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Make No Mistake, The Mon Calamari Saved The Galaxy


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#21 hotshot389

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Posted 07 November 2007 - 08:27 PM

I'm just going to not discuss it with you, it doesn't matter anyways. Home one, like all other mon calimari craft up to date was a unique craft. the mc branding was just an attempt to standardize things.

#22 anakinskysolo

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Posted 08 November 2007 - 12:27 AM

One question: where did you get the number of weaponry for the MC120, and where are you going to find the canonical data of the other Mon Cal cruisers?

I recommend you to use the CUSWE (www.cuswe.org) as a source of information, it is very complete and reliable.

According to the recently published New Essential Guide to Vehicles and Vessels, the Home One has 29 turbolasers and 36 ion cannons, because it focuses on "ion attacks."

Another thing that may appear off-topic, but as we are talking about canon, its not completely off-topic. One of the things that bothers me most about the contradictions in the references is starfighter speed. A Clone Wars Era starfighter, such as the Jedi Starfighter (Delta 7), is much more faster in atmosphere than a Galactic Civil War starfighter such as the A-Wing, even though the A-Wing technology is better and the Delta 7 has much less acceleration in space. For instant, the Delta 7 can reach speeds of 12000 km per hour, while the A-Wing can reach only 1300 km. This is what the New Essential Guide said, so I suppose that the data is canon. I really think that Lucasfilm has to be more careful with this things, because it seems that we, the fans, know more about the Star Wars universe than the authors of the references and their supervisors.

By the way, this mod is the best by far, and I would like to make one suggestion: if you're too tired of making all the guns on the ships, or if you would like to make an alternate version of the mod with hardpoints, you could divide the weapons in a certain ratio. For example, if a Star Destroyer has 60 turbolasers and 60 ion cannons oficially, then you should divide by ten the number of weaponry that will appear in the game, so that the Star Destroyer will have 6 turbolasers and 6 ion cannons in the game. This ratio should apply for all ships. So then if I create and MC80 Calamari cruiser, I divide the 48 turbolasers by 10, so you put 5 of them onto the ship, and then divide the 20 ion cannons also by 10, and you put 2 ion cannons in the ship. This will allow you to keep the firepower on ships canonical, and it would show the true firepower of the ship.

#23 Phoenix Rising

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Posted 08 November 2007 - 08:01 AM

I'm just going to not discuss it with you, it doesn't matter anyways. Home one, like all other mon calimari craft up to date was a unique craft. the mc branding was just an attempt to standardize things.

There's a difference between something that's hand-crafted and two completely different-looking ships though. These three are clearly not the same ship and shouldn't be classified as such:

Posted Image Posted Image Posted Image

One question: where did you get the number of weaponry for the MC120, and where are you going to find the canonical data of the other Mon Cal cruisers?

Saxton:

The turbolaser armament of 29 seems small and odd. Maybe it is a transposition error from 92?

It's fanon, but popular enough. 29 cannot be correct at any rate - as I've said in the previous post, it contradicts the description of Home One from the RotJ novelization. In fact, one source makes all the difference in the world:

However, the earliest known source to give the ship this armament, the 1984 first edition of A Guide to the Star Wars Universe, describes her as carrying 29 batteries of five turbolaser cannon each, for a more impressive total of 145 turbolasers and 36 ion cannons.

I'm considering changing the MC120 to 145 instead of 92 to make it less arbitrary. Right now, the MC120a has 145.

One of the things that bothers me most about the contradictions in the references is starfighter speed. A Clone Wars Era starfighter, such as the Jedi Starfighter (Delta 7), is much more faster in atmosphere than a Galactic Civil War starfighter such as the A-Wing, even though the A-Wing technology is better and the Delta 7 has much less acceleration in space.

That was explained as the atmospheric speed with deflectors shields on, while the old ratings, the A-wing and such (which were too slow to begin with), are for them off. Right now, as far as I know, there is no craft that has been rated for both, so it's impossible to establish a reliable conversion.

