11/3/2007 RJ-RotWK Update
#1
Posted 05 November 2007 - 01:04 AM
Another good-sized update this week. Just a note, instead of including thumbnails in each update I'll just have a header image showing off some of what is included and just links to the screens.
1) First of three new units with skins by ElrondHighLord - the Elven Healer. This unit serves as support, starting off as a mini-well that can travel with your troops. They're quite expensive, but they receive xp from surrounding troops much like heroes, and their abilities grow stronger at higher levels. You can only have a maximum of 4 at a time and they do not travel on the living map in WotR mode.
Screens: 1 2 3 4
2) Second of the three units - Arwen's maidens. Currently they are only available in the Elven inn alliance and the campaign, but at a later time they might be included in the Elven main faction. They are not 100% complete, and will probably have a greater variety of horses.
Screens: 1 2 3 4
3) The last of ElrondHighLord's unist units - Mirkwood Mounted Archers. Similar to Arwen's maidens they are available in the inn alliance and will be included in the campaign, but may be included in the main Elven faction at a later time. They currently are borrowing the Rivendell Lancers/Archers horses, but will shortly have their own.
Screens: 1 2 3 4 5 6 7
4) Next up are the new goblin warg riders. Currently they are going into the goblin inn alliance system. The debate is still strong whether the spider riders or warg riders will be included in the goblin main faction and the other in the alliance. As for the credits, the weapons are the amazing weapons from Morgoth's Four Ages orcs. The rest is done by EA and/or me.
Screens: 1 2 3 4 5
5) Well, more progress has been made in the BFME1 area. I've gone through and done nearly all the coding required for the BFME1 buildplot style map castles and have begun creating the first map in Fords of Isen. This includes commandset/commandbuttons for foundations, BFME1 style discounts on farms, wells, statues, etlc, removing porters, etc. I have not started to work on the AI yet, but I have idea on how to get work. Until then these are multi-player maps only. As a reminder, the goal for this mod is to be more as a BFME mod instead of a BFME1, BFME2, or RotWK mod. Thus you can play as all 10 factions in BFME2 matches, BFME1 matches, and the RJ BFME2/BFME1 mixed style matches.
Screens: 1 2 3 4
6) Lastly, Yodawarrior & Shikari had fun re-creating the battle on the slopes of Mount Doom between Sauron and the Last Allaince with Mordor and Arnor. They took some screenshots for our enjoyment.
Screens: 1 2 3 4 5 6 7 8 9 10 11 12
Robert J.
#2
Posted 05 November 2007 - 01:36 AM
The Elves look amazing. I can see the Elven faction is becoming more and more unique every update. The healers are a great idea. And the Goblin Warg Riders are amazing with all that weapon diversity and rusty armor. I can't wait to play with them. Amazing update, good luck with that AI.
#3
Posted 05 November 2007 - 01:36 AM
Question: Will the Goblin Warg Riders be like Spider Riders, Isen Warg Riders, or something different?
2nd Question: Has/will there be any more Rj-Rotwk maps since the last Public Release?
3rd Question: Has/will War of the Ring been updated?
Overall, very good! I know Elves and Mordor have gotten new units, and now gobos have got one too! Should be fun when next public comes out!
Edited by Zyzzyva, 05 November 2007 - 01:41 AM.
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#4
Posted 05 November 2007 - 02:53 AM
Dear God.
@ everything else-
superb quality, good luck on the BFME revisited maps!
Cheers,
-mike
#5
Posted 05 November 2007 - 04:06 AM
http://www.rjrotwk.t...dor_AI_Base.JPG
At least they will not HAVE to be MP only.
Robert J
#7
Posted 05 November 2007 - 03:06 PM
I would still like to have the Lindon Horse Archers, though. Make Lindon Horse Archers have more HP and armor, and Mirkwood Mounted Archers could have less HP and armor but a high damage.
Or just give a Mount ability to Mirkwood Archers once they get to a certain level.
#8
Posted 05 November 2007 - 03:37 PM
What is the purpose for Arwen's Maidens and Mirkwood Horsemen? They sound just like Riverdell Riders and Lindon Horse Archers to me. Are they more specialized? more powerful? Ohh, and please keep some units solely for the Inns, it would really be great to have Inn exclusive units. If you want my vote (though I doubt it counts ), Spider Riders should move to the Inn, Warg Riders should be in the faction (just makes more sense, in the Goblin army in the Hobbit there were Warg (or Wolf rather) Riders, I've never heard a mention of riding spiders, silly EA).
#9
Posted 05 November 2007 - 04:29 PM
Edited by ElrondHighLord, 05 November 2007 - 04:57 PM.
#11
Posted 05 November 2007 - 08:49 PM
#12
Posted 05 November 2007 - 09:35 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#13
Posted 06 November 2007 - 08:35 AM
#14
Posted 06 November 2007 - 08:16 PM
#15
Posted 06 November 2007 - 08:19 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#16
Posted 06 November 2007 - 09:57 PM
Edited by Gothmog14, 06 November 2007 - 09:58 PM.
#17
Posted 06 November 2007 - 11:51 PM
i must say there is nothing i like more then new elven units
and finnaly gobos on warg im speechless
:Elrond
#18
Posted 08 November 2007 - 07:03 PM
As for the update, I agree that Spider Riders should go into the Inn, it never really made much sense for Spider Riders to exist and was obviously an attempt by EA to diversify the Goblins. Some possible ideas:
-Inn-
Spiderlings/Spider riders can only be accessed from the Inn in an alliance called something like Shelob Alliance?
-Seperate Mount Structures-
Wargs, Spiderlings (and perhaps Drake Riders) can be built from independant mount structures. So Goblins get access to 3 extra buildings that focus on each mount type...Mostly this should be for asthetic purposes...giving plays a choice over what mounts they use. (In my view there doesn't need to be any difference between Warg/Spider riders other than appearance)
-Summon Power-
Spider riders could become a summonable ability. Either as a spellbook power OR perhaps a wild idea as a Shelob Level 10 ability. I'm not entirely too keen on this idea, but it would give more benefit to Shelob.
Just some thoughts
#19
Posted 08 November 2007 - 07:57 PM
Logically, if an Uruk warg rider fought a Goblin warg rider, who would win? Logically the uruk warg rider would win. I know the counter argument is that Goblins would be faster and more numerous, but spiders seem more appropriate for the role. The spiderlings are already very fast. Logically it makes sense that spiders are faster than wargs, so I think this would make spiders a better choice.
For now though, I still am not completely against the idea of adding Goblin Warg Riders to the faction. I actually think it would be pretty interesting to see and test. I really liked how they were in the hobbit, but Spider Riders seem better for the faction as said above because
1. Wargs are taken by Isengard
2. Spiders seem more appropriate for the role the Goblin rider is supposed to have: Quick and Numerous.
Plus i like the new poison damage idea which was introduced in BFME2.
Honestly i am kinda unsure about what to do with the whole goblin warg issue.
I do want the spiders to stay, at least for now, but not in the inn. Inns are not available on all maps.
I think a building should be added for the goblins which is a warg lair, and that, for now, they should get the Warg Pack( cuz warg is part of wild) and Goblin Riders. Nothing should happen to the spider pit).
Keep up the good work
Look forward to the next patch.
#20
Posted 08 November 2007 - 08:18 PM
But of course, this is just my random ideas
P.S. with either of my ideas I would think maybe there would be a seperate building for warg riders, with maybe the wargs from isengard moved to this faction and replaced in the Isen faction, since there is no mention whatsoever of Saruman ever using Wargs by themselves, while seperate wargs appeared in the hobbit
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
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