 12:09 PM

Nazgul why shouldnt heroes increase command points?
I know that you dont like the command point system,and this would help to make it better
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#102 av8r

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Posted 25 November 2007 - 01:00 PM

I actually like the way it is set up now: troops cost command points, heroes do not.

Command Points should be for limiting the size of the army battalions, not limiting the ability to recruit heroes, who are an integral part of the story.

Just my two cents...
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#103 m@tt

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Posted 25 November 2007 - 01:02 PM

And one hero shouldn't cost the same CP has as two 10-unit hordes.
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#104 Thorongil45

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Posted 25 November 2007 - 09:37 PM

Nazgul why shouldnt heroes increase command points?
I know that you dont like the command point system,and this would help to make it better


i like that idea! heros with leadership abilities should increase the cp limit i think, just my 2 cents as well.
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#105 Nazgûl

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Posted 25 November 2007 - 11:01 PM

Yeah, we might do that ^ =)
We will never add CP COST though to heroes :ohmy: BUt we might do that to "ease up" on the already hated (by me) CP system :ohmy:

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#106 King_of_Blades

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Posted 26 November 2007 - 01:26 AM

Well, despite the fact that it won't follow the movie (or the books for that matter), I'd like to see the Fountain Guards to have their shields back.

Like, the shields from BFME I and the RJ-RotWK mod, with the defensive animations that are from both (with the spears extended beyond their shields). It would look so much cooler with that animation instead of the porcupine formation, especially when the RJ Cam is implemented completely.
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#107 njm1983

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Posted 26 November 2007 - 02:54 AM

heres a thought what if gollum could swim, hehe

#108 Jewbacca

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Posted 26 November 2007 - 04:27 AM

i kinda like the idea of gollum swimming. he could swim in the movies. except what if you kill him in the water? how would you get the ring back?

#109 King_of_Blades

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Posted 26 November 2007 - 04:46 AM

You would use a transport. Of course, if the map permits it.


EDIT: Plz don't quote "automatically". If the post you're quoting is straight above your post - there's no need! Only quote if it's a previous post (further up). :ohmy: /Naz

Edited by Nazgûl, 26 November 2007 - 11:00 AM.

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#110 av8r

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Posted 26 November 2007 - 12:30 PM

Funny; I don't recall Gollum being a swimmer.

Was this in the Lost Tales or other writings by Tolkien?
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#111 Wundai

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Posted 26 November 2007 - 01:12 PM

Well Smeagol was one of the "River Folk" as Frodo said, so I assume he can swim :)

Oh about hero CP, can't we just do what Gimli says?

That STILL only counts as one! :thumbsupsmiley:
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#112 elbenmensch

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Posted 26 November 2007 - 02:22 PM

http://www.the3rdage.net/item-147

Is this already in the mod?
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#113 Sûlherokhh

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Posted 26 November 2007 - 03:07 PM

You wouldn't notice, even if it was. And so it isn't. And probably won't be.

:)

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#114 Nazgûl

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Posted 26 November 2007 - 03:21 PM

Nah, I think that's going over the top... :)

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#115 zachdaddy_3000

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Posted 26 November 2007 - 03:54 PM

NAZ! AND SUL! I'M DISSAPOINTED! THIS MOD IS SUPPOSED TO BE ALL ABOUT REALISM! I JUST DON'T KNOW WHO YOU ARE ANYMORE....

j/k, I really don't care. buuuuuuuuuut it might be worth doing if there's ever a time when there isn't anything else to do (pray that day never comes). :)
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#116 elbenmensch

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Posted 26 November 2007 - 04:17 PM

Sorry it was just a question i didnt know that you dont notice it .
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#117 Nazgûl

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Posted 26 November 2007 - 04:36 PM

Hehe don't dispair, you're free to give suggestions, and it was a good one. Just a bit too much work at this point. But like our joker up there said; we might do it later on, when the mod is just about finished if we feel the need to venture further into "realism" :)

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#118 njm1983

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Posted 27 November 2007 - 01:40 AM

I have some ideas for battering rams:

i think it would be more realistic if the attack was much faster, but did less damage ill use some numbers to convey my Idea.

lets say right now its 6 seconds between a hit and that hit does 60 damage.
it would look better if there was a hit every 2 seconds and the damage was 15.
so you get the same amount of damage in the same time it just looks less robotic and more urgent.

my next Idea is giving a "charge" special attack like the mumak and dwarven warriors have to the battering ram only it only targets structures. the walk anim could be sped up to a slow jog and wouldnt look to funny I think given that they are carrying a heavy object. what would also be neat is to have a knock back of any units in the way of the ram getting to the targetted gate or structure. and that one hit could 2 or 3 times the normal damage. just a few thoughts on how to make them more realistic. what do you think?

Edited by njm1983, 29 November 2007 - 03:23 AM.


#119 Jewbacca

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Posted 28 November 2007 - 02:47 AM

i like that suggestion about battering rams. i never use them tho, cuz i would much rather bomard the s*** outta them with cattapults.

those rams could even take out some of the troops guarding a building. that would be pretty tight :rolleyes:

#120 Soviet

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Posted 29 November 2007 - 11:23 PM

Maybe you could make Sauron flee from Aragorn's Elendil power like other units. In the movies Sauron greatly feared that sword because of what it did to him in the past and he believed it held some sort of power against him (which it pretty much did).
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