#24 Ghostrider

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Posted 08 November 2007 - 10:23 AM

Which class do you get first?
Do you start with the Liberty Class and then upgrade to Home-One Class, and will the weapons on the Home-One Class upgrade to be better/heavier than the corresponding upgrade level on the Liberty?

I mean current weapons are just plain turbos.
I assume upgrades have some heavy turbos and dual turbos in the mix?

Obviously the initial MC-80 class are retro-fit liners, but the later upgrades are purpose designed, and presumably would have the capacity to have some really heavy weapon blisters in the mix, especially as the main battery of an ISD has longer range than the normal weapons on a Liberty Class.

#25 Phoenix Rising

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Posted 08 November 2007 - 11:35 PM

Well, the Liberty is a capital ship and the Independence is a dreadnought, so you start with both. Much of their upgrades focus on defense, but they also get more guns, although nothing fancy like the ISD. I can change it later if it's too unbalanced, but it seems to work out.

#26 Davis 65

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Posted 09 November 2007 - 03:19 AM

This is one thing u shouldnt change (at least with the Galactic Civil War Era ships) because that was why the MCs were in a way better than the ISDs because they could last longer because their shields were so much more advance while their weaponry was not quite as strong

#27 Phoenix Rising

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Posted 09 November 2007 - 03:55 AM

Yeah, I meant the upgrades. The first one is generally always going to be restricted by canon.

#28 Pred the Penguin

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Posted 09 November 2007 - 01:12 PM

I completely forgot about Halloween...

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My Work:[1],[2]


#29 Imrix

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Posted 10 November 2007 - 05:17 PM

This' the ship I was talking about, with the stubby wings. No worries then.

Edited by Imrix, 10 November 2007 - 05:23 PM.


#30 Theempirewins

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Posted 10 November 2007 - 10:47 PM

Do you plan to have a BETA of your MOD for the forumpeople here only ?

Or are you going to launch the full version in one go before the end of the year ?

Thx !

Looking forward to the mod, of course ! ;-)

#31 Phoenix Rising

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Posted 11 November 2007 - 06:20 AM

This' the ship I was talking about, with the stubby wings. No worries then.

Oh. Well, I knew there weren't any with just one :xcahik_:.

Do you plan to have a BETA of your MOD for the forumpeople here only ?

It shouldn't be too much longer now. I'm really pushing to compete in the mod of the year votes. That being said, I've still got a bit of work to do yet before the release, so we'll see :thumbsupsmiley:.

#32 anihilato

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Posted 11 November 2007 - 11:22 AM

if the mod is as good as it looks, then you got my vote

#33 sideshow_bob

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Posted 11 November 2007 - 04:02 PM

if it does not win this year, then your V2 with ground units modified should.

beats all the mods that slap in a horde of ships with the same basic gameplay

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#34 Phoenix Rising

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Posted 11 November 2007 - 08:22 PM

if it does not win this year, then your V2 with ground units modified should.

I know, but I graduate in May.

#35 RoguePhoenix

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Posted 11 November 2007 - 09:32 PM

ah me too, i know what you mean, you lose access to all the good labs and equipment lol. not quite the same.

Well at lest this inderpendent projoect of yours looks good on the CV should help with findign a job straight after provided you get a 1st or 2:1 your set

#36 Phoenix Rising

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Posted 12 November 2007 - 04:32 AM

It's not that so much the equipment as it is that I would rather have it on my resume/CV now opposed to later.

#37 Davis 65

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Posted 12 November 2007 - 11:17 AM

it will win this year i think because no really good mods have came out lately

#38 Phoenix Rising

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Posted 12 November 2007 - 02:00 PM

For EaW, true, but on Mod DB, you have to compete against everything in the genre. Oh well, it's still better than competing against HL2 mods :grin:.

#39 Imrix

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Posted 13 November 2007 - 01:31 PM

Well, you got my vote... If I knew where to vote for you.

#40 Theempirewins

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Posted 13 November 2007 - 03:05 PM

For EaW, true, but on Mod DB, you have to compete against everything in the genre. Oh well, it's still better than competing against HL2 mods :p.



Convinced of your quality in this mod, let us please all know WHERE we can vote!

You have my vote for sure! :cool2:

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